Tibs said:
avec said:
But when a monster "appears" during an encounter at a location, common sense would suggest that the monster had been at the location since before the encounter took place.
Actually, when an elder sign is on a location, "a monster appears" encounters are canceled. But since monsters that are already on the board pay no mind to elder signs, common sense actually dictates that they cannot have been already in the location.
But skipping the Mythos phase because an arbitrary investigator lost his turn? Absolutely not. The Ancient One will not wait because he picked investigator names out of a hat and the one selected happened to be in jail.
Hmm. Okay, good point. Though common sense also suggests that any monster that exists must have a location of some sort.
xris said:
Actually, I think this is covered by the rulebook.
Page 17, Lost In Time And Space
"Any investigator who is lost in time and space is immediately moved to the Lost in Time and Space area of the board. The investigator is now delayed, and the player should place the investigator marker on its side. The investigator loses his next turn, remaining in the Lost in Time and Space area. The player may only stand his investigator marker back up during the Movement Phase. On the following turn, at the start of the Upkeep Phase, the player may move his investigator to any location or street area of his choice in Arkham."
Notice that the rules here refer to the investigator NOT the player. The investigator loses his next turn, it does not say that the player loses his next turn.
Page 9 of the rules at the start of Phase V: Mythos
"During the Mythos Phase, the first player draws a mythos card and performs the following actions:"
Here it is the player who draws the Mythos card, not the investigator. So it doesn't matter if the investigator has to miss the next turn, the player still performs Phase V.
Also, for Phase I, the rules say that the player performs the actions. For Phases II, III, and IV, the rules say that the player performs the actions, but only if the investigator is in Akrham or an Other World. So, if a player's investigator is LITAS, he could not perform any actions in Phases II, III or IV, but his player would still perform actions in Phase I.
Still, the assumption of this line of reasoning seems to be if an investigator loses his turn, it doesn't necessarily mean that the player loses his turn. This assumption implies that player's turns and investigator's turns are two different things. But I don't know if rules actually say anywhere that the investigators even get turns. Under "The Game Turn" on page 5, it says that the player's complete the five phases each turn. There's no mention of what an investigator's turn consists of, or if they have turns at all. If investigators do not have turns, then logically they cannot lose their turns.
It seems awfully convoluted to assume that player's turns are separate from investigator's turns. However, if we assume that the player's turn IS the investigator's turn, that they are one and the same, then if the investigator loses his turn, the turn must be considered "lost" to both the player and the investigator. A lost turn would deprive both the player and the investigator of the ability to perform any actions until the next turn, including actions taken during the Upkeep and Mythos phases.
But, if we assume that player's turns and investigator's turns are NOT one and the same, then we have no information about what an "investigator's turn" is, since the rulebook only describes player's turns.
It might be simplest if we assume that "lose your turn" means that the investigator loses his actions, but the player does not. But now I'm just making things up that aren't in the rulebook.
**** you, Mark Harrigan! This is all your fault!