Hello.
I am planning to GM LotE in two weeks, I like the first two parts of the campaign and have enjoyed reading a few chronicles but I feel that I want to make some changes to the last part in particular.
As I see the Koronus expanse have three major factions that I want to focus on, Rouge Traders, Eldar and Rak'gol.
LotE features a lot of nice RT that will come in handy, but how many of them survives, well that we will see. I plan to kill off peripheral RT that the players don't interact with and keep the rest for the future.
As for the Eldar I would like to give them more of a role to play other than antagonists and fodder for macro bateries. Preferably by early on introducing an eldar corsair character that initially tries to dissuade the RT from finding the dread pearl by equal amounts of pleading and threatening as would a parent to a child.
Thirdly, the Rak'gol. These aliens are pretty much left to the GM to flesh out, my take is to make them the primary threat of the Koronus expanse, I am not particularly fond of orks or chaos in space, thinking they belong in a fantasy setting rather than space and as a Call of Cthulhu fan I will model my warp entities on that mythos rather than the Man-o-war horned beasties of whfb.
This leads me to the last point, the dread pearl. Frankly I hate it and would rather change it to an abandoned long dead yu'vath world harbouring secrets that the Eldar desperately would want to keep away from humans and rak'gol alike. So instead of the plunder of paradise I imagine the last part of the campaign being the showdown between RT and Eldar in a shaky alliance on one hand, and a full scale Rak'gol invasion fleet on the other.
Now for my question, how would you go on to introduce the Eldar corsair prince on one hand, the Rak'gol mennace on the other and thirdly what would an adventure on a Yu'vathworld be like, and what are the Eldar trying to keep away from everyone else?
Bonus points for incorporating Dark eldars into thestory.