Rogue Trader Gamemasters

  1. Getting an Exitus Rifle - how Hard Can it be?
    18
    replies
    Marcus102
  2. Handling underlings during combat?
    13
    replies
    Marcus102
  3. Space Hulk Hunting!
    6
    replies
    Adeptus-B
  4. A Rogue Trader Keel (Steadying A Campaign)
    3
    replies
    van Riebeeck
  5. There are Forum Archives on FFG (Where these will likely go)
    0
    replies
    ThenDoctor
  6. Rogue Trader Second Edition Rules Mod
    1
    replies
    RMcD
  7. Advice on a system encounter
    7
    replies
    Errant Knight
  8. Gun Cutter Floor Plans!
    4
    replies
    Alexofthatilk
  9. Campaign Seed Critique
    0
    replies
    Keeper151
  10. Tech-Assassins and Renegade Magi
    8
    replies
    Robin Graves
  11. More vehicles?
    2
    replies
    Darkheyr
  12. Regiments
    24
    replies
    Greyfeathers
  13. First Time GM - Should I limit their starting ship?
    18
    replies
    venkelos
  14. Campaign Suggestions and expanding on ideas
    9
    replies
    Erathia
  15. Considering to be GM in RT
    26
    replies
    Luddite
  16. Looking for a GM
    0
    replies
    SgtSmackface
  17. Help with Buerocracy
    3
    replies
    Leogun_91
  18. Plot Element May Need Finetuning
    6
    replies
    Errant Knight
  19. Asteroid mining
    10
    replies
    van Riebeeck
  20. If you suspect the Inquisition isn't it true?
    4
    replies
    warrensteel89
  21. Dark Eldar Motivations (Adventure Prompt Help)
    2
    replies
    Leogun_91
  22. Treasures, wonders and objects of ave...
    22
    replies
    Rauko
  23. New GM needing resources
    1
    replies
    Spatulaodoom
  24. Planning on Starting a New Rogue Trader Game, Need Advice
    5
    replies
    The_Shaman
  25. Relic That Could Answer Any Question
    11
    replies
    Rauko