Clones era specialist personnel packs.

By PhoenixOfCopper, in Star Wars: Legion

How would gunslinger work with beam 2?

what is everyone's opion that any gar or cis commander can make a good range 4-infinte shoot?

19 minutes ago, Geekboy75g said:

How would gunslinger work with beam 2?

It wouldn't, as gunslinger triggers off an attack action, which air support or beam is not.

1 hour ago, GooeyChewie said:

Just double-checking, Vigilance can be used to let the unit with Vigilance keep the dodge, right? If so, I think it's potentially a good choice for Obi-Wan. It'd be nice to carry over a dodge for Soresu Mastery in case your opponent activates before Obi-Wan next round.

That would work. Man, this card is gonna be very important .

1 hour ago, Geekboy75g said:

what is everyone's opion that any gar or cis commander can make a good range 4-infinte shoot?

I don't like it one bit. I wasn't fond (aka hated) the endless leia and Veers unavoidable 1st turn infinite attacks for 1.5 years. Now, they added worse one with Iden infiltrate + Tactical Strike, and Mando rocket blasts. Now these cmd cards.

We're back to first turn you either hide your entire army behind LOS, or have 1-3 units hit for almost certain wounds or death, and unavoidable. Leaves bad play experience imo.

Edited by Thraug
8 minutes ago, Thraug said:

I don't like it one bit. I wasn't fond (aka hated) the endless leia and Veers unavoidable 1st turn infinite attacks for 1.5 years. Now, they added worse one with Iden infiltrate + Tactical Strike, and Mando rocket blasts. Now these cmd cards.

We're back to first turn you either hide your entire army behind LOS, or have 1-3 units hit for almost certain wounds or death, and unavoidable. Leaves bad play experience imo.

"Endless" attacks that are one-time use? "Unavoidable" attacks that still use line of sight just like any other attack? "Almost certain wounds or death" for attacks that allow defense rolls like any other attack? Having been on the receiving end of the same thing since month 2 of the game, I would have tended to think you were just wildly exaggerating, but given what you said I actually think you just don't know the rules to the game. Even if you do know the rules and are just being disingenuous, who gives a **** if Veers kills a couple of Rebel Troopers or Stromtroopers on turn 1? Whoopdie-friggin'-do. They're good, but they aren't exactly game-ending.

Edited by arnoldrew
2 hours ago, Geekboy75g said:

what is everyone's opion that any gar or cis commander can make a good range 4-infinte shoot?

It isn't any commander. It's specifically clone or droid commanders and field commanders.

So rex, the clone commander, the t series and the tanks

3 hours ago, Geekboy75g said:

what is everyone's opion that any gar or cis commander can make a good range 4-infinte shoot?

Hmmm... that brings up another question for me. If I make an attack action with the unit, can I also make the end-of-activation attack?

I was under the impression that the end-of-activation attack would count as an attack action, which would mean a Saber Tank or AAT would have to choose between the command card and their normal attack.

I would like to be wrong about that, because if I’m right this card is really only good for Rex and the non-unique commanders.

15 minutes ago, GooeyChewie said:

Hmmm... that brings up another question for me. If I make an attack action with the unit, can I also make the end-of-activation attack?

I was under the impression that the end-of-activation attack would count as an attack action, which would mean a Saber Tank or AAT would have to choose between the command card and their normal attack.

I would like to be wrong about that, because if I’m right this card is really only good for Rex and the non-unique commanders.

It's not an attack action, so it doesn't count as one. It's just an attack, like all the other similar command cards.

14 hours ago, buckero0 said:

What happens if the opponent just sits at range 5 or out of LOS?

Just sit and waste a turn?

This is why gunlines are silly

Do something else that round? Work towards objectives. Position units. Notice your opponent is staying as far away as possible and hiding everything and cannot win the game that way. I don't think it is meta defining just something fun to try out.

Am I understanding it correctly? Air Support can be fired from any clone trooper commander (Generic and Rex) or field commander(tank) but the Orbital Strike can only be fired from a Droid Commander (Generic) or Field commander(tank)

Doesnt this make the Orbital Strike usable by less people than the Air Support?

8 minutes ago, thehoffman2787 said:

Am I understanding it correctly? Air Support can be fired from any clone trooper commander (Generic and Rex) or field commander(tank) but the Orbital Strike can only be fired from a Droid Commander (Generic) or Field commander(tank)

Doesnt this make the Orbital Strike usable by less people than the Air Support?

Technically, sure. However, both the T-series and AAT Field Commander are much more likely to be taken than the Saber tank Field Commander, so why would it matter?

Edited by arnoldrew
3 minutes ago, arnoldrew said:

Technically, sure. However, both the T-series and AAT Field Commander are much more likely to be taken than the Saber tank Field Commander.

Also makes a Super Tactical Droid commander for the CIS more likely. Something around 90 points similar to Rex.

Alternatively, if your initial Commander unit dies, you can promote another clone/droid trooper to Commander level and use them with this card. Kill off a cheap Commander and then promote a strike team or something.

the clone officer is really unbalanced compared to the imperial officer. what the ****?

for only 10 points more it gets a red save instead of white surge, a free order to a unit every turn (instead of crappy inspire), 3 range instead of 2 range, way better melee (2 red instead of 1 black) and better ranged damage (3 black instead of a white and a black with surge to hit), a training slot, and access to better generic command cards. You could even make a compelling argument that bolster 2 is better than spotter 1 because clones get token sharing.

that is absurd. everything clones get is outright better than what imperials get. theres even less reason to play imperials now.

the clone officer should cost no less than 65 points because its at least 10 points better than the CIS one and 20 points better than the imperial one. whoever comes up with point costs for this game sucks at it.

Edited by Khobai

Don't think its worth it to kill off a cheap commander purposely, but yeah its nice to have generic cards.

Wish there was a scum faction

Edited by buckero0
14 hours ago, Khobai said:

the clone officer is really unbalanced compared to the imperial officer. what the ****?

for only 10 points more it gets a red save instead of white surge, a free order to a unit every turn (instead of crappy inspire), 3 range instead of 2 range, way better melee (2 red instead of 1 black) and better ranged damage (3 black instead of a white and a black with surge to hit), a training slot, and access to better generic command cards. You could even make a compelling argument that bolster 2 is better than spotter 1 because clones get token sharing.

that is absurd. everything clones get is outright better than what imperials get. theres even less reason to play imperials now.

the clone officer should cost no less than 65 points because its at least 10 points better than the CIS one and 20 points better than the imperial one. whoever comes up with point costs for this game sucks at it.

Agreed compared to the Imperial and Rebel officers.

Hard disagree compared to the CIS generic commander. I think even with his garbage stats, Direct on the droid generic commander is rediculously good. Getting 6+ free orders issued every turn regardless of command card and without having to manage and worry about HQ uplink squads is like CIS on easy mode.

21 hours ago, buckero0 said:

Don't think its worth it to kill off a cheap commander purposely, but yeah its nice to have generic cards.

Wish there was a scum faction

If Hondo is ever added I will wholeheartedly start a third faction.

2 hours ago, Ilostmycactus said:

If Hondo is ever added I will wholeheartedly start a third faction.

I might sell a faction or two or start my 5th because this is what I want the most.

Hondo, Jabba, Bib Fortuna, Maul, now Boba and Fennic

51 minutes ago, buckero0 said:

I might sell a faction or two or start my 5th because this is what I want the most.

Hondo, Jabba, Bib Fortuna, Maul, now Boba and Fennic

The pyke syndicates have an awesome theme as well. Don't forget trandoshan hunting lodges. You could do black sun and death watch.

19 hours ago, KommanderKeldoth said:

Agreed compared to the Imperial and Rebel officers.

Hard disagree compared to the CIS generic commander. I think even with his garbage stats, Direct on the droid generic commander is rediculously good. Getting 6+ free orders issued every turn regardless of command card and without having to manage and worry about HQ uplink squads is like CIS on easy mode.

And I hard disagree with you. Because the command cards youre most likely to take with the generic droid commander will activate trooper units every turn anyway. so the free activation really isnt as amazing as youre making it out to be. Its good for sure, but its hardly required to get 6+ activations a turn when all your command cards activate trooper units anyway. thats why the CIS commander is fine at 55 points.

The only time what youre saying actually matters is if youre taking a second commander or an operative and using command cards which dont activate trooper units. Which isnt really optimal for CIS because they generally want to spend the least amount of points on commanders/operatives as possible. the less the better. The most effective CIS lists right now are probably just running one generic commander and maybe the field commander.

the generic clone commander is way better. its not even close. the clone commander is completely broken and should be like 65-70 points easily. Its so blatantly broken I expect some players will refuse to play against it. Because its basically like giving clones an extra 20 points for free. Its total BS and a slap in the face to imperial and rebel players.

Edited by Khobai
4 hours ago, Khobai said:

And I hard disagree with you. Because the command cards youre most likely to take with the generic droid commander will activate trooper units every turn anyway. so the free activation really isnt as amazing as youre making it out to be. Its good for sure, but its hardly required to get 6+ activations a turn when all your command cards activate trooper units anyway. thats why the CIS commander is fine at 55 points.

The only time what youre saying actually matters is if youre taking a second commander or an operative and using command cards which dont activate trooper units. Which isnt really optimal for CIS because they generally want to spend the least amount of points on commanders/operatives as possible. the less the better. The most effective CIS lists right now are probably just running one generic commander and maybe the field commander.

the generic clone commander is way better. its not even close. the clone commander is completely broken and should be like 65-70 points easily. Its so blatantly broken I expect some players will refuse to play against it. Because its basically like giving clones an extra 20 points for free. Its total BS and a slap in the face to imperial and rebel players.

As a CIS player myself I must insist you are mistaken. Our orders get eaten up by our units without coordinate (tank (without OOM), droidekas, B2's, BX's, Cad Bane, Maul etc.) Basically all of the more fun and interesting units for CIS.

Even if Im running just the generic, Direct is amazing on any turn that Im not playing the generic 3 pip (Roger Roger!). On that particular turn I can see your point and where you're coming from, but all of the other turns I would rather Direct my corps and use my precious card orders on other units to cancel their AI and/or to give them the benefit of Linked Targeting Array.

I agree that the Clone Commander is underpriced, I also think that the same could be said for the CIS one, just due to its interaction with Coordinate.

6 hours ago, KommanderKeldoth said:

As a CIS player myself I must insist you are mistaken. Our orders get eaten up by our units without coordinate (tank (without OOM), droidekas, B2's, BX's, Cad Bane, Maul etc.) Basically all of the more fun and interesting units for CIS.

Even if Im running just the generic, Direct is amazing on any turn that Im not playing the generic 3 pip (Roger Roger!). On that particular turn I can see your point and where you're coming from, but all of the other turns I would rather Direct my corps and use my precious card orders on other units to cancel their AI and/or to give them the benefit of Linked Targeting Array.

I agree that the Clone Commander is underpriced, I also think that the same could be said for the CIS one, just due to its interaction with Coordinate.


I play CIS too. And I get around that problem by mostly running B1s and STAP Raiders. Virtually every unit in my list has coordinate. I might take one droid trooper unit without coordinate and they get activated at the very end of the coordinate chain.

I think the best CIS lists run mostly units with coordinate for full activation control. When you take units like Droidekas you lose out on having full activation control every turn which is specifically why I never use them. I also dont use operatives like cad bane or maul because operative command cards usually dont let you activate troopers which sucks for CIS.

Id rather just take the generic droid commander as my commander and maybe take an AAT with field commander. Or just run two AATs with field commander. then spam as many scoring units with coordinate as possible. It works and its highly competitive.

But I dont think the droid commander is underpriced. 55 points seems right to me. Its actually weaker than the Imperial officer in a few ways like having a white armor save instead of a white surge save and having a single white dice in melee. I feel those weaknesses plus the 10 point difference adequately offset the other advantages the droid commander gets.

The clone commander is horrifically undercosted though. It makes you wonder if they even bother playtesting anymore.

Edited by Khobai

A big part of the strength of the T-series is that it enables your B1s to not need HQ Uplinks. I usually take two in normal lists, but adding a T-series lets me drop both of them, so it really only costs me 35 points.

12 minutes ago, Lochlan said:

A big part of the strength of the T-series is that it enables your B1s to not need HQ Uplinks. I usually take two in normal lists, but adding a T-series lets me drop both of them, so it really only costs me 35 points.

I'd probably still keep one for insurance, but direct is super nice with operatives and the one pip character cards. It really enables Maul to run both his 1 pips