Clones era specialist personnel packs.

By PhoenixOfCopper, in Star Wars: Legion

1 hour ago, thepopemobile100 said:

I'd probably still keep one for insurance, but direct is super nice with operatives and the one pip character cards. It really enables Maul to run both his 1 pips

I just finished a first test game with T-Series & Maul and T-S is what CIS needed to be able to play operatives.

39 minutes ago, NetCop said:

I just finished a first test game with T-Series & Maul and T-S is what CIS needed to be able to play operatives.

Nice, I cant wait to put Cad Bane on the table

On 1/7/2021 at 9:48 AM, arnoldrew said:

"Endless" attacks that are one-time use? "Unavoidable" attacks that still use line of sight just like any other attack? "Almost certain wounds or death" for attacks that allow defense rolls like any other attack? Having been on the receiving end of the same thing since month 2 of the game, I would have tended to think you were just wildly exaggerating, but given what you said I actually think you just don't know the rules to the game. Even if you do know the rules and are just being disingenuous, who gives a **** if Veers kills a couple of Rebel Troopers or Stromtroopers on turn 1? Whoopdie-friggin'-do. They're good, but they aren't exactly game-ending.

Endless, meaning these attacks came from many lists for ~1.5 years.

Unavoidable, ... yes. I've played in over 50+ tournament games and don't recall too many maps, if any, where on setup you can hide your entire army from a Leia Coordinated Bombardment. Where do you play?

Almost certain wounds, ... again yes. Lets try some maths Mr Wizard: Liea Coordinated Bombardment, 3 attacks of 2 red dice each, no cover: Average wounds vs red saves= 2.624523, Average wounds vs white saves= 4.374267.

I don't know the rules? I can assure you I know them more than most players, obviously including you.

Edited by Thraug
On 1/10/2021 at 1:15 PM, NetCop said:

I just finished a first test game with T-Series & Maul and T-S is what CIS needed to be able to play operatives.

I look at the CIS and even more than the Imperial and Rebel counterparts, this is something the CIS faction really needed. The whole faction benefits from this pack. The generic officer, the inner-squad leader upgrade, the medic and repair droid are all useful in certain lists (The latter 2 you probably only need one of), even the Viper droid looks helpful at that point cost.

I look at the Clone equivalent and I really don't see a need for them. Maybe for a cheap leader if you're not running a tank, but the point cost and the payoff for their abilities seems lackluster.

I think the Clone leader looks good for access to NON-Rex cards and characters, his abilities are fine and command cards look great, but none of the other characters (medic, repair and comms clones ) look like I would ever use them. At least the Imperial repair and med droids have a place in certain lists. I felt the same way about the Rebel Personnel pack. I bought 2, used it once and never touched them again after I painted them. Imperial side got a bit more play (the comms officer never has)

CIS looks the best

the problem is it starts to cost a lot of points when you take both maul and a tactical droid... so youre not really saving points.

I find that expensive characters just generally arnt very good in legion. especially now that fire support can one shot them off the board.

Quote

I look at the Clone equivalent and I really don't see a need for them. Maybe for a cheap leader if you're not running a tank, but the point cost and the payoff for their abilities seems lackluster.

the clone commanders abilities definitely arnt lackluster. its absurdly broken for 55 points.

the advantage of the clone commander is that clones can run two clone commanders for only 20 points more than Rex.

thats an extra activation. it lets clones get backup to 11 activations with relative ease. way to go FFG you really thought that through.

the clone commander is obnoxiously undercosted and double clone commander lists are going to be extremely strong. it gives clones some serious activation control which means they can abuse fire support even more. fire support is about to hit a whole new level of miserable.

Edited by Khobai

I was more covering the value of the expansion box.

I could see myself using every model and card in the CIS box.

I haven't ever used certain models from the Rebel and Imperial box except to "stand in" for something else because I like the way I painted them.

The Clone commander seems like a good buy, but only using 1/4 of the models is a turn off.

It seems like a better idea to print off the cards and play the clone commander than to buy the actual box, because I don't think I'll ever play the clone medic, comms or repair dude and I already have several extra clone models that look exactly the same. The only reason to purchase the box is to get the cards to play in an official tournament and we don't even have un-official tournaments around here.

well thats how it always is for the specialist boxes. the comm specialist and repair droid are always useless. the medic is sometimes useful.

you buy the specialist boxes mostly for the new command cards and the generic commanders

1 hour ago, Thraug said:

Almost certain wounds, ... again yes. Lets try some maths Mr Wizard: Liea Coordinated Bombardment, 3 attacks of 2 red dice each, no cover: Average wounds vs red saves= 2.624523, Average wounds vs white saves= 4.374267.

Leias is only 2 red dice and each attack has to hit a different enemy so how are u geting more then 2 dmg from 2 dice

15 minutes ago, Khobai said:

the problem is it starts to cost a lot of points when you take both maul and a tactical droid... so youre not really saving points.

Compared to what? Not taking Maul at all? And it's extremely easy to build a 10 Activation list with a T-Series, Maul, AND an AAT, so it's clearly not a problem.

4 hours ago, Khobai said:

well thats how it always is for the specialist boxes. the comm specialist and repair droid are always useless. the medic is sometimes useful.

you buy the specialist boxes mostly for the new command cards and the generic commanders

Considering how much you rant and rave about Fire Support, I’m surprised you find the Clone Technician useless. It allows you to use HQ Uplink on the same unit as Fives for when you can’t get him an order normally.

For what it’s worth, I actually do agree the Clone Commander is undercosted and will probably get changed at some point.

The one good thing about these forums getting shut down is that I'll never have to see another of Khobai's troll posts ever again.

12 hours ago, Khobai said:

the problem is it starts to cost a lot of points when you take both maul and a tactical droid... so youre not really saving points.

Versus any other CIS commander and Maul? How is bringing a T-series not saving points in comparison to Grievous or Dooku? Unless you consider taking the Field Commander, which still requires a Tank.

Go away Troll.

I like the Imperial AtSt and can see bringing the repair droid in a stormtrooper list, The Rebel heavies move around too much to use the droid and have a harder time with activation control in general.

CIS - literally all the models are useful. Viper is the least - help with poor attack dice, Repair - put your B2s back up to strength, Medic - good for Maul, Dooku, Grievous builds, Tact Droid is good for lots of lists

Clones, don't get as much bang for the buck but still get the clone I guess. I just can't see myself buying a pack, especially after being "burned" by the Rebel one, I'll grab a couple CIS ones.

Edited by buckero0

The Viper Droid actually pairs quite well with the Rad Cannon. It has a BX+sniper pool (8w2R) +poison 1, -surge to hit, and only R2 rather than 3, but for 66 vs 98 points. Decent in my opinion.

On 1/13/2021 at 5:09 AM, samusthe17 said:

The one good thing about these forums getting shut down is that I'll never have to see another of Khobai's troll posts ever again.

Versus any other CIS commander and Maul? How is bringing a T-series not saving points in comparison to Grievous or Dooku? Unless you consider taking the Field Commander, which still requires a Tank.

Go away Troll.

Of course its a point savings. That was my whole point. Its pretty clear you dont even read peoples posts. You have the reading comprehension of a potato. The entire point I was making is that taking maul and another commander costs way more points compared to just taking the generic droid commander.

55 points is less than 160+ points. why would I ever take maul? Maul is bad. So are grievous and dooku. CIS is better off not using them.

The best way to play CIS right now is to use the generic droid commander and avoid expensive characters entirely. It allows you to spend the least amount of points on commanders as possible and maximize the number of scoring units.

Also whats wrong with taking an AAT? theyre good. A lot of CIS lists are going to take a tank anyway so you lose nothing by taking the field commander.

And how am I trolling when youre the one that clearly doesnt read peoples posts and your replies dont make any sense. I wont tell you to go away though because I find it absolutely hilarious that you dont even read my posts, disagree with me for no other reason than the sake of disagreeing, then you proceed to make the same exact argument that I did about the tactical droid being cheaper tham maul and another commander, then you accuse me of being a troll. idiot lmao.

Edited by Khobai
On 1/13/2021 at 7:29 AM, buckero0 said:

Clones, don't get as much bang for the buck but still get the clone I guess. I just can't see myself buying a pack, especially after being "burned" by the Rebel one, I'll grab a couple CIS ones.

Feel like the clone one is worth at least getting one of for the clone commander and command cards alone. As for the rest of the pack I dont think any of it will see much use. The medic might see some use in an arc or jedi list. The engineer is outclassed by r2d2. The comms specialist might see some use to make some wierd activation shenngins list and the clone commander is pretty okay for the price. The main issue I see with these upgrades is that they are expensive in a faction that is already strapped for points and would probably get cut when it comes down to the final list for activations or heavy weapons. The standalone clone commander is pretty awesome though and pairing him with rex and fives to get the most out of aggressive tactics is huge.

Edited by bumbleb1492
On 1/13/2021 at 8:29 AM, buckero0 said:

Clones, don't get as much bang for the buck but still get the clone I guess. I just can't see myself buying a pack, especially after being "burned" by the Rebel one, I'll grab a couple CIS ones.

15 minutes ago, bumbleb1492 said:

Feel like the clone one is worth at least getting one of for the clone commander and command cards alone. As for the rest of the pack I dont think any of it will see much use. The medic might see some use in an arc list. The engineer is outclassed by r2d2. The comms specialist might see some use to make some wierd activation shenngins list and the clone commander is pretty okay for the price. The main issue I see with these upgrades is that they are expensive in a faction that is already strapped for points and would probably get cut when it comes down to the final list for activations or heavy weapons. The standalone clone commander is pretty awesome though and pairing him with rex and fives to get the most out of aggressive tactics is huge.

Lately a lot of the lists I've been trying have been lower activation count with more heavy/personnel upgrades and I usually have 20-30 points open. Instead of shedding points for R2 I started upgrading the personnel slot with the P1 upgrades and have had some fun. I ordered a few specialist packs to try out some different configs similar to what I have been doing. I probably wouldn't of ordered more than 1 if the troops had not been combat able though. We also play pretty casual. The comms specialist/HQ uplink is definitely one I want to try out.

On 1/10/2021 at 4:41 AM, Khobai said:

And I hard disagree with you. Because the command cards youre most likely to take with the generic droid commander will activate trooper units every turn anyway. so the free activation really isnt as amazing as youre making it out to be. Its good for sure, but its hardly required to get 6+ activations a turn when all your command cards activate trooper units anyway. thats why the CIS commander is fine at 55 points.

The only time what youre saying actually matters is if youre taking a second commander or an operative and using command cards which dont activate trooper units. Which isnt really optimal for CIS because they generally want to spend the least amount of points on commanders/operatives as possible. the less the better. The most effective CIS lists right now are probably just running one generic commander and maybe the field commander.

the generic clone commander is way better. its not even close. the clone commander is completely broken and should be like 65-70 points easily. Its so blatantly broken I expect some players will refuse to play against it. Because its basically like giving clones an extra 20 points for free. Its total BS and a slap in the face to imperial and rebel players.

Its like you only have 1 or maybe 2 lists that you play each faction with and assume that everyone else uses the same list(s) everytime they play as well. Every faction has multiple good archetypes , CIS have double tanks, triple Staps, double the fall, etc.

there are a lot of different types of lists, the main similarity between most CIS lists however is the inclusion of 4-6 B1 units, the inclusion of a T-Series means that you can use the orders from the command card that you play to activate the units that do not have coordinate, units like B2's, BX's, Droidekas, AATs and the other commanders and operatives. It essentially raises the power of all of the command cards slightly.

Refusing to play against a unit just because you dont like it or think that it is undercosted is asinine at best. I acually agree that it could probably go up in price by 5 points or so but 10-15 is too much.

I think that you have forgotten that the entire GAR army has just had some fairly major nerfs and the entire faction needs to figure out how to play again, give the GAR players a few months to figure out what now works and what doesn't work and see how they do at tournaments and then we can start talking about what needs nerfing and what needs buffing.

The 2 major archetypes for the GAR have been rules referenced out of the game, clone standby sharing and Turn 0 have both gone the way of the dodo and they now dont really have an Archetype except just token sharing.

Those of you who think the models will be useless obviously don't believe in the true spirit of consumerism :D.

Here's an idea I've been thinking about.

Legion doesn't have to be symmetrically balanced. It is OK for factions to live on a sliding scale of power and ease of use. It's ok for clones to be stronger than imperials. Player skill won't necessarily be symmetrical anyway. Neither will chance.

And for someone who relied so heavily on tournament data as an argument pre clone nerf, I don't think you can claim the new releases are or aren't overpowered yet Khobai.

Also, all of you forget that AMG is most likely abandoning official tournaments for narrative play.

I'm not sure this view is the healthiest for legion, but it is an alternative.

9 hours ago, Khobai said:

That was my whole point. Its pretty clear you dont even read peoples posts. You have the reading comprehension of a potato.

And how am I trolling when youre the one that clearly doesnt read peoples posts and your replies dont make any sense. I wont tell you to go away though because I find it absolutely hilarious that you dont even read my posts, disagree with me for no other reason than the sake of disagreeing, then you proceed to make the same exact argument that I did about the tactical droid being cheaper tham maul and another commander, then you accuse me of being a troll. idiot lmao.

You really think you can just lie and get away with it? The discussion that you originally replied to was about running CIS operatives :

On 1/10/2021 at 11:15 AM, NetCop said:

I just finished a first test game with T-Series & Maul and T-S is what CIS needed to be able to play operatives.

On 1/12/2021 at 1:00 PM, buckero0 said:

I look at the Clone equivalent and I really don't see a need for them.

Until the T-series is released, CIS have to run either an expensive commander or use the Field Commander in order to use their operatives. While AAT's are great, they're still upper-priced and some players want to dump a lot of points into operatives while having a decently-sized army. Plus, you're still required to use all of the operative's command cards, so there isn't a lot of tactical flexibility in your command deck. Therefore, running a T-Series is demonstrably the only way to save a lot of points when you want to run an operative . So, when you say:

9 hours ago, Khobai said:

That was my whole point. The entire point I was making is that taking maul and another commander costs way more points compared to just taking the generic droid commander.

55 points is less than 160+ points. why would I ever take maul? Maul is bad. So are grievous and dooku. CIS is better off not using them.

The best way to play CIS right now is to use the .......................... blah blah blah blah I'm a gigantic tool!

...it means you're completely ignoring the WHOLE POINT of the people you were quoting and replying to. So when you say:

9 hours ago, Khobai said:

Its pretty clear you dont even read peoples posts. You have the reading comprehension of a potato.

You're basically proving that you're the one who has the reading comprehension of a potato and are indeed a colossal troll. FFG, please nuke this forum and release us all into sweet, sweet nothingness.

Edited by samusthe17

again you have the reading comprehension of a potato.

1) I didnt lie. I said operatives arnt worth running for CIS.

2) I said the best way to save points is not to take an operative in the first place.

maul and cad bane quite frankly arnt very good compared to other options for CIS.

That's your opinion, not fact.

22 hours ago, Khobai said:

again you have the reading comprehension of a potato.

What's this you have against potatoes?

3 hours ago, bllaw said:

What's this you have against potatoes?

I burned my tongue on a potato wedge this weekend, but it wasn't personal

Did any of these Clone Era expansion packs get released this weekend then? I never saw anything. Do we know when Lando and Kallus are getting released?

9 hours ago, buckero0 said:

Did any of these Clone Era expansion packs get released this weekend then? I never saw anything. Do we know when Lando and Kallus are getting released?

Latest news about Lando I got from my local store was 'delayed for march 18'.

But that's Germany, so no idea how it goes in general.

8 hours ago, L_A_D said:

Latest news about Lando I got from my local store was 'delayed for march 18'.

But that's Germany, so no idea how it goes in general.

I heard there was a delay in delivery for some items, but I couldn't find anything concrete. Maybe that was the delay, but I was curious if the clone wars stuff got released on time or not.