Is the Kablamo! token intended to be used first round on Hostage Exchange? (It seems to give the Droid army a pretty significant advantage on Hostage Exchange, but so does Rex's Scouting Party keyword for the Republic.) Hopefully this can be cleared up before it becomes the subject of debate during too many games, I've seen it come up a few times and the answer isn't clear. I tend to take things very literally when I go through the rules, so please bear with me.
It seems like Kablamo! is intended to be a mine like Sabine's, Bossk's, or Saboteurs, but as a shell game. Hostage Exchange says that during round 1, units cannot use the DETONATE keyword. All the other units that Arm bombs have or get the "DETONATE X:" keyword on the upgrade card, or the command card. So it's clear they can't use that keyword on their cards in the first round. But Cad Bane's cards say nothing about using DETONATE, the rules insert just says the bomb detonates. So if a unit reveals the Kablamo! token first in the first round of Hostage Exchange, what happens?
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(I think I found this answer in Immune: Enemy Effects, 'cannot be targeted by any enemy card effects' I know this is probably intended for cards that add suppression or have other effects on units...so maybe they couldn't be the target of a Kablamo! attack?, but the question remains, would Kablamo! still flip/detonate or not/go away?)
My thought process is: the Cad Bane rules insert Kablamo! says "the token detonates using the weapon depicted on Cad Bane's command card 'I Make the Rules Now.' Then the token is removed." The keyword DETONATE in the RRG says "When a charge or condition token detonates, either through an ability or some other game effect, perform a separate attack...etc" and gives the rules for how to handle that area attack. I would argue even though Cad Bane's unit/weapon/command cards don't include the DETONATE keyword, you're still referencing the DETONATE keyword in the RRG to resolve the area weapon attack; and since Hostage Exchange says units can't use that keyword, Cad Bane should not be able to resolve Kablamo! using the DETONATE rules, and the token would just be removed. - FOUND THIS ANSWER with some RRG digging (Immune: Enemy Effect says that the unit is still subject to battle card effects, so a mine from minefield would still detonate.) The same question could be applied to Minefield in round 1 of Hostage Exchange. Would a unit detonate a mine if they moved in range of it?
The other question is, can a unit claim two hostage upgrade cards? Some people say yes, some say no.
- I think no, based on the one rule under upgrade cards that says: "A unit cannot equip more than one copy of the same upgrade card."
- The Hostage Exchange cards says: "All units gain ACTION: Claim, when a unit claims an objective token, it equips a Hostage upgrade card." Since you can't equip a second card, you shouldn't be able to take the first part of the action.
Thanks in advance for any clarification.
Edited by theabandoned