FAQ Questions - Got any new questions guys?

By Toothless_Night_Fury, in Talisman Rules Questions

talismanamsilat said:

If the Druid Staff does not have an alignment change card placed on top of it, this means that you are a neutral character. If the Druid Staff does have an alignment change card on top of it, this means that you are either good or evil depending upon which side of the card is faceup.

Ell.

That means that if you draw the druid staff, you are automatic neutral unless you change your alignment .

So, what happens if someone steal the druid staff. You become your normal alignment again?

Another question,

What happens if they are cards in the future that changed your alignment to neutral. You cannot take a neutral card then. It will lead to another problem.

I must add to my post above, that the druid staff does not say that you become neutral.

It gives you only the possibility to changed your alignment.

This is a mess....

Developers must think things though !

1) It doesn't matter what your alignment is when you draw the Druid Staff. If you are already Neutral, don't place an alignment change card on the Druid Staff. If you are already good or evil, place the appropriate side of the alignment change card faceup on the Druid Staff to show you are that alignment!

2) If future cards are brought in which change your alignment to neutral, a neutral alignment card would probably be included gui%C3%B1o.gif

Ell.

talismanamsilat said:

1) It doesn't matter what your alignment is when you draw the Druid Staff. If you are already Neutral, don't place an alignment change card on the Druid Staff. If you are already good or evil, place the appropriate side of the alignment change card faceup on the Druid Staff to show you are that alignment!

2) If future cards are brought in which change your alignment to neutral, a neutral alignment card would probably be included gui%C3%B1o.gif

Ell.

So actually, you cannot changed your aligment to neutral because there is no alignment card from it. Only if the character is neutral itself..

Alignment cards do we place on the character chart. Not on the druid staff..

I am total confuse now.enfadado.gifsad.gif

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On second thought. Do you maybe mean that if you use the druid staff to become neutral then you must place it on the character chart to show you are neutral. This is the only option to show you are neutral...

That will do it for now i think..

talismanamsilat l agree with your answers to questions 1,2 &4.

Re question 3, Am l right in saying in normal circumstances you do not have to land exactly on the Portal of Power to try to enter the Plain of Peril but if the Cerberus is on the Portal of Power you have to land exactly on the Portal of Power to fight & beat the Cerberus then your turn ends, then the following turn you can attempt to enter the Plain of Peril.

Re question 5, Your answer to the Druid Staff question is to put it politely totally fudged, who is going to remember let alone understand what you are saying to do, it would be so much easier if there was a Neutral card to use like the ones for Good & Evil. Also if you loose or drop the Druid Staff while you were of Neutral Alignment how would you show this if your Character card says you are Good or Evil.

alboy said:

talismanamsilat l agree with your answers to questions 1,2 &4.

Re question 3, Am l right in saying in normal circumstances you do not have to land exactly on the Portal of Power to try to enter the Plain of Peril but if the Cerberus is on the Portal of Power you have to land exactly on the Portal of Power to fight & beat the Cerberus then your turn ends, then the following turn you can attempt to enter the Plain of Peril.

Re question 5, Your answer to the Druid Staff question is to put it politely totally fudged, who is going to remember let alone understand what you are saying to do, it would be so much easier if there was a Neutral card to use like the ones for Good & Evil. Also if you loose or drop the Druid Staff while you were of Neutral Alignment how would you show this if your Character card says you are Good or Evil.

This is exact the problem what i mean( related to question 5 from allboy.

The best thing to do is writing it on a piece of paper to show you are neutral. Then all problems are resolved.

This is a mistake from FFG...

Man, heavy duty questions...

I think I've got an easy one. But it has caused a minor debate around the table. Here it is.

Inner ring, Dice with Death: You roll, and if you lose you have to dice again. If you win: You May Move Again on Your Next Turn. My stickler buddy cast a Immobility on me, preventing me from moving on my next turn. Then, argued because I missed my window, I had to dice with death on the next turn. We resolved it with a show of hands -- agreeing next turn was any turn in the future, afterall -- death was defeated. But my friend is still not convinced.

Any thoughts from the commons would be appreciated.

rpmostyn said:

Man, heavy duty questions...

I think I've got an easy one. But it has caused a minor debate around the table. Here it is.

Inner ring, Dice with Death: You roll, and if you lose you have to dice again. If you win: You May Move Again on Your Next Turn. My stickler buddy cast a Immobility on me, preventing me from moving on my next turn. Then, argued because I missed my window, I had to dice with death on the next turn. We resolved it with a show of hands -- agreeing next turn was any turn in the future, afterall -- death was defeated. But my friend is still not convinced.

Any thoughts from the commons would be appreciated.

If you ask me, you may move further in your next turn. Immobility will only delay you for one turn.

If you have finish the space to dice with death, you don't have to do it again, unless you move back and forth as stand in the rules.

Just a quick question, the Warlocks Cave space says when you complete your quest you are automatically teleported back to the Warlock for your Talisman. Is this the same situation when using the Warlock cards from the Reaper expansion. Are you still teleported back or do you have to make your own way .

About Riding Horse and Reaper movement I play it like this; If any of the dice is a "1" the Reaper moves. The rules says " Death does not move until a player rolls a "1" for his move" I think a "1" is the number one on any dice and not the sum of one or more dice. If this was the case I think the rules would say something like this " Death does not move until a player rolls one for his move.

Just a thought,

Michael

alboy said:

Just a quick question, the Warlocks Cave space says when you complete your quest you are automatically teleported back to the Warlock for your Talisman. Is this the same situation when using the Warlock cards from the Reaper expansion. Are you still teleported back or do you have to make your own way .

You are teleported as normal rules indicate (page 2, "Warlock Quest Cards", last paragraph).

Ell.

Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?

For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?

h0bbit said:

Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?

For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?

Yes you can change your alignment immediately after any of these cards are drawn, such as the Evil Darkness or Mephistopheles.

Hi Talismansilat.

My question on page 1 about the Assassin. Has it come through? Or are you sending it in a Faq to John goodenough.

Greetings

Velhart

talismanamsilat said:

h0bbit said:

Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?

For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?

Yes you can change your alignment immediately after any of these cards are drawn, such as the Evil Darkness or Mephistopheles.

Need a short clarification about this power.

A: The Druid/Druid Staff card says "At any given time though, you can only be of one Alignment". What happens if you draw together the Evil Darkness and Angel Adventure Cards? Do you handle them in the order they were drawn?

Let's say the Evil Darkness is dealt first. You ought to be good to avoid missing a Turn, but if you have to change Alignment right away to gain benefits from the Angel (instead of losing a Life) I've problems with the outcome. Are you affected by Evil Darkness if you change Alignment during the same Turn?

The_Warlock said:

talismanamsilat said:

h0bbit said:

Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?

For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?

Yes you can change your alignment immediately after any of these cards are drawn, such as the Evil Darkness or Mephistopheles.

Need a short clarification about this power.

A: The Druid/Druid Staff card says "At any given time though, you can only be of one Alignment". What happens if you draw together the Evil Darkness and Angel Adventure Cards? Do you handle them in the order they were drawn?

Let's say the Evil Darkness is dealt first. You ought to be good to avoid missing a Turn, but if you have to change Alignment right away to gain benefits from the Angel (instead of losing a Life) I've problems with the outcome. Are you affected by Evil Darkness if you change Alignment during the same Turn?

If i read talismansilat post then you can changed your alligment with the druid staff or druid before you activate the first card that you or a other player must encounter.

And if a other player or the druid must encounter card number 2, then you can changed your alignment too. So you are never affected by the angel or evil of darkness unless you don't want to changed alligment.

A example can be for not changing allignments is, that you have magic objects that you don't want to drop.

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I hope this is the way that talismansilat means. If there is a mistake, tell me pleasegui%C3%B1o.gif

Velhart said:




Hi Talismansilat.


My question on page 1 about the Assassin. Has it come through? Or are you sending it in a Faq to John goodenough.


Greetings


Velhart





The Assassin can assassinate any creature, whether the card is already face-up on the board, he draws it from the Adventure Deck, or it is a creature on a board space.


There is no distinction for attacking or being attacked by creatures. The only time the Assassin's distinction of "when you attack" and "when you are attacked" is important, is during battles with other characters (NOT creatures).


The Assassin can basically kill any Strength 3 creature or lower and has a good chance of killing any Strength 6 creatures. This is a powerful ability but he is also a one-trick pony and the only thing the Assassin excels at is killing Strength creatures. In the first and second edition of Talisman this was very powerful because only Strength Enemies could be kept as trophies and Craft Enemies were just a waste of time. When you look at the big picture there are plenty of other extremely powerful abilities besides killing stuff: like always being able to cast a Spell, or replacing unwanted Adventure cards, or stealing any object you want from another player, or taking an extra turn. I have no doubt that the Assassin is powerful but is NOT over-powered.


This is a direct quote from John Goodenough. So there you have it guys. If you want to use your own house rules regarding the Assassin you can, but this is the definitive answer to the question from the designer of the game.


Ell.

talismanamsilat said:

Velhart said:

Hi Talismansilat.

My question on page 1 about the Assassin. Has it come through? Or are you sending it in a Faq to John goodenough.

Greetings

Velhart

The Assassin can assassinate any creature, whether the card is already face-up on the board, he draws it from the Adventure Deck, or it is a creature on a board space.

There is no distinction for attacking or being attacked by creatures. The only time the Assassin's distinction of "when you attack" and "when you are attacked" is important, is during battles with other characters (NOT creatures).

The Assassin can basically kill any Strength 3 creature or lower and has a good chance of killing any Strength 6 creatures. This is a powerful ability but he is also a one-trick pony and the only thing the Assassin excels at is killing Strength creatures. In the first and second edition of Talisman this was very powerful because only Strength Enemies could be kept as trophies and Craft Enemies were just a waste of time. When you look at the big picture there are plenty of other extremely powerful abilities besides killing stuff: like always being able to cast a Spell, or replacing unwanted Adventure cards, or stealing any object you want from another player, or taking an extra turn. I have no doubt that the Assassin is powerful but is NOT over-powered.

This is a direct quote from John Goodenough. So there you have it guys. If you want to use your own house rules regarding the Assassin you can, but this is the definitive answer to the question from the designer of the game.

Ell.

Thank you very much for this answer. The whole problem is resolved now.

Greetings,

Velhart

Velhart said:


The_Warlock said:




talismanamsilat said:




h0bbit said:




Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?


For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?





Yes you can change your alignment immediately after any of these cards are drawn, such as the Evil Darkness or Mephistopheles.





Need a short clarification about this power.


A: The Druid/Druid Staff card says "At any given time though, you can only be of one Alignment". What happens if you draw together the Evil Darkness and Angel Adventure Cards? Do you handle them in the order they were drawn?


Let's say the Evil Darkness is dealt first. You ought to be good to avoid missing a Turn, but if you have to change Alignment right away to gain benefits from the Angel (instead of losing a Life) I've problems with the outcome. Are you affected by Evil Darkness if you change Alignment during the same Turn?






If i read talismansilat post then you can changed your alligment with the druid staff or druid before you activate the first card that you or a other player must encounter.


And if a other player or the druid must encounter card number 2, then you can changed your alignment too. So you are never affected by the angel or evil of darkness unless you don't want to changed alligment.


A example can be for not changing allignments is, that you have magic objects that you don't want to drop.


-------------


I hope this is the way that talismansilat means. If there is a mistake, tell me pleasegui%C3%B1o.gif




See page 15, "Changing Alignment" sub-heading, second paragraph "No character, including the Druid, may change Alignment more than once in any turn."

talismanamsilat said:

Velhart said:

The_Warlock said:

talismanamsilat said:

h0bbit said:

Can the Druid and Druid Staff change their alignment after cards are drawn to benefit from alignment specifics?

For instance, player 2 draws evil darkness, player 3 is a druid, can he change his alignment as soon as player 2 draws the card?

Yes you can change your alignment immediately after any of these cards are drawn, such as the Evil Darkness or Mephistopheles.

Need a short clarification about this power.

A: The Druid/Druid Staff card says "At any given time though, you can only be of one Alignment". What happens if you draw together the Evil Darkness and Angel Adventure Cards? Do you handle them in the order they were drawn?

Let's say the Evil Darkness is dealt first. You ought to be good to avoid missing a Turn, but if you have to change Alignment right away to gain benefits from the Angel (instead of losing a Life) I've problems with the outcome. Are you affected by Evil Darkness if you change Alignment during the same Turn?

If i read talismansilat post then you can changed your alligment with the druid staff or druid before you activate the first card that you or a other player must encounter.

And if a other player or the druid must encounter card number 2, then you can changed your alignment too. So you are never affected by the angel or evil of darkness unless you don't want to changed alligment.

A example can be for not changing allignments is, that you have magic objects that you don't want to drop.

-------------

I hope this is the way that talismansilat means. If there is a mistake, tell me pleasegui%C3%B1o.gif

See page 15, "Changing Alignment" sub-heading, second paragraph "No character, including the Druid, may change Alignment more than once in any turn."

Yes, you are right my friendgui%C3%B1o.gif I think that the discussion about the druid staff has ended now, unless someone has more questions about it for yougran_risa.gif

I think that you should say: Let them coming ! gran_risa.gif

As far as l know this question has not been answered yet.

lf you loose or drop the Druid Staff while you are of a chosen Neutral Alignment how would you show this if your Character card says you are Good or Evil.

talismanamsilat said:

See page 15, "Changing Alignment" sub-heading, second paragraph "No character, including the Druid, may change Alignment more than once in any turn."

Sighllorando.gif. The worst thing is that I was aware of this sentence and believed it was part of an old FAQ. On the contrary it was an important clarification in the new FFG Rulebook, which I should have known. In this case I feel like I'm abusing talismanamsilat's knowledge.gran_risa.gif

Then hear this: in my above example, replace Evil Darkness with Mephistopheles. If you resolve Angel first and switch to Good (=gain one Life), then Mephistopheles can't convert you to Evil because you can change Alignment only once in a Turn. Unless you read it "No character, including the Druid, may choose to change Alignment more than once in any turn." But this is one situation in a thousand possible combinations, it won't happen too often.

Looking forward to know the answer to alboy's question (I would say that without the Staff your Alignment reverts to normal, as printed on the Character Cards).

The_Warlock said:

Looking forward to know the answer to alboy's question (I would say that without the Staff your Alignment reverts to normal, as printed on the Character Cards).

I think I've played that so that if you lose the Staff, you remain of the alignment you were at the time.

Dam said:

I think I've played that so that if you lose the Staff, you remain of the alignment you were at the time.

Fine, but you need to make Neutral Alignment Change cards to track the result (or just keep it in mind, but we want a card for everything). That's the reason why Alboy has a doubt.

Some Objects cause permanent effects but are quite rare, most of them are from the Reaper expansion (Rod of Ruin, Elixirs...) and they always need to be discarded. I won't say that the Druid Staff permanently changes your Alignment, as if you rolled 1 or 4 at the Village Mystic. Your Alignment changes because you have the Staff with you and you lose its benefits as soon as you lose/ditch the Staff, like any other Object.

The_Warlock said:

Fine, but you need to make Neutral Alignment Change cards to track the result (or just keep it in mind, but we want a card for everything). That's the reason why Alboy has a doubt.

Some Objects cause permanent effects but are quite rare, most of them are from the Reaper expansion (Rod of Ruin, Elixirs...) and they always need to be discarded. I won't say that the Druid Staff permanently changes your Alignment, as if you rolled 1 or 4 at the Village Mystic. Your Alignment changes because you have the Staff with you and you lose its benefits as soon as you lose/ditch the Staff, like any other Object.

You could be right. As to Neutral, just place Good+Evil align cards on the character gran_risa.gif .