A discussion on Extreme Maneuvers Kylo. Have you flown him? Have you flown against? What are your thoughts? Discuss!
Breakdown:
Because the Silencer's autothrusters allow a boost or barrel roll after performing any action, this allows Extreme Kylo many options of how to attack you. The options available to Kylo allows him to attack almost every round without ever doing a red maneuver.
A 2 hard with EM boost is similar to the ETA Actis purple talon, only Kylo decides if he really wants to waste a force to turn or not.
Kylo never has to engage until he is ready. He can fly away from danger, and when danger turns away, he can EM boost and immediately be in the action. This is the reason I have flown Daredevil on Soontir for quite awhile now. It keeps him alive and from not falling into traps. Benefit of EM though, is no stress.
What makes Kylo so special?
Kylo doesnt spend force except for attacking and defending. This leaves him open to either link a roll -> EM or EM -> roll for a single force point. Ships like Aethersprite have to spend a force for full throttle, then spend another force for EM. Its a two force double reposition that will quickly drain and not sustainable under pressure, and you cant have it as an option every round setting dials like Kylo. ETA Actis have the same restrictions. One force to system phase boost/roll and another force to EM.
VISUALS
If you havent seen EM Kylo in action, below is a GIF I created just using Fly Casual to show off what Extreme Kylo is capable of if you have not had the displeasure of flying against him (not that he is NPE, but he shoots you, alot.)
The gif is actual three different moments of the match (outlined in different colors to separate them).
RED - Kylo doesnt engage until Kylo wants to engage. He flies along board edge away from the ships, is able to roll out of range of arcs pointing at him and EM Boost to shoot the closest Xwing.
GREEN - Kylo flies passed his opponents and rolls left, in front of a rock. Normal boost wont get him out and normally a ship is screwed in this situation. EM boost allows him to turn away. The top Xwing appears safe next round, but a hard 2 EM Boost from Kylo gets him a shot on the Xwing whether the Xwing turns to fight or not. The Xwing does not have a good move.
YELLOW - Getting Behind Kylo is not a safe zone. HE WILL SHOOT YOU. Rolling away and EM Boost inwards is Extreme Kylo's bread and butter. Its like a mini decloak hard 1 with phantoms, only at init 5.
Some lists I created for EM Kylo.
List #1 sets up Kylo as early game support to setup those missile SFs and then he can switch to late game finisher with APTs.
List #2 is just solid. Main disadvantage is no bid, but Mal and friends in that miniswarm can do some damage and get Kylo to that endgame scenario. Use EM to keep Kylo alive.
I really love List #3 as it covers Kylo's weaknesses aka Initiative 6 pilots. Im also an ace player, so the more the merrier. Rush provides great early game blocking, and late game hunting.
LIST #1
Kylo Ren (76)
Extreme Maneuvers (4)
Adv. Proton Torpedoes (5)
XX-23 S-Thread Tracers (2)
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Zeta Squadron Survivor (32)
Concussion Missiles (6)
Zeta Squadron Survivor (32)
Ion Missiles (2)
Total: 197
LIST #2
Kylo Ren (76)
Extreme Maneuvers (4)
Commander Malarus (45)
Epsilon Squadron Cadet (25)
Epsilon Squadron Cadet (25)
Epsilon Squadron Cadet (25)
Total: 200
LIST #3
Kylo Ren (76)
Extreme Maneuvers (4)
Adv. Proton Torpedoes (5)
"Rush" (57)
Major Vonreg (55)
Total: 197
Not scared of Extreme Kylo?