Rogue Trader Gamemasters

  1. Maintaining your Campain
    6
    replies
    Erathia
  2. Kroot who is always invisible problem
    39
    replies
    Drachdhar
  3. Better conflict needed
    5
    replies
    Errant Knight
  4. should the "into the maw" adventure be harder.
    10
    replies
    Errant Knight
  5. Downtime, how do you handle it?
    4
    replies
    WilliamAsher
  6. Errata
    1
    replies
    Errant
  7. Stellar Inequities
    2
    replies
    Errant Knight
  8. Wanted some ship advice for new campaign
    21
    replies
    Errant Knight
  9. 26
    replies
    Errant Knight
  10. Arch Militant is too strong!
    53
    replies
    Errant Knight
  11. Animal Companions
    9
    replies
    Errant Knight
  12. Starting gear
    2
    replies
    Errant Knight
  13. How do you handle experience?
    8
    replies
    Errant Knight
  14. What would you hide in a planar?
    16
    replies
    WeedyGrot
  15. New macrocannon variant (ideas please)?
    12
    replies
    Traejun
  16. Using Nemesis mechanics
    2
    replies
    Tenebrae
  17. Black Powder Enemies
    15
    replies
    Bron
  18. Ship battle - Hex or square grid?
    14
    replies
    Musclewizard
  19. 23
    replies
    scythemonkey
  20. Adventure Order
    12
    replies
    Nameless2all
  21. *witty title about Space Battles*
    10
    replies
    WilliamAsher
  22. How much do your players know?
    8
    replies
    CaptainStabby
  23. Lure of the expanse reworked
    5
    replies
    obak
  24. Annihilation-Class Star Dreadnought
    7
    replies
    Alasseo
  25. Most generally useful psychic power?
    6
    replies
    Erathia