Love em? Hate em?
I like it, but....
I find that the system is too much. A character gets 10 CP. Heck, a non-sanctioned psyker at character creation.
Rolls 19, +1 for having hit 10= 20. Swollen brute. A horrifying bloated mass of muscle and corpulent flesh. Right there at character creation. Boneblades... Unnatural Vigor in particular DOOMS a character.
The stacking mechanic is great- but there needs to be a line drawn between "Malignancy", "Mutation" and "MAJOR mutation" which the first game did quite well and should be taken back here.
Where are non-warp mutants? They are a standard part of the setting- completely eclipsed in favor of the warp directly meddling into everyone's affairs.
I personally think its too much, and again, if its not broken why fix it?
The system in DH 1.0 is perfectly compatible and even though these options are really cool, they should be incorporated into the system [along with the stacking mechanic and the rolling double].
But a roll of a d100 should still remain, and instead of one HORRIFYING table, the three table disposition was good because you could use it for other things as well. For mutations.
Edited by Saldre