Hello all!
After my group played through several games of Deathwatch and Rogue Trader, then ditched the WH40KRP scene for several months, I decided I had some interest in revisiting Dark Heresy and running a campaign off of it again.
I think we'd all be willing to admit that that game is a little rough around the edges compared to the newer games, and my group was no exception to this, so in addition to compiling errata and backporting things from Rogue Trader, I also set out to create a list of weapons and gear that took advantage of some of the newer books and games. This ended up becoming a fairly hefty reference guide, so I opted to produce a PDF supplement for the use of my players and dressed it up to it looks passably like a 40k work, or at least to the best of my ability, anyway.
Presented for the digestion of any interested parties is what I've titled the "Macharian Handbook", as in a reference of all the tools necessary to carve your own path through heretics and scummers just like that famous hero. For now, it only contains weapons (including ammunition, upgrades, and so forth) as well as armor, but I intend to produce another volume for gear and equipment at some point in the future.
I wanted to share this as a means of obtaining feedback about the judgment calls made on a number of things. This started out simply as a compilation of existing weapons, but already some effort of house-ruling was necessary - for one thing, all of the delicious weapons in Into The Storm have no prices in Throne Gelt, as Rogue Traders and their lackeys are above such trivialities. After that, I was left with the nagging premise that a number of weapons, especially some in The Inquisitor's Handbook, functionally serve no purpose in comparison to others that have been put out since then. While I enjoy the flavor that a unique gun provides, and encourage players to downgrade their stats a tad in the name of having a more interesting character, some examples were downright atrocious in comparison. At that point I ended up doing a silly thing and decided "I reject BI/FFG's wisdom on these and will use my own instead", leaving us with a lot of tweaks that I would like to think are interesting and provide new angles to things without succumbing (too much) to the old homebrew plague of making them far better than they should be.
To wit, please feel free to comment on any obvious alterations made by myself that you happen to see - which ones seem nice, which ones are poorly thought out, and so forth. I would also like to pick some brains as to the arbitrated prices and so forth of other weapons, as I was trying to keep within the general spirit of things already in the game, not deviating from the beaten path too much and what have you.
As a standard disclaimer, I make no claims to ownership of anything that doesn't belong to me, including all unmodified texts and statistical charts and so forth. The page backgrounds were taken from a character sheet PDF, and the in-line illustrations were taken off of DeviantArt completely without their various authors' permissions (although all signatures and watermarks were left intact). I cite these materials under a claim of fair use and noncommercial intent, so please don't sue me for theft of intellectual property (I will flee to Mexico if prosecuted so don't bother, okay? ).
EDIT:
Hello again! Some considerable feedback has been posted that my original Macharian Handbook was so nice, why don't I waste an epic amount of time doing a similar work for things that aren't guns and armor?
After much vexing and procrastination, I have done this thing. May I present "Tools of the Trade", sort of a second volume that deals with all the other bits of kit you might encounter.
Of note, I must offer the following disclaimer at once. Unlike the first volume, this one actually experienced a huge degree of overlap in terms of Rogue Trader and Dark Heresy rulebooks - a lot of different items did the same thing, some of which were fantastically better than others. To wit, this volume is NOT purely official figures and qualities . In the effort to maintain as much gear diversity as possible, yours truly has mucked around with some pieces of gear and equipment to make them more interesting or useful, especially when compared to things from newer books, such as materials published exclusively by FFG (comparing some of that stuff to the Black Industries' material can leave a considerable gulf in certain respects…). I'd like to think that I've done this in a conservative and reasonable fashion, but, if you are looking for a pure compilation of official non-gakked-with gear that's been lifted directly out of the rulebooks, about 30% of this volume is not for you .
With that being the case, please enjoy this first draft, and as usual let me know if you find any glaring errors or concerns. Much like Churchill, I have benefited greatly from criticism.
Macharian Handbook: Tools of the Trade v1.2
MORE EDIT:
Version 2.1 of the Macharian Handbook is now out and up at the above link which offers up some new stuff that's been published since the first edition (as well as fixes some embarrassing spelling and grammatical errors…). A Version 2 of Tools of The Trade will be done at some point or other too, yar.
MORE MORE EDIT:
And now there's a v1.2 for Tools of the Trade as well. Praise the Emperor.
Edited by MalikCarr