1. Sniper fracking rifles - they are so OP, that my team grabs them whenever they have a chance. So much damage, such great chance to hit. wow. much better than full auto.
2. Sniper fracking rifles are so good, no one even uses bolters - bolt pistol? meh, stick to your long las. With this, I'm starting to miss full action full auto burst with +20 bonus to hit. I mean why not? half action aim with accurate and single shot gives you +30.
3. Psykers - the whole mechanic of perils of the warp, fettered system is reaaaly stupid. Back in the day, psykers had to really think if they wanted to risk casting Dull Pain. Now it so easy. And so unavoidable. Psychic powers that require opposed test are so imba, because you have no chance of resisting them. And talents that allow to resist them are mostly (the one that matter, actually) available to psykers.
In case someone didn't knew this. http://community.fantasyflightgames.com/index.php?/topic/52101-psychic-phenomena-and-perils-of-the-warp-probabilities/
Sooo PR 5 psyker using all dice with the old mechanic has 40% chance of triggering psychic phenomena and 10% of perils of the warp. With the new mechanic you have 10% chance for psychic phenomena, and 2,5% for peris. Four times less. With FoTW its even less.
4. No utility powers - detect life? dull pain? Space slip? distort vision?
5. DoS/DoF - first succes shouldnt count as a DoS. In the current way, you have to roll only 30 below your target number to get 4 DoS - sniper fracking rifles.
6. Grenades - Oh crap! A grenade flies into the room, and falls right at your leg and deaaals 11 damage. OUCH! Good thing, with my flak and T3 i only get 3 damage. Keep em coming.
7. No money, only stupid, unrealistic, influence system - oh yeah! I got 30% chance of finding and aquiring this bolter through mystical, mysterious ways, pulling strings, and using my black market contacts. Money plus contacts from IH were much much better. I dont say influence is a bad thing. It should be there, but as an alternative.
8. Force field that negate whole attack, not shots - yeah, 10 hits. The same chance to block them, as one shot. Yay sniper rifles
9. Called shots suck even more than grenades. Flat -20 penalty is the solution.
Edited by Amaimon