Hello fellow GMs,
since a long time has passed since our latest session I am considering a "cut" in the story. I am thinking about having my players "wake up" in a penal- or slave-legion. They have to find out how they ended up there (drugs? Magic? ...?) and have to do some missions until they find out how to escape or start a mutiny or such. This gives me the opportunity to get away with story-amnesia (I tried to implement a system where every player has to write short essay about the last adventure, but my players never followed it through...)
So, any ideas, story-hooks or such on the matter?