Alternative figures

By syrath, in Rules

This is a question posed for competition play, I know that either Luke is interchangeable on the table as long as you are clear with your opponent which luke you are playing with (which should also be clear from your sheets)

I also know that hobbying your figure is also legal, my question is that are you allowed to bring a rebel comms specialist along as a rebel trooper, also the "Gideon" rebel leader could you play them as a standard rebel trooper leader as as long as you are clear that the unit is still just the standard rebel trooper unit. (In much the same way the newer rebel trooper expansion can have the figure as a standard or enhanced leader)

If the above is legal can you extend that to actually replacing the rebel trooper unit with, for example, the rebel commando figures and replace the sniper figure as the dlt20a , and perhaps having a pathfinder unit as another rebel trooper unit. This helps with visual variety of the rebel trooper units (esp if you don't bring along commandos pathfinders) while also providing thematic cohesion (example using pathfinder units as rebel troopers in a Scarif themed army).

Just curious as to how far you can take it before it's competition illegal.

Edited by syrath

I think as soon as you are using a model specified by an upgrade card, you HAVE to use that upgrade card (and vice versa).

Furthermore, using the models from a different unit is unlikely to be allowed, but that comes down to individual TOs. If you only have Rebel troopers in your list, then it MIGHT be okay to mix it up. But if you also have Pathfinders or Commandos, then having those models also represent Rebel Troopers is probably not allowed since it becomes unclear as to what units are being represented. Also any heavy weapons would still need to be accurately modeled in my opinion.

I have seen an entirely Wookiee army that was allowed at LVO, and in that case every weapon was accurately portrayed. Since "normal" Wookiees do not have rifles, it was fairly obvious they weren't Wookiees. That kind of distinction isn't possible with Commandos and Pathfinders, since the rifles are very visually similar (or even the same).

1 hour ago, Caimheul1313 said:

I think as soon as you are using a model specified by an upgrade card, you HAVE to use that upgrade card (and vice versa).

Not to be that guy, but I would like to know what you base this on. The rules absolutely do not specify this. At most, it comes down to the TO's decision. Legion is not, nor has it ever been a WYSIWYG game, so a single hard and fast rule like this seems out of place.

Here's a few snippets from the Tournament Rules:

Quote

If a player includes a unit or upgrade card in their army that could be confused with a different component that could legally be in the army, they must uniquely identify that unit or card on their army list

Quote

Players may paint their miniatures and official terrain products. They cannot modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents.

Quote

Players cannot modify minis or use bases to significantly alter their size, height, or shape. The Head Judge is responsible for determining the legality of any miniature modifications. Players that have made more than minor alterations should check with the Head Judge before an event to determine if their mini or official terrain is legal.

The issues here are ones of confusion. Adding Gideon or the Comms tech into a unit should in no way confuse anyone, unless Gideon or the comms tech upgrades are actually used in another unit. The same issue could be made with adding in Rebel Commandos or Pathfinders; playing them as regular rebel troopers shouldn't be a problem unless confusion is possible or likely, ie, Commandos or Pathfinders are also in the list, and you don't have a method of clearly identifying them.

1 hour ago, Alpha17 said:

Not to be that guy, but I would like to know what you base this on. The rules absolutely do not specify this. At most, it comes down to the TO's decision. Legion is not, nor has it ever been a WYSIWYG game, so a single hard and fast rule like this seems out of place.

Here's a few snippets from the Tournament Rules:

The issues here are ones of confusion. Adding Gideon or the Comms tech into a unit should in no way confuse anyone, unless Gideon or the comms tech upgrades are actually used in another unit. The same issue could be made with adding in Rebel Commandos or Pathfinders; playing them as regular rebel troopers shouldn't be a problem unless confusion is possible or likely, ie, Commandos or Pathfinders are also in the list, and you don't have a method of clearly identifying them.

This is based on two things:

Firstly, the text on the upgrade cards specifies a model must be added and the nature of that model. "Add one Rebel Comms technician mini" or "Add one Gideon Hask mini" is directed on the card.

Secondly, the RRG itself on page 79 "Upgrade Cards":

Some upgrade cards feature the heavy weapon (󲊀) or personnel (󲊁) icons; these are trooper upgrades.
» Trooper upgrades add specific trooper minis to a unit, represented by unique sculpts to easily identify them.
These minis share the defense value, wound threshold, and weapons of the unit card they are equipped to, but may have an additional weapon of their own.

Key point is the sub-bullet, which I have bolded. If you put those models into a unit without taking that upgrade, then you are inaccurately representing the upgrades since that mini is no longer "unique."

And even if the other unit ISN'T in the list, confusion is possible. If I look at the table and see Pathfinders, I expect them to have Pathfinders stats. I may forget at the end of a long day of playing what your list was, and upon seeing Pathfinders expect them to play in a certain way. So it ultimately comes down to the TO, since that could cause confusion as there is no major indication that the unit is NOT Pathfinders.

12 hours ago, Caimheul1313 said:

And even if the other unit ISN'T in the list, confusion is possible. If I look at the table and see Pathfinders, I expect them to have Pathfinders stats. I may forget at the end of a long day of playing what your list was, and upon seeing Pathfinders expect them to play in a certain way. So it ultimately comes down to the TO, since that could cause confusion as there is no major indication that the unit is NOT Pathfinders.

And if someone were to paint or modify a sculpt in any way similar to another, confusion could still be possible with the factory minis. The issue wouldn't be if confusion is possible, it's if its probable. Quickly looking at your opponent's list is the first thing everyone should do at a tournament. They're provided for that reason. Asking what an apparent unit of pathfinders is doing on the table when it doesn't appear on the list should clear up any potential confusion.

As for the section you bolded, I think you're stretching what it actually says. Yes, certain upgrade cards add specific minis. That does not in any way, shape, or form mean that those minis can only be used with those upgrade cards. Or, conversely, that other minis, suitably modified, can't be used in their stead. Ultimately it does go down to the TO's preference, but the WYSIWYG mentality is not in the rules by any stretch of the imagination.

4 minutes ago, Alpha17 said:

And if someone were to paint or modify a sculpt in any way similar to another, confusion could still be possible with the factory minis. The issue wouldn't be if confusion is possible, it's if its probable. Quickly looking at your opponent's list is the first thing everyone should do at a tournament. They're provided for that reason. Asking what an apparent unit of pathfinders is doing on the table when it doesn't appear on the list should clear up any potential confusion.

As for the section you bolded, I think you're stretching what it actually says. Yes, certain upgrade cards add specific minis. That does not in any way, shape, or form mean that those minis can only be used with those upgrade cards. Or, conversely, that other minis, suitably modified, can't be used in their stead. Ultimately it does go down to the TO's preference, but the WYSIWYG mentality is not in the rules by any stretch of the imagination.

At the end of a long day of playing the confusion is still possible (and even probable) even after looking at a list. I have yet to hear of an official tournament allowing people to field Snowtroopers miniatures as Stormtroopers, or Phase 1 clone troopers (with no head swaps) as Phase 2s (the last is probably in part due to the greatly lessoned number of tournaments right now, but still). In each case, the situation is the same to what is being suggested here: using a different miniature with no conversion to represent a unit other than the intended unit which is as known as a proxy. The TOs I know wouldn't approve a proxy for official tournaments like the NOVA open, or even the the local qualifiers. A completely casual tournament with no stakes might be a separate matter though.

As long as the correct weapon/equipment (or something very close to the correct weapon/equipment and is otherwise not in the game) is converted onto the miniature then most TOs probably won't have an issue with using a different mini for the comms specialist or a specific heavy weapon, so long as that same equipment/weapon isn't also converted onto models that aren't representing the upgrade. So if you add an obvious radio to the back of a Rebel trooper mini, that might be allowed to represent the Comms Specialist so long as that same radio bit isn't glued onto a "normal" Rebel trooper in another unit.

Using one weapon that is in the game to represent a different weapon that is in the game though comes into potentially causing confusion though since when you see a Z-6, you expect that model to add 6 white dice the the dice pool, not 2 red with Impact 1.

Including an astromech mini in a unit that doesn't have the astromech upgrade means that the miniature is no longer useful for "easily recognizing" the units that have the upgrade. People use a number of mental shortcuts when playing games, so seeing a Rebel Officer model in a unit could lead to the mental shortcut of "that unit has courage 2" on turn 2 of Round 3 of a tournament.

Additionally, the section you cite on confusion details mini modification, which is not what is taking place here, so arguably doesn't apply anyway. This isn't that someone is taking a Rebel Trooper mini and swapping the head or weapons, they are trying to use a completely different mini to represent the unit with no modification at all. This is proxying, not modifying.

We are in agreement though that the final determination of whether a particular conversion/proxy/paint job etc "would cause confusion" is up to the TO, so ultimately it doesn't matter what our opinions are (unless we are TOing a tournament). Any use of miniatures in a "non-standard" way should get prior approval from the TO so you don't show up to the tournament and are unable to play.

I guess our experiences are different. I've attended multiple local qualifiers, and have never seen anyone have an issue with modified or proxided minis. Most of the time, both other players and the TO go "Oh yeah, that's cool. Use it all you want!" and that's the end of it. ****, one of our local players has almost an entire Rebel army made out of kit-bashed Imperial minis, based on Saw Gerrera's Partisans. He's never had any issue playing them at lower levels, though I'll admit that some TOs at higher levels will have issue with it.

Bottom line, if I'm following our conversation correctly, is that the rules neither directly support, or directly forbid swapping minis out, leaving the final say to the TO. In which case, to answer the OP's question, the best answer seems to be, "Maybe?"

Edited by Alpha17
Un-peroxiding the minis
15 minutes ago, Alpha17 said:

I guess our experiences are different. I've attended multiple local qualifiers, and have never seen anyone have an issue with modified or peroxided minis. Most of the time, both other players and the TO go "Oh yeah, that's cool. Use it all you want!" and that's the end of it. ****, one of our local players has almost an entire Rebel army made out of kit-bashed Imperial minis, based on Saw Gerrera's Partisans. He's never had any issue playing them at lower levels, though I'll admit that some TOs at higher levels will have issue with it.

Bottom line, if I'm following our conversation correctly, is that the rules neither directly support, or directly forbid swapping minis out, leaving the final say to the TO. In which case, to answer the OP's question, the best answer seems to be, "Maybe?"

Your second paragraph is fairly accurate, although I'm slightly of the opinion that proxies (not conversions) are per the rules disallowed for heavy and trooper upgrades. Again, kit bashed minis are definitely under the "conversion" heading, and in my experience are more likely to be approved then "I'm using Snowtrooper models as Stormtroopers with absolutely no alteration to the miniature" style proxies.

My grounding for this is that the rebel trooper upgrade part allows you to build the unit as a basic rebel trooper squad and that two of these minis are personnel upgrades themselves.

So fielding the rebel trooper minis already has the potential of causing confusion on the table as both the rebel trooper captain and the rebel trooper specialist are in the unit naturally so if you add a rebel trooper upgrade card to the personnel upgrade slot it could either mean that you have n aked rebel trooper upgrade with 1/ trooper upgrade 2/ Rebel trooper captain upgrade or 3/Rebel trooper specialist upgrade, all three of these units are visually identical on the table and only the upgrade card identifies which figure is the upgrade.

The heavies are different as they can be built with different weapons. So how would fielding a comms specialist or the "Gideon" mini be any different. The rules make mention of requiring specific minis for upgrades, but not for generic troopers and if you field the upgrade pack as a standard rebel trooper unit what people in this thread have suggested would mean that doing so wouldn't be correct , yet the article and the upgrade pack itself state you can field them that way. So in what way is the Gideon mini and the rebel trooper captain different for this purpose.

Edited by syrath

@syrath

Specifically for the commander model and the comms specialist, the weapons are wrong. Both of those models have pistols, not the correct rifle. Modify them to have a rifle only, then maybe. Even then, still up to the TO since the rest of the model hasn't changed. For those models the pose is the unique defining feature, not the weapon.

Also, just because the box comes with the card doesn't mean you can use them alone to form the unit. The B1 box also has a unit card in it, but doesn't have enough models without using spares from the other units. For that box you can make an unquestionably legal unit by building the Heavies as standard troopers (the weapon is the defining feature) then upgrading the unit with the Captain so you have an appropriately modeled leader and using spare troopers from your other Rebel Trooper boxes.

Edited by Caimheul1313
9 hours ago, Alpha17 said:

I guess our experiences are different. I've attended multiple local qualifiers, and have never seen anyone have an issue with modified or peroxided minis.

Peroxided?

5 hours ago, Caimheul1313 said:

@syrath

Specifically for the commander model and the comms specialist, the weapons are wrong. Both of those models have pistols, not the correct rifle. Modify them to have a rifle only, then maybe. Even then, still up to the TO since the rest of the model hasn't changed. For those models the pose is the unique defining feature, not the weapon.

Also, just because the box comes with the card doesn't mean you can use them alone to form the unit. The B1 box also has a unit card in it, but doesn't have enough models without using spares from the other units. For that box you can make an unquestionably legal unit by building the Heavies as standard troopers (the weapon is the defining feature) then upgrading the unit with the Captain so you have an appropriately modeled leader and using spare troopers from your other Rebel Trooper boxes.

From the original release article

This expansion for Star Wars : Legion contains four unpainted, finely sculpted soft plastic Rebel Trooper miniatures different from those found in the Star Wars : Legion Core Set and the Rebel Troopers Unit Expansion , to enhance your existing Rebel Trooper units or to form one corps unit, along with new heavy weapon and personnel upgrade options.

Edited by syrath
7 minutes ago, syrath said:

From the original release article

This expansion for Star Wars : Legion contains four unpainted, finely sculpted soft plastic Rebel Trooper miniatures different from those found in the Star Wars : Legion Core Set and the Rebel Troopers Unit Expansion , to enhance your existing Rebel Trooper units or to form one corps unit, along with new heavy weapon and personnel upgrade options.

And from the B1 release article: On the battlefield, these miniatures can become the basis for a new unit of B1 Battle Droids, or you can use the new heavy weapon and personnel upgrade cards options they bring to enhance your existing units.
You can use those minis to form a new corps unit: Add two spare troopers from your other Rebel Trooper boxes and take the Captain upgrade.

Also, articles have gotten rules blatantly wrong in the past, and have no influence on actual organized play rules. You can form a corps unit from the box which would likely be perfectly fine for casual play. But you run the risk of being told "no" by a TO for the reasons I outlined above.

Edited by Caimheul1313
12 hours ago, arnoldrew said:

Peroxided?

Sorry, Proxied. **** auto correct.

11 hours ago, Caimheul1313 said:

And from the B1 release article: On the battlefield, these miniatures can become the basis for a new unit of B1 Battle Droids, or you can use the new heavy weapon and personnel upgrade cards options they bring to enhance your existing units.
You can use those minis to form a new corps unit: Add two spare troopers from your other Rebel Trooper boxes and take the Captain upgrade.

Also, articles have gotten rules blatantly wrong in the past, and have no influence on actual organized play rules. You can form a corps unit from the box which would likely be perfectly fine for casual play. But you run the risk of being told "no" by a TO for the reasons I outlined above.

Also quoted by the devs on one of the videos they did say back as well so it isn't just a rules misquote. They definitely described the rebel and imperial upgrade boxes as being able to field a full Corp unit from it or to build as upgrades and given that the specialist and captain have no alternative sculpt.

32 minutes ago, syrath said:

Also quoted by the devs on one of the videos they did say back as well so it isn't just a rules misquote. They definitely described the rebel and imperial upgrade boxes as being able to field a full Corp unit from it or to build as upgrades and given that the specialist and captain have no alternative sculpt.

Again, the opinion of random people on the internet, the FFG articles, or even a video of the devs matters less than the opinion of the TOs at a specific event. Did the Dev's say specifically "You can field a full, tournament legal Corps unit from the box," or did they fail to specify official play? If they didn't say anything about official play, then what they said is true, but I would still hesitate to do so in a tournament personally. The devs have also said you can play with the points values on the cards, there is no need to use the adjusted points in the back of the RRG since those points changes are marked as "should be used" not "must be used" for tournament play. For that matter we also don't "need" a silhouette for casual play, which is why the Clone Wars core box can claim it "contains all the cards, tools and tokens you need to begin staging your own Star Wars battles right away" despite not having a silhouette in the box, which is a required tool for tournament play.

It really doesn't matter at the end of the day anyway what any of us think as far as proxies or conversions are concerned, only the opinion of the person running the event. Heck, a TO/Head Judge could allow someone to field an army consisting solely of Lego models on vaguely appropriately sized bases or even someone fielding a Rebel army that is completely proxied with Imperial models, despite the official tournament rules packet. It is there tournament, so they are free to run it however they want. Much like FFG won't take away your models for painting them wrong, FFG isn't going to revoke someone's tournament organizational privileges. There is no official judge program unlike Magic the Gathering.

All I'm giving you is my opinion (and the opinion of some TOs that I am friends with), which unless one of us is running the tournament, is significantly less important than the opinion of the volunteer in charge of the particular tournament you are attending. If you stick with my interpretation of "the Captain model is only used to represent the Captain upgrade" then you are very unlikely to run into an issue, whereas there is a chance (even if slim) that a TO or Head Judge disallows use of the Captain model as a "normal" unit leader. Just check before you show up if you want to be perfectly safe from having a different interpretation than the organizer/judge, or be ready with a quick substitution.

Edited by Caimheul1313

Well then since you are going of other TO opinions on this, I’ll ask the question I’d ask of them. Can you show me where in the rules it says I can not proxy a model?
40k is different because the models have to physically have the upgrades on the models to use them. Legion this is not the case.

53 minutes ago, Shadowhawk252 said:

Well then since you are going of other TO opinions on this, I’ll ask the question I’d ask of them. Can you show me where in the rules it says I can not proxy a model?
40k is different because the models have to physically have the upgrades on the models to use them. Legion this is not the case.

Where does it say you can?
For official play, there is a very simple sentence included in "Component modification" which is not limited solely to modified components, but in fact any component you use: "During tournament play, each player is required to use the components included in official Star Wars: Legion products (see “Legal Products” on page 8). Questions about a component’s eligibility should be directed to the Head Judge." It is also specified that all minis in your army have to be from a particular army, so cross faction proxying is specifically disallowed.

Furthermore, if you aren't allowed to "modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents" why do you think a proxy, which could similarly create confusion, would be allowed?

I have also pointed out previously that the rules do specify for Trooper and Heavy upgrades that unique sculpts are supposed to be used to represent the upgrade. I agree that vehicles are not WYSIWYG (barring a TO ruling otherwise, some big tournaments have indicated WYSIWYG would be enforced, such as IIRC NOVA a couple years ago), but the Trooper and Heavy upgrades are specifically specified as causing unique sculpts to be added to the unit.

52 minutes ago, Caimheul1313 said:

Furthermore, if you aren't allowed to "modify a mini or official terrain in any way that would create significant confusion about which unit or terrain type the mini or terrain product represents" why do you think a proxy, which could similarly create confusion, would be allowed?

I have also pointed out previously that the rules do specify for Trooper and Heavy upgrades that unique sculpts are supposed to be used to represent the upgrade. I agree that vehicles are not WYSIWYG (barring a TO ruling otherwise, some big tournaments have indicated WYSIWYG would be enforced, such as IIRC NOVA a couple years ago), but the Trooper and Heavy upgrades are specifically specified as causing unique sculpts to be added to the unit.

So in your opinion, would this squad of Fleet Troopers fall under ok to use, or create confusion? They are standard Fleet Troopers as created by FFG, but I put different heads on them. The weird helmets they wear is a pretty iconic part of their look, so not having those, would that be enough to create "significant confusion"? So far, I've only played Legion with friends, at my house, so I've never had to worry about competitive games, or players outside of my own core group.

ZXE1143.jpg

1 minute ago, oreet said:

So in your opinion, would this squad of Fleet Troopers fall under ok to use, or create confusion? They are standard Fleet Troopers as created by FFG, but I put different heads on them. The weird helmets they wear is a pretty iconic part of their look, so not having those, would that be enough to create "significant confusion"? So far, I've only played Legion with friends, at my house, so I've never had to worry about competitive games, or players outside of my own core group.

The weapons and uniforms are equally part of the "iconic" look, and I haven't heard of headswaps causing a unit to be disqualified (other than potentially head swapping Phase 1 Clone Troopers with Phase 2 heads to field as Phase 1 Clone Troopers).
Again though, the final arbitrator of what could/would cause "confusion" is the Head Judge/TO. All I can give is my personal opinion ( and rarely the opinion of TOs I know from prior conversations I've had with them), which may not apply in a specific tournament. I have not played at Worlds or any of the tournaments beyond qualifiers, so I have no first hand experience in that regard.

So can’t use the LEGO figurines in place of the rebel troopers, got that. Can’t swap the regular rebel troopers for the heavy weapons models, as that would create confusion on the heavy weapon for that unit. Ok makes sense. Why can’t you swap a regular trooper mini for the comms tech or the rebel trooper leader for the captain agains? The comms tech especially only affects your unit at list building. Both are small based infantry so height and pose are irrelevant, tournament play your required to used the silhouette. Maybe for the captain you can argue about the change in courage, but as long as that unit (and that’s the key it specifically says unit not miniature) is identifiable as rebel trooper and the change would have no impact on gameplay, then it is perfectly fine per the rules to use a different model for you aesthetic preferences.

4 hours ago, Shadowhawk252 said:

So can’t use the LEGO figurines in place of the rebel troopers, got that. Can’t swap the regular rebel troopers for the heavy weapons models, as that would create confusion on the heavy weapon for that unit. Ok makes sense. Why can’t you swap a regular trooper mini for the comms tech or the rebel trooper leader for the captain agains? The comms tech especially only affects your unit at list building. Both are small based infantry so height and pose are irrelevant, tournament play your required to used the silhouette. Maybe for the captain you can argue about the change in courage, but as long as that unit (and that’s the key it specifically says unit not miniature) is identifiable as rebel trooper and the change would have no impact on gameplay, then it is perfectly fine per the rules to use a different model for you aesthetic preferences.

As I have said multiple times because of the RRG's section on Unit Upgrades.

Quote

Some upgrade cards feature the heavy weapon (󲊀) or personnel (󲊁) icons; these are trooper upgrades.
» Trooper upgrades add specific trooper minis to a unit, represented by unique sculpts to easily identify them. These minis share the defense value, wound threshold, and weapons of the unit card they are equipped to, but may have an additional weapon of their own.

The upgrade cards you list have wording on them instructing you to add a very specific mini to the unit. The RRG says these minis are supposed to be "unique sculpts to easily identify them." If you use that sculpt in some other capacity, it stops being uniquely used to identify that upgrade card, since it is now also being used to represent bog standard Rebel Trooper. The potential for confusion is there as to what upgrade are in your army. Since the potential for confusion is there a TO might disallow it. I don't know your TOs, nor the specific level of organized play you participate in, these are variables unknown to me, which are very important to the answer of "is this allowed."

You'll also note I said that if the TO said it was okay you COULD use Lego minifigures. The TO/Head Judge is the final arbitrator of what is and is not allowed as I have stated repeatedly. So if the TO thinks that having the Captain mini in the unit without buying the upgrade would cause confusion, then they are within their power to say "no," and you now have to fix the issue or be disqualified.

Edited by Caimheul1313

Your logic is since the rules say I have to add this model to use its upgrade, I can only use this model if I’m using the upgrade, and my logic is the rule don’t specifically say I can’t use it and it’s not negatively affecting the game other than possibly minor confusion easily clarified with a single question, what’s the problem?
We are just going in circles now and neither one of us is going to agree.
I apologize to the original poster because we have done nothing to clarify his question.

58 minutes ago, Shadowhawk252 said:

Your logic is since the rules say I have to add this model to use its upgrade, I can only use this model if I’m using the upgrade, and my logic is the rule don’t specifically say I can’t use it and it’s not negatively affecting the game other than possibly minor confusion easily clarified with a single question, what’s the problem?
We are just going in circles now and neither one of us is going to agree.
I apologize to the original poster because we have done nothing to clarify his question.

Where do the rules specifically say you can use the model for anything other than what it is to uniquely identify? They don't that I can find.

And the answer to all questions about what is legal and what isn't in a tournament boil down to the same answer: it is up to the specific TO at the specific event. For casual play the actual answer is very similar: it is whatever you and your opponent agree to.

Edit: Additionally, either the uniqueness rule should apply to all the miniature or none of them. If one can freely use the Captain model, then they should be allowed to create a unit containing one model holding each of the Heavy weapons the Rebel Troopers can take as an upgrade. The unit is very clearly "Rebel Troopers," except it is now unclear which heavy weapon is actually in the unti. I can't see that being okayed by any of the TOs that I know since it is likely to cause confusion as to what heavy weapon (if any) is in the unit.

Here the key thing though, the TOs/Head Judges are the final arbitrators of what is and is not allowed at the tournament they are volunteering to run. There is no "judging committee" requiring potential judges to pass a test like for Magic the Gathering, just a set of guidelines. If I recall correctly, in the past NOVA has even stated in the Legion play packet the same WYSIWYG rules would be applied to Legion as they use for 40k.

Edited by Caimheul1313

Thanks for all the answers , ultimately the reason for this is just that the original sculpt a for rebel troopers aren't really up to the quality of the newer sculpts (no offense to the sculptor , ultimately in my opinion some of the molds didnt do them justice and the plastic was poor, I actually like the original figures just not the way they turned out out of the box), the newer sculpts turned out better and one of my favourites is the rebel comms specialist.

Moving on from that the quoted rule about requiring specific upgrade figures for specific upgrades would still stand unbroken in the situations I describe. I do accept that the TO is the ultimate judge in this, but I feel even at the highest level putting a comms specialist in as a rebel trooper is no different from the pathfinder unit which has the weapons shown in 3 different configurations , ditto the Gideon model and the comms specialist don't have the correct weapon regardless of the unit they are in.

Moving on though , I do feel that the lack of clarity on this does leave things out, IE you can hobby a unit of rebel troopers to look like mandos , as long as it's clear to your opponent, but a TO could say no to a rebel comms specialist, even if you are very clear that the unit doesn't have any upgrades on your units that could be confused. Example you have no comms specialist and you are clear about it up front in every game, then this follows the rules (read guidelines since it appears on this there is no fixed rule other than the opinion of the TO whose viewpoint may be coloured by other wysiwyg rules)

Thanks to all who took the time to answer though.