Anyone willing to look this over please do so and tell me whatyou think.
http://www.mediafire.com/view/?ybqfbyqenpsdpx5
i'm looking into meshing the Fantasy system with the Science system. I'm also hoping that What I've done with some feeed back from one of my players is to keep both systems as intact as they can be while using both. Of course no class in ether system has the same focus except in some skills. Out side of that one has supernatural and magic while the other dominantly has Technology. So I created another field called technological ability just like Supernatural Ability and Psychic Ability. And with some help from my friend tried to have a buy-in for technology abilities. To give you a quick run down of what is all in the excel sheet I have included the class CP costs that was created in the forum "class creation". That way anyone using it would be able to buy up or down abilities to create a custom class. IN that area I also included some of the Technology abilities and buy-in costs. The last page in that sheet is one that shows estimates of classes from fantasy and my friends estimate of beyond science. For my game I have few players that will be expected to handle greater and greater problems, including mundane. I assigned a total of 50 CP for creating custom class. While that number is higher than the fantasy estimates it is below the top end for science classes. Now to explain the first two pages in the excel sheet. First page that has a lot of green fields are active running calculations. If you change the level in the red field, everything that is based on your level will change. This is great for getting an idea on how much and where you have spent your points quickly. Think of the first page like a tally page. It does the work for the information you input on the second page. In the second page I have red field that are required for input. You would put in the cost of skills, abilities, or numbers, modifiers, stats, ect. And orange field representing the amounts you spend in development points each level. Also the yellow fields represent a number that will be a bonus each level you go up. Near the skills area I have 2 fields like this. 1) is right across from the skill and every time you go up a level it will be modified. 2) the area right across from the skill field (ie subterfuge, vigor, perception, creative, technology). If you enter a number in this field it will apply it to every skill in the field. I made the sheet with a bit of inputing work however the trade off in this is you can edit costs, buy down's/up's and change per level bonus's. Where in most sheets you can not. I tried to take into account module bonuses to mk as well as those that cost mk. It is easy enough to clear off everything from the values.cost page then save it as blank-ready to use class creator sheet. OH by the way another page that is on there is one that can help you keep track of what and where you got bonus cp from and where you spent your cp. it is more or less the rough blueprint of the custom class.
Be it posative or negative feed back please tell me what you think.