8 hours ago, nitrobenz said:I remember speculation topics where people proposed a barrel roll smack ability for the Falcon around the time the movie came out. My favorite idea was performing a barrel roll and if you would overlap a ship with a smaller base size you take a damage and that ship must barrel roll(not action) away from you and take a damage then you complete the barrel roll. (or something like that)
That seems way over complicated and a confusing mechanic to try to work out in the middle of a game. Glad they didnt go that route lol.
16 hours ago, 5050Saint said:You 100% know that because it doesn't say "only one" people would argue that they could take two.
Maybe so, but all other language that allows more than one specifically states "up to". So they could argue it, but the fact that other examples already exist to counter it means their argument would be moot. Other mechanics also make specific language to allow for multiples of something.
"up to", "1 or more", "all", ect..
Still, im sure people would fruitlessly argue it. We did that that stupid "nothing of something is still all of something" crap before.
15 hours ago, 5050Saint said:I honestly would like to see another title that allowed a barrel roll like Han did when he slapped the TIE Brute.
For one, he didnt slap the Brute, it was a normal Tie L/N, but thats besides the point.
Don't think id like the 1300 being allowed to barrel roll. And really, (like i argued with Anikin in the N-1), he didnt 'barrel roll'. He just rolled, but i get that game mechanically, they are treated the same. If the ship couldn't already boost, that'd be one thing, but allowing it to roll, no matter the consequence, i think gives it too much. Not to mention that, with your suggestion, adding a red barrel roll puts it in a position to add Expert Handling to give it a White barrel roll, which would be FAR too powerful for that ship. Expert Handling + Engine Upgrade = Highly maneuverable YT-1300.