Hi, after lurking here for a long time i'll post some tech
Those tech i created for myself for easy put them on azure commando member or character in the hand of the empress
Azure assassin commando style
This school is is mostly used by les jeager member and is primary focus is a quick, precise and letal offense.
Techniques: 5. Total MK: 230.
Strike from nowhere
The user of this tech can conceal is offensive intention until the last second, pulling out an attack from a simple and non menancing stance that usually left the enemy unprepared and opened from following attack branding them.
Level 1
Effects: Camouflage attack 240, Minor brand.
Disadvantages: Elemental binding (air, Darkness) .
DEX 4 / AGI 4 / POW 4
MK: 30
Shadow Step
The user use his inner energy to dash to enemy with impossible speed from long distance
Level 1
Effects: automatic transport 90m (300ft), -1KI.
Disadvantages: Elemental binding (air, Darkness).
DEX 3 / AGI 3 / POW 3
MK: 30
Priority Target
Level 2
A lethal strike means to end the combat quickly. Sometimes during team action a Las jeagar use this tech after one of his teammates used Cross strike to lower enemy defense.
Effects: -50 Aiming (head), Critical enachement +10 (Automatic Critical) .
Disadvantages: Elemental binding (air, Darkness) .
DEX 6 / AGI 6 / POW 6
MK: 50
Cross strike
The user make a quick sequence of attack to hit four different part of the enemy body in a sequence that can't be interrupted.
This tecniques requires a great focus from the user that need to devote is concentration to the execution.
Level 2
Effects: +3 limited continuos attack.
Disadvantages: Elemental binding (air, Darkness), predetermined.
DEX 7 / AGI 7 / POW 7
MK: 45
Instant Death
Those wich master the assinatination tecniques of Azure's commando can deliver a fast and concealed attack impossible to be seen by normal pepole.
Level 3
Effects: Camouflage attack 440, +150 Initiative
Disadvantages: Elemental binding (air, Darkness)
DEX 7 / AGI 7 / POW 7
MK: 75
Imperial fencing
Inside imperial army when soemone show great talent they teach to him how to use his inner energy beside pure fencing skill to defeat their opponent. Imperial fencing tech school features an array of tech to best fit the user fightingh style, and only a few master all the school. The tech of this school make an internal use of the Ki to aid and boost the user abilityes so it usually hard to see the supernatural origin of the users action.
Techniques: 8. Total MK: 375.
King's Guard
Level 1
Using his inner energy to improve is strenght the user can block blow more firmly.
Effects: +50Block,-1KI.
Disadvantages: -.
DEX3 / STR3 / WIL3
MK: 25
Focused Strike
Level 1
The user use his inner energy to strike faster an more precise.
Effects: +50Attack, -1KI.
Disadvantages: -.
DEX3 / STR3 / WIL3
MK: 25
One Man Army
Level 1
This tech is teached to fight more enemy at once, if the user make a successful defense against one of his opponents can deliver an area attack without penalities with an added +40 bonus.
Effects: +40 Counter, Combat manovers -50 (area attack).
Disadvantages: -.
DEX3 / STR3 / WIL3
MK: 20
Strongarm
Level 1
This tech was invented to destroy the shields and weapon of the opponent.
Effects: +25 Breackage, -1KI.
Disadvantages: -.
DEX4 / STR4 / WIL4
MK: 40
Unstoppable
Level 2
The users recover from enemies attack only to come back with renewed strenght.
Effects: Quick Recovery, +10 Atk, -3Ki.
Disadvantages: .
DEX4 / STR4 / WIL4
MK: 60
Sky fracture
Level 2
This is one of the most esoteric of Imperial fencing tech, making the Ki flow inside his weapon increasing his damage and become able to strike and deflect even spells and ki techniques .
Effects: x2 Damage, Physical Shock,-4KI.
Disadvantages: -.
DEX4 / STR4 / WIL4
MK: 70
Knight Lance
Level 2
When using this unhortodox tech the user trowh is weapon with great speed piercing his opponent.
Effects: Long distance attack (150ft/45m) , -3 AT, -4 KI.
Disadvantages: .
DEX3 / STR3 / WIL3
MK: 55
True Strike
Level 3
The Last teaching in imerial fencing teach the user to strike with all his strenght and speed increased with internal energy in one single perfect blow.
Effects: +100 Crit Level, Automatic Critical, -2Ki.
Disadvantages:
DEX8 / STR8 / WIL8
MK: 80