Largely because of the Ataru Striker tree (Agility for Melee seems like an option that would make sense) and the lack of a dedicated swordfighting tree (Marauder doesn't count. That's a "hit it until its dead" tree), I decided to try to make a non-force sensitive version of the tree for Melee and Brawl and toss it out here to see what you people think:
Ataru Striker RAW:
Specialization skills: Athletics, Coordination, Perception, Lightsaber
Conditioned Parry Jump Up Quick Draw
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Dodge Reflect - Ataru Technique Quick Strike
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Quick Strike Reflect - Parry - Improved Parry
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Dodge Hawkbat Swoop Saber Swarm - Conditioned
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Parry - Dedication - Saber Throw Balance
Agility Melee tree:
Athletics, Coordination, Brawl, Melee
Conditioned Parry Jump Up Quick Draw
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Dodge Second Wind - Quick Blows Quick Strike
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Quick Strike Frenzied Attack Parry - Improved Parry
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Dodge Second Wind Flurry of Blows - Conditioned
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Parry - Dedication - Feral Strength-Improved Flurry of Blows
New Talents:
Quick Blows: May use Agility instead of Brawn for Brawl checks and Melee checks made with weapons of Encumbrance 3 or less that do not have the Cumbersome quality.
Flurry of Blows: Flurry of Blows: Once per round, perform a Flurry of Blows maneuver; suffer one strain to add the Linked (+1) quality to the next Melee-Agility or Brawl-Agility check.
Flurry of Blows (Improved): In addition to the normal effects of Flurry of Blows, the character may spend 4 Advantage or a Triumph to gain an additional extra hit. Multiple extra hits can be gained this way.
These are pretty much supposed to mimic Ataru Technique and Saber Swarm without being exact copies of same. Flurry of Blows is a bit inferior to Saber Swarm, which is by design since the character presumably has no force rating.
Edited by P-47 ThunderboltRapid Recovery to Second Wind, Changed Quick Blows, Changed Flurry of Blows