Does your last post mean your custom chapter changing IN the character generator is open? I can't see it in the last update, have you had a chance to put it up on your site?
I got the custom chapter spreadsheet
Does your last post mean your custom chapter changing IN the character generator is open? I can't see it in the last update, have you had a chance to put it up on your site?
I got the custom chapter spreadsheet
Apologies.
The custom chapter spreadsheet is a by-product of the development. I used it to build all the tables and test the process end-to-end. I am still working on the VBA code which will do essentially the same thing but with nice windows and the ability to then allow the chapter to be used in the character generator.
Hey, just checked out your generator, looks very useful! I've done a quick clickthrough through the application quickly, and noticed two things:
- In the latest version, a librarian can only select 1 starter power. It works fine in the version that is a day older.
- If you select the power armor history, normally you'd roll on the chart and can select the one above and below your result as well. Not a big deal as you allow manual entry, so you can always roll yourself manually.
Finally got a chance to use this. I have to say it is awesome, very well thought out and easy to use. Thanks!
Brother Tristram of the Black Templars is finally ready to slaughter the enemies of the Emperor.
Update available: v04r13_20110622
Fixed:
Redemption NL said:
Hey, just checked out your generator, looks very useful! I've done a quick clickthrough through the application quickly, and noticed two things:
- In the latest version, a librarian can only select 1 starter power. It works fine in the version that is a day older.
- If you select the power armor history, normally you'd roll on the chart and can select the one above and below your result as well. Not a big deal as you allow manual entry, so you can always roll yourself manually.
Have to admit that I'd not picked up on your second point. However, my thought is that there would be little point asking for a random set of results that then just presents you with 3 options. I'm not really happy about there being a random result that then says pick an option. If you wanted to pick an option, then you would and you wouldn't bother with the rolls at all.
If there is a concensus that the random Power Armour History should then present the roll and the options above and below then, I'll look into making it that way. Let me know what others think...
Killbeggar said:
Finally got a chance to use this. I have to say it is awesome, very well thought out and easy to use. Thanks!
Brother Tristram of the Black Templars is finally ready to slaughter the enemies of the Emperor.
Thank you for your praise. If find any flaws or have any suggestions, post them and I'll keep working.
Tricky110974 said:
Have to admit that I'd not picked up on your second point. However, my thought is that there would be little point asking for a random set of results that then just presents you with 3 options. I'm not really happy about there being a random result that then says pick an option. If you wanted to pick an option, then you would and you wouldn't bother with the rolls at all.
If there is a concensus that the random Power Armour History should then present the roll and the options above and below then, I'll look into making it that way. Let me know what others think...
Well, it was just something I noticed. No biggie, as you can easily use the manual entry if you want to follow the roll and pick out of 3 method described in the rulebook. As our gaming group has just starting with Deathwatch, we want to skip the other marks of power armour and the armour histories presented in Rites of Battle anyway.
Some other minor issues I've found so far:
- Can't select any Deathwatch advanced until you've spent at least 1000xp (probably to do with the fact you're considered 'rank 0' until you've spend your starter XP)
- Characteristic bonusses from power armour history aren't taken into account. I.e. 'Thy Strength by Legend' should add an additional 10 Strength.
- Can remove a chosen advance that is a prequisite for another already chosen advance (i.e., removing Frenzy after already choosing Battle Rage)
- Removing a Characteristic Advance doesn't remove the increased characteristic from the first tab
- When you set the character name, the Control workbook lists 'Name: Name: [name]'
I noticed something that may be specific or include all armor histories?
basic book MVII armor with the generic 'thine arm be the scourge of the impure' adds +5 to WS, -5 to BS. Neither of those adjustments came out in the character.
I still love your work though!
Redemption NL
rcsob657:
To all:
Thank you for the feedback. I am still considering this an ongoing development and will endeavour to implement all the great ideas that are being put forward.
That's a rule? I haven't seen it anywhere.
Aye, I can see the difficulties in that; dependancies can get complex very quickly. I was actually considering writing my own Deathwatch character generator (I'm a .NET Software Engineer for a living), until I found your version. I'd offer my help, but I haven't practiced VBA for 10 years, and with the language differences between .NET and VBA, I doubt I would be of much help. We could look into writing a more snazzy looking .NET application, but that would pretty much mean starting from scratch, which would be a waste of all the work you've done so far.
Edit: Quote fail, crappy forum software wont let me fix it
Not the only one strugling with the forum software I see.
Page 27, Starting Experience:
"... - you may spend your 1,000 xp on any advances from your Chapter Advances, the first rank of the General Space Marine Advances, and the first rank of your Speciality. Because your character has just recently joined the Deathwatch, you may not spend your starting xp on Advances from the Deathwatch Advances."
Almost got a check for prerequisites sorted. Just need to sort out Skill Groups.
Forum software is going haywair so apologies if this post is critically flawed.
New update: v04r14_20110623
Fixed:
* Name on Control Sheet now displays correctly.
* Removing an Advance will be checked against remaining Advances prerequisites and not allowed if it would invalidate any of them. You will be notified of which Advance depends on the Advance that you are trying to remove.
Redemption NL: I couldn't replicate the Characteristic modifiers not being removed. I've had a similar problem earlier and thought that these were now all being calculated correctly. Could you confirm this is still an issue and if so give a little more details of your character so that I can try and pin point the issue.
Apologies to all for any short and obscure posts. My phone (Opera for Android) and browser (FF4) seem to not like the forum software at the moment. Actually, my phone has never liked it, but now my PC is also not happy.
Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway.
The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job!
And with some more testing, I found the following:
whenever I click o the link, I get a 'cant open selected workbook' error
Don't click on the filename, but select the line the file is in. A download link will then appear on the right hand side.
Redemption NL said:
Thanks for the Deatchwatch advances with starting experience reference, we completely missed that one. Not that it matters much, it doesn't have a lot of advances you'd want to take with your starter xp anyway.
The removing of characteristic advances seems to be fixed indeed, and the prerequisites seems to work too, good job!
And with some more testing, I found the following:
Update available: v04r15_270611
Fixed:
Issues:
Everything noted seems to be fixed except for:
I'm sure the removal is a bug in the calculation, but without the ability to revert to your default equipment or adding requisition cost free items, the requisition tracker becomes progessively less accurate over the course of a character, when it gains things as signature wargear or bionics, or temporarily replaces an item of his default equipment for a mission. How do you do this yourself?
Ah, never mind the Movement Bonus thingy, found the rule that states you determine movement as if your Agility Bonus is 1 higher (probably due to the Hulking trait).
Update available: v04r16_280611
Fixed:
Updated:
Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).
I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).
Tricky110974 said:
Update available: v04r16_280611
Fixed:
Updated:
Redemption NL - I still can't see a problem with the Strength bonus from Power Armour. I've uploaded a character file [Tricky.dwc] that has a Strength of 60 (30 + 10 [rolled] + 20 [PA]). This correctly gives a bonus of 10 (40 / 10 = 4, x 2 from Unnatural Strength = 8, +2 [+20 / 10 from PA] = 10).
I'm still working on the Custom Chapter and the improvements to Signature Wargear (included limiting Advance selection).
Many talents,skills,power armor histories,renown,etc have a description. Could you add at that description what the exact bonuses or penalties what you have selected will give to the players. It will help new players very much to decide what to select. Thank you very much.