I've toyed around with an idea of not using hitpoints at all. Wound card system holds some promise of not having to rely on points at all but..
What if damage would be defined as DMG vs. WT / MONSTER HITPOINTS? Similarly like opposed skill tests with less than half, half, more than half, equal, more than etc.
This would in turn define how many wound cards are inflicted, all critical with their impact affect gameplay. # of TO of wound cards and you are dead.
Did not model this yet but wanted to get your opinion about it?
I just hate counting down monster HP from 30 down etc