I played my first game last night as the Rebels. My list was as follows
Wedge - with the droid that lets you get an extra agility
Dutch - with the droid that lets you roll to reaquire target locks after you use them, two proton torpedoes, and an Ion Cannon.
Biggs - With R2-D2
It was a little intimidating having so few ships at 100 points. Making one bad call on when picking your movement hurts you more than it does with the Imperials because a full 33% of my force was out of position. This happened a few times with Wedge (my heavy hitter) and that really cost me.
I have mixed feelings about Biggs. R2-D2 probably recovered 4 shields for him over the game so it took a total of 9 (instead of 5) shots to put him down. But he did go down pretty fast with so many TIEs focusing there fire on him. His low skill annoyed me, but I don't know if it really hurt me.
Dutch was awesome giving everyone target locks, and his Ion turret, was pretty effective. But he never fired either of his proton torpedoes. 8 points wasted. I think next time I will equip my x-wings with the torpedoes and let Dutch give them the target locks and they can spend there action focusing.
Wedge should have done better, but as I said before a couple of bad moves on my part Wedge missed out of shooting a couple of rounds that he shouldn't have. There were also a couple of times when I would have killed for Wedge to have some proton torpedoes.
But in the end the fight was a tie. we both destroyed 67 victory points exactly.