Dark Jco. said:
One question though, why are almost all of the custom investigators a few dollars over the spending limit?
I wish I had a clever reason, but I don't! I just thought I could get away with it, and that it wouldn't matter much. The real power of most of these investigators is in their special abilities anyway. I took the view that if someone drew a random investigator, and got one they really didn't like, they ought to have at least a few dollars or clues, so that they had a leg-up in customizing the character during the game. In most cases, my design philosophy was that if I'd thought up a good idea for an ability or combination of items, I didn't mind bending the rules a bit in order to fit it on a playable investigator.
If you discover that the starting equipment/clues/money are a bit too much, just knock $2 off everyone's stuff. To be honest, the most likely way for a Golden Scarab investigator to be too powerful is if they draw a really good random Exhibit item. There are some Exhibit items in the deck whcih will instantly turn the investigator into a merciless invincible killing machine, but they only way to get rid of that possibility would be to have no random Exhibit items, which I thought would be a bit of a let-down in terms of theme.
The investigators are also mostly pretty powerful because some of the Golden Scarab AOs are lethally dangerous - Nyalath-Hotep and Baneb-Djedet are pretty bad, but I think Nephren-Ka is the daddy of them all.
Then again, none of these cards have been tested as much as I'd like, so if you do notice anything unbalanced, don't keep it to yourself.