LFG: Play by post

By dava100, in Dark Heresy

Very interesting! Though I think your character would remember the smuggler who shot out his eye :D

Very interesting! Though I think your character would remember the smuggler who shot out his eye :D

As a fellow Game Mastar, I always like to give options to the GM. ^^

Oh, it'll be so fun to meet him again...

Edited by svstrauser

Question:

I just noticed everyone has Low-Tech Training.

Do we have to buy it or do we begin with it?

It's been so long I played with another GM, I'm not sure if in the original game we have to buy it!

Much obliged. =)

Question:

I just noticed everyone has Low-Tech Training.

Do we have to buy it or do we begin with it?

It's been so long I played with another GM, I'm not sure if in the original game we have to buy it!

Much obliged. =)

Most backgrounds begin with Low-tech training, but some do not. The Arbites, somewhat inexplicably, do not start with Low-tech training.

Also, I believe your character has the Perception aptitude twice. You can change one of the Perception aptitudes to another stat-based aptitude of your choice.

Question:

I just noticed everyone has Low-Tech Training.

Do we have to buy it or do we begin with it?

It's been so long I played with another GM, I'm not sure if in the original game we have to buy it!

Much obliged. =)

Most backgrounds begin with Low-tech training, but some do not. The Arbites, somewhat inexplicably, do not start with Low-tech training.

Also, I believe your character has the Perception aptitude twice. You can change one of the Perception aptitudes to another stat-based aptitude of your choice.

Indeed, I forgot to trade my Aptitude!

Say hello, "Ballistic Skill"!

Remind me to serve as cover for you in the game. =)

Honestly, the Weapon Training talents in this game make no sense whatsoever.

I was a part of the group discussing this for a long time in this Beta, as was Gaunt, if memory serves.

One of my examples was precisely the Arbites.

Can anyone show me one Arbitrator who is trained in using a shotgun, but not a shock maul?

Edited by svstrauser

Its daft Arbites don't also get Low tech; they don't know how to use a club effectively, but they do a shock maul. I will start a thread in your cause and then you might also be cover for me ;)

Its daft Arbites don't also get Low tech; they don't know how to use a club effectively, but they do a shock maul. I will start a thread in your cause and then you might also be cover for me ;)

Thanks!

Alas, it's no use, we've had a ton of those, to no avail... <_<

By the way, dava, have you noticed how our profiles' signatures represent our characters very well?

Edited by svstrauser

By the way, dava, have yo noticed how our profiles' signatures represent our characters very well?

Best not have these kinda thoughts to much as we know where thought takes us eh?

I find it very strange that an organization as powerful and vital to the Imperium's survival as the Inquisition would send its Acolytes into the field with no weapon training whatsoever. Additionally, are SP and Las weapons really so different that two different Talents are required to use them? When a Guardsman is handed an auto gun, would he respond with: "By the God-Emperor, what are these things called 'bullets?' My training never prepared me for this!!!"

In future games I GM, I might give all Acolytes training in Low-Tech, Las, and SP weapons to represent some standard Inquisition training. This may require bolstering the starting skills for professions that already have training in multiple Weapon Training skills to preserve the balance of each Background's starting power, but that's a step I'm willing to take to correct this.

By the way, dava, have yo noticed how our profiles' signatures represent our characters very well?

Best not have these kinda thoughts to much as we know where thought takes us eh?

If this is true, my character must be a Lord of Change in disguise :ph34r:

I find it very strange that an organization as powerful and vital to the Imperium's survival as the Inquisition would send its Acolytes into the field with no weapon training whatsoever. Additionally, are SP and Las weapons really so different that two different Talents are required to use them? When a Guardsman is handed an auto gun, would he respond with: "By the God-Emperor, what are these things called 'bullets?' My training never prepared me for this!!!"

In future games I GM, I might give all Acolytes training in Low-Tech, Las, and SP weapons to represent some standard Inquisition training. This may require bolstering the starting skills for professions that already have training in multiple Weapon Training skills to preserve the balance of each Background's starting power, but that's a step I'm willing to take to correct this.

Weasels,

That is why, during the beta, some of us suggested to separate WT by classes and types.

Types would be what we already use, like, Las, SP, etc. Type would be Basic, Pistol, etc.

If you had one of the two talents for the weapon, you'd have a -10 penalty. With neither, you'd have -20.

One other thing that I use in my game is to consider the aptitudes for WT as General and BS/WS, depending on whether it is a melee or ranged weapon.

By the way, dava, have yo noticed how our profiles' signatures represent our characters very well?

Best not have these kinda thoughts to much as we know where thought takes us eh?

If this is true, my character must be a Lord of Change in disguise :ph34r:

Weasels, are you hiding something from us?

(fondles combat shotgun)

I find it very strange that an organization as powerful and vital to the Imperium's survival as the Inquisition would send its Acolytes into the field with no weapon training whatsoever. Additionally, are SP and Las weapons really so different that two different Talents are required to use them? When a Guardsman is handed an auto gun, would he respond with: "By the God-Emperor, what are these things called 'bullets?' My training never prepared me for this!!!"

Well, if you think about it, to some degree it makes sense. A Solid projectile weapon might have heavier recoil than a las weapon, the projectile travels slower, and, to some degree, is affected by the elements more than a las weapon (high winds, bullet falling at long ranges, etc.) A las weapon doesn't account for these things, so a guy who's trained primarily with las weapons may be surprised to find the greater recoil of a Solid Projectile weapon, and he actually has to factor in the elements when firing. Compared to a guy used to solid projectile weapons and finding that bracing and accounting for too much recoil's throwing off his aim, and that factoring in for the elements actually only served to throw his aim off even more.

Col (mind if I call you Col?),

I agree with you that a penalty is in order, but don't you think -20 is too much?

Hence the suggestion I made above.

And another advantage is that it takes into account things such as the fact that you may know how to fire a lasgun, but not necessarily how to maintain it.

That means that, say, with rifle training but no las training, you may fire a lasgun with a -20 penalty, but will be unable to repair it, maintain it and may even having trouble reloading it (say, by doubling the time it takes to reload).

One question to all you gentlemen, and to Gaunt in particular:

Is the group closed with the four of us or will we add one more member?

If one more member declares the will to join, it has to be woven into the storyline.

Regarding the weapon training discussion - yes, that has been discussed a lot and I think most players feel that its a little odd so far.

I also think its odd to mix low tech ranged and melee into one talent. Thats fsr more odd than to mix laser with sp in my opinion.

As weapon training has one general aptitude and Tier1 it is not really a game breaker, never the less, still a little odd.

I think it would be best to simplify it:

- basic weapon training: includes low tech, laser and SP; Tier1

- advanced weapon training: includes chain, shock, bolter and flamer; Tier2

- professional weapon training: includes plasma, melta, launcher and power weapons; Tier3

But for the moment we play as RAW.

Sounds good! So when do we start? Are we making a separate thread for the campaign or keeping to this one?

I will open a seperate one - so stay aware ;)

May I ask what countries you are from ? Might make it easier to get a feeling for each ones time zones.

Edited by GauntZero

I will open a seperate one - so stay aware ;)

May I ask what countries you are from ? Might make it easier to get a feeling for each ones time zones.

I am in the UK.

Edited by dava100

I have updated my background on my character sheet.

Hi Gaunt,

Can you clarify what we know so far with regards to working for the Inquisition? Judging by your first in-game post we do not know that we are working for the inquisition, but have been assigned to a special investigation unit.

If that is the case all good, but do we need an explanation each as to why we are there?

- Asterius is covered by your first post; he has been assigned by the Arbites to the job.

- Dral: I assume someone if the local Astra Telepathica division has told me my talents are required for a special investigation and told to go meet the investigation team at the location. Is that the case?

- What about Dammek and Cade?

Apologies if I am jumping the gun and I do not need to know in character or out of character the others reasons, but some peoples backgrounds and history conflicts with us not knowing (or at least some of us).

Edited by dava100

If one more member declares the will to join, it has to be woven into the storyline.

Regarding the weapon training discussion - yes, that has been discussed a lot and I think most players feel that its a little odd so far.

I also think its odd to mix low tech ranged and melee into one talent. Thats fsr more odd than to mix laser with sp in my opinion.

As weapon training has one general aptitude and Tier1 it is not really a game breaker, never the less, still a little odd.

I think it would be best to simplify it:

- basic weapon training: includes low tech, laser and SP; Tier1

- advanced weapon training: includes chain, shock, bolter and flamer; Tier2

- professional weapon training: includes plasma, melta, launcher and power weapons; Tier3

But for the moment we play as RAW.

Indeed, mixing all low tech weapons in one package sounds odd.

No worries then, I just wanted to know if I should separate some experience points to buy low tech training.

I will open a seperate one - so stay aware ;)

May I ask what countries you are from ? Might make it easier to get a feeling for each ones time zones.

I'm from Rio de Janeiro, Brazil (important to distinguish, as there is more than one time zones here).