This article is probably the rule for The Gathering Storm if your players knock off the shallow plot NPC right off the bat.
http://kotgl.blogspot.co.uk/2014/01/making-success-interesting-part-i.html
http://kotgl.blogspot.co.uk/2014/01/making-success-interesting-part-ii.html
http://kotgl.blogspot.co.uk/2014/01/making-success-interesting-part-iii.html
Any thoughts on this from a WFRP standpoint? I think a lot of us get caught up in the comedy of watching PCs not only fail, but get punished for failing even more. The whole world (and everything in the game system) is against them and should be!..oh wait, maybe not. Maybe its fun for them to succeed sometimes
The challenge then is how to deal with that as a GM. Sometimes their success is not earned, and using The Gathering Storm as an example, you need to be prepared to soldier on: Either have a back up that continues the game with the next clue, or "YOU WIN!" is simply stated to the players..and move to the next campaign
jh
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