4 People for the Peter Jacobson Going Away Tournament. Actually we had a 5th, but given the odd number Shad decided to watch games instead and leave after the first round. While waiting for one table to finish we snuck in a few games. We did a round robin and Ethan went undefeated.
1st (Ethan)
Affiliation: Smuggler
Questionable Contacts x2
Against All Odds x1
Along the Gamor Run x1
May the Force Be With You x2
Running the Canyon x2
Secret of Yavin IV x1
Matter Under Mind x1
Affiliation: Navy
Tarkin Doctrine x2
Might of the Empire x2
Endor Entrapment x2
Technological Terror x2
Entrenched Defenses x1
Moon Blockade x1
2nd (Grahame)
Affiliation: Guardians of Justice
May the Force Be With You x2
Spark of Rebellion x2
Sacrifice at Endor x2
Haunting the Empire x2
Behind Enemy Lines x2
Pushing Back the Empire x1
Explosives Artist x1
Affiliation: Navy
Tarkin Doctrine x2
Might of the Empire x2
Endor Entrapment x2
Immeasurable Power x2
Protect the Generator x2
I played the decks I had mentioned in the FFG articles
Affiliation: Mercenary Contacts
Asteroid Base x2
Last Warrior x2
Spirit of Rebellion x2
Pushing Back the Empire x2
Haunting the Empire x2
Mission to Talay x2
Affiliation: Promise of Power
Droid’s Task x2
Nar Shadaa Drift x2
Droid Droid Revolution x1
Rogue Archeology x2
Emperor’s Shadow x2
Emperor’s Web x1
Random Thoughts on my decks…
Pushing Back the Empire is a nice accelerant. Would be better with more cheap rebel units. Looking at you Dodonna…
Converting two Rebel for Hires into two Allies of Necessity from Cassians pod is kinda funny. I got Kyle up to 4 guns.
Crafty Smugglers are too crafty for me. I forgot to trigger his reaction like 5 times in a row.
Reserve 7 is nice but still can still struggle against Gladiators.
Everything dies to Assault Teams :-(
Rogue Archeology triggers almost every turn.
Card Draw with the Shuttle objective is good.
Playing Commando Droids to block unopposed and do 1 gun is…sometimes what you have to do.
Playing nothing but Derpa Droids and Shuttle Pilots is sad
Finally drawing Aphra when you have Iggy-Prime and the Emperor’s Favor in discard and double black market exchange on the table is elating.
Having Brainiac modify Iggy-Prime’s text so that he doesn’t gain his gun and black tactics if LS controls 2 or more units committed to the force is a pro-play.
Promise of Power to remove extra focus makes it very hard to lock down the key players on a DS board.
Derpa Droids are at their best when LS forgets that they have text.
I also got a bunch of side games in with with the trooper deck I also outlined.
Affiliation: Navy
Immeasurable Power x2
Protect the Generator x2
Emperor’s Legion x2
Last Grand Admiral x1
Pattern Analysis x1
Sabotage in the Snow x1
Corporate Exploitation x1
This deck was actually the most promising of the decks I played today.
If you have Immeasurable Power out you can get a lot of free units between converting espo troopers into Death Troopers and flooding the board with Scout Troopers. God forbid you have 2 Immeasurable Powers out.
This deck does a terrible job defending and winning edge battles
This deck does a pretty awesome job of counter attacking and taking enemy objectives.
Prepared Ambush is an awesome mission and makes running x1 Thrawn and Kallus completely viable.
Using Sabotage in the Snow to steal their shield while you have double Forward Command Post is funny.
While it’s hard to win edge battles or hold the force if you trigger enough reactions for free units you can come within range of taking 4 objectives in one turn.
Renz always discards the best cards :-(
Play of the Day goes to…Ethan
Playing Swindled on one of my troopers and triggering Skyhopper to do just enough to take out both of my Emperor’s Legions for game.