New GM's - "How to GM" walk-through of Eye for an Eye PLAY-BY-POST - New GMs join us (SPOILERS)

By Emirikol, in WFRP Gamemasters

Diedrich draws his blade and attempts to fend off the Beastman.

Sword Strike!

Rolled: 3 Characteristic, 1 Fortune Result: 1 Success, 2 Boons

The blade connects! (8 Damage)

Hey Emirikol, first of all thank you for this initiative, I will shortly be masterizing my first WFRP game using that scenario and it gives a very good idea on how to handle the game. Would it be possible to ask you some questions on this walkthrough to have your opinion on some parts of it ?

No problem. Anybody can PM me on this group or email me at: hafner*jay at the gmail*com.

jh

Zelda will smash the Ungor in the face using her long sword: she moves one into her conservative stance : Rolled: 3 Characteristic, 1 Conservative, 1 Challenge, 1 Misfortune Result: 1 Success, 1 Boon. Damage: 4 (str) + 7 (weapon) - soak value of 1 = 10 damage (I think?)

Deadalus has had enough of climbing stuff; He uses Channel Power: Rolled: 3 Characteristic, 1 Reckless, 1 Expertise (trained in Channeling), 1 Challenge Result: 2 Boons, 1 Comet

Not sure what the comet does but the single boon generates a poxy 1 power (had planned to float up to the roof using Swiftwing!) I guess he will have to climb the ladder and surprise the Ungor fighting Zelda if that's still going on.

@ Zelda: CORRECTION: a hand weapon (sword/longsword) does DR5, so your total damage with (4) strength would be 9. the Ungor has a TOTAL SOAK of 5 (toughness 4 and natural armor soak listed is 1). So actual suffered wounds by the Ungor is (4). The Ungor already took 3 from Diedrich's magical bolt, so he's got (1) left.

You hack at him pretty good and his blood and hair sticks to your sword as you pull it across his shoulder. The wounded creature realizes he's outnumbered and wants to go for the window with his horn!..but it's not his turn.

[GM NOTE: I don't usually bother with single boon or bane effects, except to say that it it was a clean strike or messy strike. Save your best descriptions for double and triple boons/banes. If the action itself defines an effect for a single boon/bane, then run with it, but otherwise keep the game moving instead.]

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Edited by Emirikol

Diedrich draws his blade and attempts to fend off the Beastman.

Sword Strike!

Rolled: 3 Characteristic, 1 Fortune Result: 1 Success, 2 Boons

The blade connects! (8 Damage)

@Diedrich:

As the ungor leaps at you, you stab right through his abdomen, but he keeps pushing you towards the window. You feel the warm pulse of his heart fade as he dies on you right at the window sill. As you pull your Sword of Judgement from him, he falls from the window to the ground below.

You step away, feet crunching on the broken glass towards Zelda to see if she is ok. Then you realize you're the one that is wounded! The bookcase is open to some kind of dark, secret passageway behind Zelda.

What would you like to do?

Edited by Emirikol

@Daedelus: It is looking pretty scary down here. You think you're seeing figures crossing over the walls, but the light from house lanterns is very dim. There are noises of men screaming at the gatehouse and a pounding and crunching sound. You know that Hanna went that way with Olver Gand, the houndsman. You no longer hear any dogs barking..only one whimpering.

[GAME NOTE: The Comet counts as a success in this case, but I see the power required to get that spell off is 6. One short. It looks like you are still, but an apprentice wizard :) ]

You take to climbing the ladder behind the vines. You still see flashes of magical light from way up on the roof. As you ascend the ladder you can hear battle coming from the window above and then a figure falls from the window and crunches on the ground below. Your eyes follow it down. Suddenly, a ram-horned,dark-furred humanoid figure appears out of the dark. It looks down at the crumpled creature on the ground, and then looks up at you with hate in its eyes..bearing it's teeth. From here you can see a glowing glyph on it's head in the shape of a chaos star. It beats its chest and then leaps for the vines on the wall, scrambling after you!

Make your Athletics (1d) check to stay ahead of it while climbing up the ladder! Or try something else. You're at Medium range from it.

Edited by Emirikol

@Hanna: You flee the hopeless cries of the soldier and the dying houndsman. You can hear their cries begging for your help and to save them. "Mercy," they cry as you hear them hacked down by the overrunning, snarling monsters from the dark. The gate finally crashes down and you realize Olver's fate. His dog finally whimpers silent. You run and run trying to drown out the sounds of the death and dying and violence behind you. Panting and terrified, you reach the shrine of Sigmar and make a quick, whispering prayers on your knees while rocking back and forth. You repeat it over and over you finally collect your thoughts over the pounding of your heart and the tears in your eyes.

What would you like to do now?

Edited by Emirikol

@Zelda: Diedrich finally strikes down the Ungor and sends it out the window. Diedrich is injured, but not mortally. You're in Lord Aschaffenberg's room and he didn't even awaken. The door to the room is still open and you have also opened the bookcase to the secret passageway beyond.

What would you like to do now?

Edited by Emirikol

Zelda can never resist a dark passage; she wipes her sword on Lord Aschaffenberg's bed sheets and slips in (to the passage!), urging Diedrich to follow.

Daedalus scrambles up the ladder as fast as his panicky limbs will carry him. Athletics check: Result 1 success.

(Can he attempt to channel power again during this encounter?)

Daedalus scrambles up the ladder as fast as his panicky limbs will carry him. Athletics check: Result 1 success.

(Can he attempt to channel power again during this encounter?)

Yes, because the athletics check was for a maneuver, he still gets one action.

I am going to attempt to remove the hammer from the wall.

@Hanna: make a (1d) athletics check each round until you succeed.

Diedrich pauses awkwardly, and against his better judgement, he chooses to follow Zelda into the dark. This could not possibly end well.

OK in that case Daedalus Channels (not sure if the challenge should be more than one die since he is climbing a ladder at the same time?) Roles 4 Characteristic, 1 challenge: Result : 2 success, 2 banes so gains three power and a stress.

I have Channel Power as a skill but it is not trained: I'm guessing I can't therefore put anything in the pool for that until I train it?

I think Daedalus now has 7 power (ie 4 from being at equalibrium and the three just gained) He can now cast Swift wing but I am not sure about whether he can this round: Has he used all his actions?

Edited by stickerman

will post in the morning

serien_grosses_logo_857.jpg

Edited by Emirikol

@Daedelus:You climb up as fast as you can, rung after rung and trying to skip some. Your arms and legs burn from pushing it. You can hear the snarl behind you as it pulls itself up the thick wall vines. you can see the light and windowsill just above and feel the occasional brush of air as his claws reach for your ankles while you climb. Suddenly, the vines snap and the thing falls down to the ground on it's back with a roar. It gets another start, but by then you've moved into the window. Inside are Zelda and Diedrich.

@Diedrich, Zelda, Daedelus: You creep into the dark hall beyond and a set of stairs lead upward from the room. Above, you can see that a roof hatch is opened. Out there, about 10 feet above is chanting and a consistent flash of magenta light. The three of you peer your heads out and see:

Piersson has unrolled a bloody canvas beneath a clear night, where both moons, Mannslieb and Morrslieb, shine brightly.
The painting starts bathing in the sickly green light of Morrslieb. A twisted face is apparent in that moon, its eye seeming to leer down at the painting. The paint begins to bubble and splutter and magenta light is shooting out of the painting.

You can hear beastmen scaling the walls and breaking things downstairs.

Up here on the roof are: Gregor Piersson, Dr. Sieger, Karla the Cook, and Otto the Librarian (4 people).

An_Eye_For_An_Eye_Banner.jpg

The painting isn't very clear from here, but looks like this:

demonpicture.jpg

Diedrich, it looks a lot like the face you saw in the window when you first came up to the manor.

@Daedelus: Yes, you have enough power. You can do "quick casting" if needed ever (check out those rules. It adds a purple to the spell difficulty check).

What would you like to do?

Edited by Emirikol

using a fortune die...I'm going to need it...

Rolled: 2 Characteristic, 1 Fortune, 1 Challenge, 2 Misfortune

Result: 3 Challenges

Daedalus casts Shooting Star (spellcraft check) at Gregor Piersson Roles: 1 Misfortune, 2 characteristic, 1 reckless, 1 fortune: Result 1 success. Damage=3+3 which I think Pierssons damage and soak reduces to a spectcular 1 damage?

(I think I take a stress or 2 for getting to my reckless stance?)

Zelda will use a manoeuvre to get her bow out and an arrow notched. She too fires at Piersson Result: 2 success with a delay, 1 bane: Damage: 5+3-4-1=3 damage?

using a fortune die...I'm going to need it...

Rolled: 2 Characteristic, 1 Fortune, 1 Challenge, 2 Misfortune

Result: 3 Challenges

Keep making rolls and we'll just add them up to see how many rounds.

jh

Rolled: 2 Characteristic, 1 Challenge, 2 Misfortune

Result: 1 Success, 3 Banes

Diedrich sees the strange ritual, and immediately begins channeling power as his allies attack.

Channel Power

Rolled: 4 Characteristic, 1 Fortune, 1 Challenge Result: 2 Boons

@Hanna: you pull the thing free from the encasement. It is a dwarf rune axe, imbued with th power to destroy daemons.

Take the Kordren's Hammer item card:

The hammer is a superior craftsmanship hand weapon. When
wielded against daemons, if fortune points are spent to add white die to
the Melee Attack, the hammer inflicts +2 damage for every fortune
point spent. When cleaned off, the hammer is revealed to be a fine
piece of dwarfen craftsmanship, its steel head inscribed with runes
denoting its clan lineage and granting it power against daemons.

There appear to be beastmen running amok in the yard and climbing the walls upwards. There is a big, horrible beastman wargor that knocked down the front gate and is directing more beastmen towards the walls to climb up.

You are near the side entrance of the manor. You are currently under the Hospice. You can see the insane dwarf in the hospice window above with his hand pressed against the glass.

What do you want to do now?

@Diedrich, Zelda, Daedelus:

Gregor is hit by your attacks and an arrow sticks him in the arm. He bleeds, but seems to ignore you! He takes his blood and smears it on the painting and the magenta light above it glows brighter. He continues chanting!

Otto, the librarian however pulls out a nasty, sharp, pointy letter opener (curved cultist's dagger) and continues to chant as he walks slowly towards you. They are all chanting [here's a song for the moment: "Chaos Beyond" ] and it appears to be coming to somewhat of a crescendo!

There is another crash from below you in the tunnel. A quick glance down reveals a nasty-horned GOR now climbing up the ladder from below.

What would you like to do next? It is your turns.

I'm going to run to the hospice and try and protect the people there (and hope that the dwarf is maybe sane enough to kill beastmen....)

@Hanna: You run into the manor house. There are strange noises about, but no staff moving. You can hear hoofed footsteps around in the various corridors. You creep up to the hospice. You can hear Kordren the dwarf crying and pleading and begging for his ancestors forgiveness. Near the window, Bertoldt Granhof (the Gardener) is holding Sister Sonja with a knife to her throat and taunting the dwarf.

The gardener is a tall, nervous, and idiotic man in his mid-20s, with a mop of yellow hair. He is dressed in dirty gardening attire, even in the hospice.

Make a (1d+1 black) stealth check to avoid alerting any beastmen in the halls on your way to the hospice.

What would you like to do about Bertoldt holding Sonja hostage? Or, what else would you like to do?