I find Kel Dors interesting as a race, but it seems to me that they've all got a built-in fatal weakness: their antiox masks. Is there anything in the rules or lore which prevents an enemy, especially one with the Force Move or Force Choke ability, from just... ripping their masks off and letting the Kel Dor die of either asphyxiation or oxygen-poisoning? Heck, their enemy wouldn't even have to be Force-sensitive: a sniper could take their respirators offline before the PCs even know he's there. Or, depending on how respirator tech works in your game, a simple EMP grenade might even take them down!
How would you, as a GM, prevent this weakness from being abused?