Inspired by reading Death on the Reik from the old Enemy Within campaign, I've been thinking about allowing characters with an applicable specialisation to automatically succeed in situations where characters without would have to make a skill check (in the case of DotR, it's sailing/rowing).
Another example might be overland travel, where a character with "locate shelter" would automatically succeed under normal conditions (fair weather, known climate).
I might even go so far as to only allow a character with a relevant specialisation to make a check, or at least make it significantly more difficult for others. For example; only a character with "dance" would have any real chance of performing a complicated waltz, or something similar, without preparation.
Does anyone else play in this way?