1. Do you see a cable feed going to any of these guns? The hotshot lasguns seem to actually be running off normal charge packs. As far as my understanding of the situation goes, the hotshot lasgun is a separate and distinct weapon from the hellgun, with the former replacing the latter and trading some firepower for a higher rate of fire and better handling. With that being the case, if you're looking at a game set in the 900s, or perhaps pre-Munitorum-approved versions, I'd not be against putting those in some edition.
Hmm, that is interesting, maybe then reduce the pen of hellguns back to Pen 3 and keep the long range? Like they used to be, unless someone from FFG wants to explain. I myself will look deeper into this, the cable feed was iconic and I enjoyed that about the hellgun, it looked like a special forces weapon, specialized and powerful
3. The Fate Bringer might be large but it's far from ungainly, which is why it's a popular dueling pistol - it looks nice, has a smooth action, and kills what you shoot it at. Pity about how only Basic weapons get the extra damage from Accurate though.
I don't know many duelling weapons you need to use with 2 hands though
4. I agree with most of your points here.
Thanks
5. I wouldn't necessarily consider Rogue Trader's weapons being "corrected" per se. RT was happy enough to give superfluous pattern designations to guns that show up in the Koronus Expanse, so I broadly backported these over into the Macharian Handbook where appropriate. Generic laspistols only fire single shots, but many of the rarer patterns have more fire settings. Another good example of this is RT's Locke-pattern boltgun - it's the only regular bolt weapon with a full auto setting, excluding Astartes versions of course. Even the Godwyn-De'az from Blood of Martyrs (a newer book that RT, I should point out) hasn't got that. Obviously it's a very particular variant.
True overall, I think "superfluous" patterns are good, more variety, nice to choose between minor variations, adds more feeling to the world. On the laspistol, later books changed it to S/2/- for the basic laspistol, which really makes it nicer overall.
6. If a GM's feeling clever then there's no real excuse for not having some kind of Exotic ammo available to make slug-throwers shoot some kind of weird ammunition type, like "buck-and-ball" loads for shotguns. It's an advantage they have over lasguns - there's only so many ways to make a focused beam of light, but a man with the right tools and a sadistic streak can make all kinds of bullets and cartridges.
Oh yeah, just nice to have it "officially" for those GMs who don't want to figure it out and adds some fluff, maybe hunters carry a solid slug in one barrel and groxshot in the other
8. Well, a Poor Craftsmanship one would cost that much - it just has a slightly higher chance of blowing up before you want it to.
True, but this is just to fill the gap left by the much needed nerfing of the fire bomb. One idea is having a cheaper (20 to 30 thrones) which is just a firestarter and leave the thermal nade as a napalm nade, which increases versatility and offers more options, It just seems the choice now is between a cheap but weak weapon and an expensive but limited weapon, no middle ground,
9. The hell kind of knuckle duster does as much damage as a mace? The standard ones I got out of the Inquisitor's Handbook do 1d5-1 - the only reason you'd ever want to use them is because they deal technically two more damage than using your bare hands, and moreover, aren't more likely to knock someone out (Fatigue from unarmed attacks). They're great weapons for gangers and that's about it.
It is a reinforced shock knuckles, dealing essentially the physical damage of strong knuckles (1d5 let's say) AND the shock damage of the shock glove (1d5), combining that you can see where they came up with the 1d10 Shocking
10. A shock star's always able to zap people, and moreover it's kind of a specialty weapon as it is - all of the odd throwing weapons are. Compare that to the power discus, for example. Personally I'm not really sure why these weapons even exist other than to provide for some kind of use to the Thrown Weapon (Shock/Chain/Power) talents. You'll note that there's no weapon that actually uses these in any of the core Dark Heresy books, I had to bring them over from Rogue Trader's Into The Storm.
True, it is just to make them more affordable priced so they can see greater use, without being doomed to obscurity with too high of a price
11. My perspective has always been that if you want power armor, be ready to pay. If you want it to be useful for things besides a battle, be ready to pay more. "Mass produced" power armor like the generic patterns listed don't really have a lot of secondary characteristics presumably to keep costs down as compared to the more exquisite models like the Ignatus.
Understandable, it is just to bring a usefulness to the cheaper items while keeping the more expensive as superior.
12. Hear me out on this one. Compared to a standard sword, a bastard sword has +1 Damage and +1 Penetration for the loss of the Balanced quality. However, unless you have a high Strength Bonus, you have to use two hands to wield it. Of the generic Feudal weapons you'd be better off using a flail unless you can one-hand it, which is kind of the point, I suspect. Moreover, I notice you haven't really griped about the power longsword either - for a two-handed weapon that thing gives you exactly 1 more point of Damage over the standard power sword. A single point in each direction is a pretty big deal for melee weapons, or so the books seem to suggest. After all, an axe only gives you an extra 1 damage compared to a sword, but it actually takes a *penalty* to parry.
I fully understand, It is mainly just a fun thing to reflect the style of the "hand-and-halfers" switching from 1 to 2 hands and back, letting the people strong enough to use it, use it's full potential while still being inferior to weapons like chainswords.
Also, don't get me started on the power longsword, that is just one of the worst power weapons, especially when the Fervious longsword shows how to do a dedicated 2 hander that can block.