pumpkin said:
I guess my question is, even if some cards are unbalanced, why does it matter? Who really cares? and there are always going to be cards that are better than others and some that suit different playing styles compared to others, and that is never going to change and I personally hope it doesn't.
Obviously, Glaurung cares. He made his points multiple times, on this forum and others.
However, I agree with you that the "unbalance" isn't that extreme right now (at least not as extreme as Glaurung makes it sound).
Most of the "unbalanced" aspects of the game right now aren't due so much to the game mechanics themselves, but rather to the design of the quests. We've already seen multiple suggestions to reduce these irritants (some incorporated in fan-made quests) and I'm sure they'll be included in the game at some point:
- Having a "harder" sub-set of encounter cards that gets added once you advance to stage 2 or 3 of a quest could assuage the fact that the players get more and more resources at their disposal as the game progress while the encounter deck remains static.
- Reseting the player's boards as the quest progresses (for example, removing your highest cost ally once you move to stage 2, etc.).
- More cards that scale directly based on the number of players (The Hunt for Gollum already provided many of those).
- Imposing a cost (resource, card, other) on every ally "entering play" (as opposed to being played) to limit Gandalf / Sneak Attack abuse.
Also, we may end up with further deckbuiling restrictions (restricted cards, cards that you can only have 1 of, etc.) if the game keeps being "too easy" when using "expert" decks.
All that to say that once we've got to the end of the current cycle, we'll be in a much better position to evaluate the quality of the game.
It doesn't mean there aren't valid complain about it: the distribution model of the core set (with not all cards being provided in 3 of), the delays in shipping the game and it's expensions, the lack of deckbuilding options (we still can't make mono-sphere 50 cards tournament legal decks without using crap such as Power in the Earth), etc.
Glaurung: Have you tried playing in Nightmare mode? I don't remember seeing you comment on this "official" play option, which could be more suited to your research of a "harder" game experience.