phocion said:
I think Rasputindarkscythe is correct in that deploying choppers before anything else would seriously hobble them, they just wouldnt survive the deluge of fire that would result.
I thought the problem was that it was impossible to shoot down the choppers in one turn without insane luck? If you are only bringing one chopper and have to deploy it first to use AD, and it gets shot down, guess what? Welcome to Dust: TACTICS. Have one unit assault the enemy's defenses is a suicide run regardless of the unit's movement type. It's a bad TACTIC . A lone chopper, attack or transport, flying too far ahead of it ground support should get shot down. That's why modern forces will send them in groups. The enemy is forced to either split their fire and hope, or concentrate on one at a time and hope too many don't get through.
Even one chopper is still tough to take down in one turn unless you are loaded up with AA. Which means your force is lacking in anti-tank ability. It would take an average of 18 attack dice to take down one chopper. Thats roughly 60pts of your force, if you use the A3 machinegun infantry, which means being within range 4. A smart TACTICIAN will use that to his advantage and try to force those machinegunners to deploy into LOS for one of his range U weapons. If you try to use the longer range AA walker your spending even more. It would take 3 Heinrichs (78pts), and some luck, to take down one chopper and you still have to be within 6. You can't even try with the heavy walkers because all they can do on turn one is move/move.
Just say it's a 300pts game and you want to AD your one 60pt attack chopper. In a balanced force is the enemy really going to be able to muster 18dice of AA fire. If you keep playing against someone who overloads on AA, take a walker heavy army once or twice and mop the floor with him. He'll change his build, or he'll get used to losing.