I have a few questions about combat, whitch I haven´t tested yet (just alone, not with friends) so they may sound a little bit stupid. If it so, please do excuse me.
If I get it right you can make only one attack action - you roll only once. RoA determines only how many hits you can get, it´s kind of a top limit.
But what really matters is number of success in your roll (for example balistic skill roll.) Even if you have a RoA like 8, you can never have so many hits, unless you score at least 8 success on your dice roll, is this right?
I noticed that all the bonuses for close range, point blank, full out attack are gone. How can a poor Scum with a BS 33 hit anything then? Even if I am standing right next to someone and I shoot him with a full burst I can score max 4 hits, whats the point of spending all your actions on shooting/fighting then.
Is it really so than only master schooter can hit with more bullets than 4 or 5? Even if he is firing from heavy bolter and spended all his actions on it? I don´t understand, it seems to me that combat will be very slow and untactical. All what matters now are numbers.
Also, everyone has suddenly two reactions which can be both spended to dodge? Then it´s nearly impossible for swordfighter to hit something, if he has only one attack and enemy has two dodge.
Surely I get something wrong...
My first thought when I saw rules was that: for every one point in your RoA you roll once, if you score it is hit, if you don´t its not. And that´s it, nothing more. It seems to me better in this way, even thoug you will roll many more times than in 1st edition. (But still, 8 rolls for one turn of 4-turn combat seems better to me than 1 roll for 14-turn combat. It´s not so hard to remember how many hits you got.)
Please, do explain these to me, I will be very gratefull.
(Also I am not sure where to put it, so I made a new topic, sorry about that. I wasn´t able to find any FAQ.)