As a new GM with a ridiculous amount of 40K fluff knowledge I have handled setting up most of the aspects of the campaign with the the books and my own knowledge. However I have encountered a problem when it comes to role playing the non combat parts of the adventure in more mechanical terms. My questions are:
1.) How much time do you guys spend between combat, setting up the scene,solving puzzles/challenges, and player questions.
2.) How often do you have to nudge player in the right direction when they are stumped by a problem and how do you go about doing that? Do you have to nudge players even in open ended scenarios?
3.) Any ideas for challenging or common place puzzles for me to use with the group?
Any and all responses welcome, although I do prefer direct statements opposed to sarcasm