I think that the game should support both Puritan and Radical play- and slow descent into radicalism is likelier the approach that the game should take instead of the "You hit ten, you die" approach.
After all, when you hit 100, you die- and that's when it represents you turning into a horrible warp monstrosity.
My players have, though they LOVE to deny it, mostly played radicals. They've done things. Horrible things. But things that they believed that had to be done to save the world, to get them that next clue, to take that one extra-step further at making this or that encounter easier.
From Warhammer specific Xanthites and Oblationsits, to Calixis Classes and cults like Phaenonites, to player characters that are mutants or sorcerers- sure, it should be dangerous, it should come with consequences, but this is still a valid style a play that should not be punished so harshly.
And people don't need to start off with that mind-set: they should be able to slowly build into it. Decision after decision after decision. Radicalism by necessity its called. Later you need to look back and say "What have I become!!?" Instead of failing your test at reading your first tome, getting 10 corruption points and mutating horribly right there and then.
Mooks pick up a chaos sword and turn into a babbling monstrosity. Regular humans get to 10 corruption points and turn into chaos spawns.
Players should be able to take more than that and only later on the table should they realize that the timer is slowly counting down to their demise. The fact that you can't remove corruption points as easily is GREAT and THAT by itself should be horrifying to anyone who accrues them.
As for the table - maybe we can make a new one and post on it to give the guys ideas?
Edited by Saldre