Unofficial FAQ on the Coral Beach Center

By Coral Beach, in Mutant Chronicles

As promised yesterday, an updated english language FAQ is put online. It has not the official stamp from FFG but most of the questions/answers came from the game designer. Feel free to contact me if you see a mistake or a question not treated. For reading purposes, I retake the same paragraph structure than the official FAQ (the official entries have been retaken).

Unofficial FAQ 1.1 in English

It worked an hour ago, but now i get redirected to some french "can't find the page" -page.

I also can´t download the file anymore.

The link is now working !

Thank you, Coral Beach. You rule !

Yes, superb mate. ALways helpful :)

Q: May I play the command card Invoke Frenzy with the
Gommorian Emasculator unit action Barrage (in its game
text the unit action is referred as an attack)?

A: "Play before the chosen unit attacks" refers to the chosen
unit taking an attack action. Using the Barrage action does
not interact with this play restriction.

So, NO Invoke Frenzy together with Barrage at all ???

I´m not sure how i can interpret the "does not interact with this play restriction" line. sonrojado.gif

This is a very strict interpretation of game rules :

  1. Invoke Frenzy card will only apply with attack action
  2. Barrage is a unit action (even if its text mention the term attack)
  3. Attack action is distinct from unit action
  4. So Invoke Frenzy won't be applied with Barrage

Whoa, where did this come from? It was ruled at the GenCon tourney last year that they did in fact work together.

Two sources,

- At the 9th post of this thread

- And as a question asked directly to Nate French the 22 january 2009 (by rules question formular).

> Message from:
> Coral Beach
>
> Rule Question:
> Does the Invoke Frenzy command card (n°6) may be applied to the
> Barrage unit action of the Gommorian Emasculator (n°7) ?
> Some players think that this damage bonus may only be applied to
> normal attacks and others that Barrage may be assimilated to an
> attack (the game text is ambiguous).
> Thanks.

"Play before the chosen unit attacks" refers to the chosen unit taking
an attack action. Using the Barrage action does not interact with this
play restriction.

Nate French
Design and Development
Fantasy Flight Games

Then i misinterpret the answer from the thread of january, and i was right from the beginning. happy.gif

Yes, but I'm not discouraged to use the Gommorian Emasculator fot its astonishing firer capability (Accuracy +4 is still very nasty). gran_risa.gif

Yup, I didn't know this ruling either and I really don't like it...

Great F.A.Q., Coral, you are our hero! Do you care if I make an spanish translation?

In the other hand, I'm not an Algeroth player, but the Frenzy + Barrage combo isn't so powerful for her forbid. I don't have any problem if an Algeroth player wants to use it in a battle agaisnt me, and the card specifies the barrage is an attack action, after all.

MarceAndrade said:

Do you care if I make a spanish translation?

Yes, you can.

Thank you! happy.gif

Yeah, not a wise ruling on the Frenzy/Barrage combo. Essentially, no one will ever have a reason to use Barrage, unless they really don't know how green dice roll yet. 3 actions for two green dice, ignoring LoS or not, is a complete waste. Essentially they just trumped their own unit. I'd be surprised to see Gomorrian in competitive play now.

This figure has other arguments to prevail. It's only a silver unit, not a powerful gold one. It stays a very good shooter for an Algeroth army (Frenzy with its normal attack action are awesome too).

Coral Beach said:

This is a very strict interpretation of game rules :

  1. Invoke Frenzy card will only apply with attack action
  2. Barrage is a unit action (even if its text mention the term attack)
  3. Attack action is distinct from unit action
  4. So Invoke Frenzy won't be applied with Barrage

Well Nate French replied to my question about just this very thing and I posted the reply here.

http://new.fantasyflightgames.com/edge_foros_discusion.asp?efid=12&efcid=6&efidt=48874&efpag=0#49516

See Reply #8

Whew! I had better CC this to my friend because he just chewed me up in a game with that ability. I lost a whole Vulkan to one shot!!! sorpresa.gif and my gold captain in cover went to the great beyond on the next round of shooting sorpresa.gif

Thanks for posting.

Does anyone know if FFG is on schedule for the new releases of MC? My store says they dont have lisiting in their upcoming stuff from distributors.

Liss

No information yet about the january and february releases delay. Below, the listing communicated (but it lasts since november 2008) :

January planning

  • MC19 Archinquisitor Nikodemus $12.95
  • MC20 Max Steiner $12.95
  • MC21 Mitch Hunter $12.95
  • MC22 Battlesuit Prototype $14.95
  • MC23 Security Specialist $12.95
  • MC24 Biogiant / Advanced Biogiant $14.95
  • MC25 Dragoon / Dragoon Kapitan $14.95

February planning

  • Map Pack Mars Set 1 $24.95
  • Etoilles Mortant $12.95
  • Freedom Brigadier Sergeant $12.95
  • Infernal Corroder $12.95

One of my distributor partners here in germany list new releases up to april, in the following order:

Jan.

Fury's Wrath Booster

Book of Law Booster

(Both are from wave 2 and still missing here in germany)

Feb.

Security Specialist

Max Steiner

Mutant Chronicles Map Pack 1

Mitch Hunter

Divine Retribution

Battlesuit Prototype

March

Undead/Cursed Legionaires

Free Marine Hero

Infernal Corrodor

Dragoon / Dragoon Kapitan

Freedom Brigadier Sergeant

Mercurian Spawn

Etoilles Mortant

April

Biogiant / Advanced Biogiant

We had this come up in a game today, and I didn't really see anything in the Faq pertaining to it. Karak used his ability to summon an Ice Golem, but the one he summoned was in combat with an Ezogohul Ravager which has grapple. Does the summon override the grapple ability?

I'll ask the question to Nate French but here some first elements :

Grapple keyword specifies the ennemy adjacent figure cannot move (ie a move action), so I think several game effects will override the Grapple special ability (like Apocalypse, Tactical retreat, Teleportation, Transport, Summon Golem or Grave Walk) because they are not move action.