The 5 big wishes

By GauntZero, in Dark Heresy Second Edition Beta

Reading through the forums, I tried to find issues that are shared througout a majority of players.

Issues that really should be adressed, as the general oppinion strongly drifts towards a certain solution.

If I am wrong, correct me, but many many people seem to want (or are at least not against):

1.) Opposed Evading !!!!!!!!!!

2.) Re-worked Fatigue system (more like Beta1)

3.) Exchange the Lore Skills for Remembarance & Specialist Talents

4.) somehow buff Called Shots

5.) integrate some more narrative Psy Powers (especially Divination needs some love)

THIS are the issues to work on, dear Devs, THIS.

NOT if 5 characteristic advances or 4, NOT if starting at +20 or +25, NOT if sages should have to wear funny hats or not.

THIS. THIS. THIS.

And guess what - that are all things that are easily made compatible to OW standards.

I've never agreed on the called shot front, but in regards to everything else? Absolutely.

I've never agreed on the called shot front, but in regards to everything else? Absolutely.

I think you said that you'd like to have it as a plain modifier. That would also be a buff as you wouldnt need a full action anymore.

I tried to formulate the "buff" as neutral as possible.

Fair point. I just don't see the need to make called shot into some special attack with special effects when it is, ultimately, a means of hitting people in specific places. And that has its own advantages given how it interacts with cover, wound tables, armour values etc.

Fair point. I just don't see the need to make called shot into some special attack with special effects when it is, ultimately, a means of hitting people in specific places. And that has its own advantages given how it interacts with cover, wound tables, armour values etc.

I agree that this would be something that needs more discussion (or already had enough).

However the outcome may be, ANY buff is welcome.

/Agree with everything.

If I am wrong, correct me, but many many people seem to want (or are at least not against):

You're wrong. :)

I'd love to see more investigative psy powers. I like Lore skills the way they are (I think you're forgetting the huge problem that existed with Remembrance as it related to forbidden knowledge). The others I have no opinion on.

Lores are fine .

still not sure what the big deal is with called shot. I would think most called shots would be "head". that's a huge buff in itself

Lores are fine .

still not sure what the big deal is with called shot. I would think most called shots would be "head". that's a huge buff in itself

Besides shooting the head is not much different from shooting a leg or an arm. Usually, everyone has the same armour everywhere, so there is no effect at all.

Besides shooting the head is not much different from shooting a leg or an arm. Usually, everyone has the same armor everywhere, so there is no effect at all.

Actually, the head critical tables are noticeably worse (as: deadlier) than the others. So I wouldn't say that shooting someone in the head has no effect at all: the target will die sooner.

Well - if I am already going into an enemies crit, the 1 or 2 steps in the head crit where the target dies faster dont really matter in most cases. Not really a big deal for the average called shot.

If it is your first shot on the target, you'd need to score about 17 damage against an average human (10 Wounds) to kill it outright. 17 damage after taking defence into consideration. That wont happen all too often, if you are not using a Melta.

I'd like the woundless system back, but I realise I may be in the minority. I think it just needs the critical tables to be re-worked into something more meaningful and it could really have been great.

I'd love a woundless system. I wasn't a huge fan of the system in the beta, but I would love a system that doesn't rely on a numeric HP style value.

I got shot in the head five times but it was no big deal. Got shot in the arm and I nearly died....

:lol: As if

Yeah, that's exactly why I hated the system in the beta. The way it handled cumulative wounds leading up to death was sloppy and made for really weird situations.

Back in the days of "Inquisitor" a Space Marine was unstoppable....until he got a full force clawed smack to the head. Knocked to the ground and stunned, he was finished.

I strongly agree with numbers 1 and 3. I would expand number 4 to reworking the Single Shot action. As illustrated elsewhere, it's a pointless action if you can fire full or semi. I'd like to see how it works out that all single shots are called shots. Something to make single shot worthwhile is needed.

[...]

3.) Exchange the Lore Skills for Remembarance & Specialist Talents

4.) somehow buff Called Shots

[...]

These two are the only ones I don't agree with, #3 being the one I'd actually oppose.

That being said, this feels a bit like a poll and argumentum ad populum. Just because a lot of people say it, doesn't mean it's correct. Point in case: the decrepit state of western civilization.

I'd love a woundless system. I wasn't a huge fan of the system in the beta, but I would love a system that doesn't rely on a numeric HP style value.

As much as it would hurt backwards compatibility, I love the idea of a woundless system - in practice, however, I am less than convinced. Anyone with the proper knowledge and experience that can make 'a case for a woundless system', citing examples and a suggested mechanical solution that would integrate well?

Edited by Fgdsfg

I support these five items.

I'd love a woundless system. I wasn't a huge fan of the system in the beta, but I would love a system that doesn't rely on a numeric HP style value.

On the one hand, I would love to see a woundless system... but I hated the system from the beta. A woundless system that does not require me to refer to a bunch of charts, that I would enjoy.

However, as a big fan of cross-compatibility, I would want to see a woundless system that left the current weapon and armor stats alone and could easily be reverse compatible with the earlier game lines.

There's always the Savage Worlds way of doing things if you want to dodge tables. Rather than referring to tables, you just take cumulative penalties the more you get beaten up.

As much as it would hurt backwards compatibility, I love the idea of a woundless system - in practice, however, I am less than convinced. Anyone with the proper knowledge and experience that can make 'a case for a woundless system', citing examples and a suggested mechanical solution that would integrate well?

Sadly I don't see it as being in any way transferable. :(

Reading through the forums, I tried to find issues that are shared througout a majority of players.

Issues that really should be adressed, as the general oppinion strongly drifts towards a certain solution.

If I am wrong, correct me, but many many people seem to want (or are at least not against):

1.) Opposed Evading !!!!!!!!!!

2.) Re-worked Fatigue system (more like Beta1)

3.) Exchange the Lore Skills for Remembarance & Specialist Talents

4.) somehow buff Called Shots

5.) integrate some more narrative Psy Powers (especially Divination needs some love)

THIS are the issues to work on, dear Devs, THIS.

NOT if 5 characteristic advances or 4, NOT if starting at +20 or +25, NOT if sages should have to wear funny hats or not.

THIS. THIS. THIS.

And guess what - that are all things that are easily made compatible to OW standards.

I can't agree on this at all. Only fatigue is something big that should be looked at.

Called shows need to be changed, but how is that one of the top 5 of the Beta?

And "3.) Exchange the Lore Skills for Remembarance & Specialist Talents"

No no no. I wouldn't mind something like specialist, but not at the cost of the lores themselves. One of my least favourite parts of Beta 1

Edited by Felenis

I find it really strange that people are advocating for a system where you can know an organization's darkest, most carefully hidden secrets (FL+20) but not know the basics of how it operates on a day to day basis (CL).

Edited by cps

I find it really strange that people are advocating for a system where you can know an organization's darkest, most carefully hidden secrets (FL+20) but not know the basics of how it operates on a day to day basis (CL).

Or speak the language (e.g. High Gothic) thats spoken there...