My players have decided to take with them everything they possibly scavenge in any given mission. I'm ok with this, but what I'm wondering is should I let my players keep their spoils or should I force them to deliver any spoils to the departo munitorum?
Also regarding personal acquisitions, do the players get to keep these forever or are they treated as any other requisitioned gear and has to be returned after a mission?
Currently I'm playing up the insanity of the Imperial guard bueracracy, but a couple of my players have been complaining about the difficulty of getting the items they want. One of my players (the medic), even decided to become a sentry (advanced specialisation), just so he could get a heavy weapon.
I have been really strict about how much resources my players have available so that they have to relay more on their skill, luck and creativity instead of just blasting through everything with an autocannon. I have allowed my players to customise their regimental weapons and since the group contains a tech-priest this has not been a problem.
Speaking of the tech-priest, he is always wanting to craft stuff and invent stuff. I have discouraged him to do so due to the strict rules regarding the creation of new items in the 40k universe, espescially since he is just an enginseer living in an Imp guard base and not a magos working on a forge world, but he still keeps pushing the issue.
M