I've been staring at this for about 2 hours while prepping for some convention scenarios. Why are we constantly tracking active defenses? Why not just make the highest one constant? Here's what we're now using:
New Stat:
Total Defense Score = Armor defense plus your highest active defense. It works against everyone who attacks you and there is no more tracking. . If something happens where that's no longer your highest defense (e.g. you lose your weapon and can't parry) then go down to the next highest deense.
I sat her trying to rationalize why I should keep tracking and I realized that this obsession with tracking stupid modifiers has got to stop. its slowing my games down and D&D-style accounting is the opposite of fun for me. So what if you parried 17 attacks. If the GM wasn't smart enough to try to disarm you, then you can keep parrying.
..and another thought: Block should have been built into having a shield in the first place!
Happy gaming!
jH
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