What would you like to see from Edge Studios?

By DangerShine Designs, in Star Wars: Edge of the Empire RPG

27 minutes ago, Daeglan said:

They arent consistant about how they work

As to opposed rolls. That is still really limiting.

Your right, because there are different types and kinds of shields.

Limiting how? If your talking crunch I used to play AD&D 1e, this game has almost no mechanics compared to that.

8 minutes ago, bradknowles said:

I like the idea of doing them much like how you can parry melee attacks. You have a certain strain threshold, it costs strain to do the parry, you can recover strain in a variety of ways, and if there is more incoming damage than you can parry, then the remainder might even get through your armor.

I like that, but the current shield values are pretty low for that.

6 minutes ago, Eoen said:

I like that, but the current shield values are pretty low for that.

Yeah, there are things you would have to change about that mechanic, and I’m not sure what you would have to do in order to get the balance right.

But I like the overall concept.

Edited by bradknowles
Fix broken capitalization

I'd be fine with them settling on using Genesys as a base, though they'd probably release a "Revised Star Wars Roleplaying" complete core rulebook independent of the Genesys book. In fact, I've toyed with the idea that, if I ever actually run Star Wars again, to just roll with Genesys instead. It would be a step easier than trying to find out which Star Wars rules or talents are compatible with the Genesys rules.

In any case, I don't think trying to sell people on three separate lines for a second or revised edition will do them any favors. Not only was it a controversial decision to begin with, its a logistical nightmare, and I probably wouldn't bother after collecting everything once already.

1 hour ago, Eoen said:

Your right, because there are different types and kinds of shields.

Limiting how? If your talking crunch I used to play AD&D 1e, this game has almost no mechanics compared to that.

Well if what you are describing you want you kind of already have it. And if you just base it on their skill roll that doesnt leave much room for creativity. The way they did do it gives you a lot of choices. do i do x or y. they both cost and i can only do one. So they really have already given you what you want. It just isnt based on one thing.

In no particular order.

  • Sequel Trilogy source book.
  • Old Republic Era source book.
  • Once it has been fleshed out, High Republic Era Source book.
  • A Species book.
  • Sith/villains source book, I've had tons of players that want to play the bad guys.
  • More sector books.
  • I know they don't sell well but more Adventure books!

That's all I can think of right now.

Sequel Trilogy Source Book. 🙏

19 hours ago, Eoen said:

Your right, because there are different types and kinds of shields.

Limiting how? If your talking crunch I used to play AD&D 1e, this game has almost no mechanics compared to that.

Weapon / Armor penetration tables come to mind...

5 minutes ago, RookiePilot said:

Weapon / Armor penetration tables come to mind...

Armor penetration tables? Why donwe need them? We have breach and pierce

11 minutes ago, Daeglan said:

Armor penetration tables? Why donwe need them? We have breach and pierce

Nonononono. Not the A-word. Please not the A-word! Here we go...

FNZQAMi.gif

I wasn’t suggesting we need them. I was referring to one of the more tedious and little known crunchy rules in AD&D 1st edition. I bet a majority of the people who played that system were unaware of or intentionally ignored those rules.

10 hours ago, RookiePilot said:

I wasn’t suggesting we need them. I was referring to one of the more tedious and little known crunchy rules in AD&D 1st edition. I bet a majority of the people who played that system were unaware of or intentionally ignored those rules.

A few of the DM’s I’ve played with used that table, it actually made certain weapons better, against certain types of armor, unfortunately monsters AC usually didn’t relate to the chart in any way.

In this game you could differentiate between particle shields and ray shields, with certain weapons being better against one type of shield or the other.

Edited by Eoen

I actually use a varying Soak value for Stormtrooper armor vs. Blaster or Kinetic (Firearms/Explosives). I added a reflective coating attachment that increases Soak by 1 against blasters/lasers but not for blunt force, firearms, etc.

Yes I recall the large tables of hit modifiers in AD&D for various weapons vs. various armors. I recall once trying to use them, but it was a chore. With years of D&D in my youth with many different groups, I don't recall anyone who actually used them other then experimenting with it. There was lots ignored about weapons such as Speed Factor and Space Used. It was more realistic but slowed play down. As for monster armor, it actually did work if you wanted to use the hit modifiers. The table referred to armor class not actual pieces of armor. I think the idea (if I recall correctly) was refer to the armor class before dexterity adjustment. So, AC 5 meant Chain Mail and AC 2 meant Plate Mail with a Shield, even though it wasn't specified. Thus, if you were fighting an AC 2 dragon, you used the same column as Plate and Shield.

no new editions, i don't want to buy a whole new series of books i have already spent so much on this series. my team are not fans of Genesys and we would hate to see the whole star wars line shoved down that black hole.
More source books, more full era books, more of what we have no need to reinvent the wheel.

14 hours ago, unicornpuncher said:

In no particular order.

  • Sequel Trilogy source book.
  • Old Republic Era source book.
  • Once it has been fleshed out, High Republic Era Source book.
  • A Species book.
  • Sith/villains source book, I've had tons of players that want to play the bad guys.
  • More sector books.
  • I know they don't sell well but more Adventure books!
1 hour ago, Banditks said:

no new editions, i don't want to buy a whole new series of books

Just because it gets made doesn't mean you have to buy it.

Edited by HappyDaze
2 hours ago, HappyDaze said:

Just because it gets made doesn't mean you have to buy it.

I get it you want a new edition. I am not really seeing anyone who feels the same way. Also a new edition runs a major risk of taking things in the wrong direction and there is nothing so broken a revision book couldn't give us all we need with out making our whole collection obsolete. And it would be cheaper.

21 minutes ago, Daeglan said:

Also a new edition runs a major risk of taking things in the wrong direction...

This is my biggest fear for the devs over at Edge working on new material in the first place. We knew what we were getting with FFG but I worry about the devil I don't know.

And to add to the conversation in a meaningful fashion. I want a Corporate Sector book, if its still quality.

9 hours ago, HappyDaze said:

Just because it gets made doesn't mean you have to buy it.

True, and I won’t. But a new edition does mean an end to any new content for the edition I did buy into. While I can make do with what has already been published, I will readily acquire any new content for the current system. And with all the other era models coming out for X-Wing and Armada, it sure would be nice to get stats for them and source books to aid play in those settings.

Well this is a somewhat tough question. Background wise, I've played AD&D, 3.0, 3.5, 4E, 5E, WFRP, Savage Worlds, Mutants and Masterminds, World of Darkness, and a host of other RPG's that I don't remember. I bring this up as it frames my perspective on this dialogue a bit.

Every RPG I have played over the past 28 years receives a new edition, or stops getting supported. I'm sure that there is no single cause to this, as the life and death of any product is complicated. Technology alone has drastically altered how these games are played. When I started, there was no Discord/Fantasy Grounds/DriveThruRPG. Heck the Super Nintendo was fairly new at the time. Now there is a world of potential and alternatives out there. Sure these games provide a unique experience, but they do compete with a host of other forms of entertainment out there that just wasn't around "back in the day". Tabletop gaming, at it's core, is still an excuse to get together and socialize, either physically or (now) virtually.

Currently, I honestly think that the best move I have ever seen a gaming company make is with D&DBeyond. I'll be the first to say that it isn't perfect, but providing an interactive, centralized, virtual location for your game system is brilliant, and I honestly think necessary in the modern era.

The best thing that EDGE could do IMO would be to try and emulate D&DBeyond. I do realized that there are rumors of some contractual problems with that (through EA and others) but that would be how I see this game not only surviving, but thriving. A nominal subscription for access and a repository for electronic versions of the product (at a reduced cost) would allow them to make a consistent income while developing product and fix any distribution problems. Physical copies could still be made for purchase, but the content would still be available globally. Errata/FAQ's and even straight rules changes could be accomplished real time, as well as it providing a ready made platform for market data/player inclination/problems.

So that's my two cents. I think just about every gaming company will need to adapt to the "digital" era or eventually die off.

26 minutes ago, DreadPiratGinger said:

Well this is a somewhat tough question. Background wise, I've played AD&D, 3.0, 3.5, 4E, 5E, WFRP, Savage Worlds, Mutants and Masterminds, World of Darkness, and a host of other RPG's that I don't remember. I bring this up as it frames my perspective on this dialogue a bit.

Every RPG I have played over the past 28 years receives a new edition, or stops getting supported. I'm sure that there is no single cause to this, as the life and death of any product is complicated. Technology alone has drastically altered how these games are played. When I started, there was no Discord/Fantasy Grounds/DriveThruRPG. Heck the Super Nintendo was fairly new at the time. Now there is a world of potential and alternatives out there. Sure these games provide a unique experience, but they do compete with a host of other forms of entertainment out there that just wasn't around "back in the day". Tabletop gaming, at it's core, is still an excuse to get together and socialize, either physically or (now) virtually.

Currently, I honestly think that the best move I have ever seen a gaming company make is with D&DBeyond. I'll be the first to say that it isn't perfect, but providing an interactive, centralized, virtual location for your game system is brilliant, and I honestly think necessary in the modern era.

The best thing that EDGE could do IMO would be to try and emulate D&DBeyond. I do realized that there are rumors of some contractual problems with that (through EA and others) but that would be how I see this game not only surviving, but thriving. A nominal subscription for access and a repository for electronic versions of the product (at a reduced cost) would allow them to make a consistent income while developing product and fix any distribution problems. Physical copies could still be made for purchase, but the content would still be available globally. Errata/FAQ's and even straight rules changes could be accomplished real time, as well as it providing a ready made platform for market data/player inclination/problems.

So that's my two cents. I think just about every gaming company will need to adapt to the "digital" era or eventually die off.

They aren't rumors. While we do not know the exact wording of the contract we do know that it does not allow PDFs and it most certainly would not allow a D&D beyond thing. We were told by Rodney Thompson back in the saga days.

10 minutes ago, Daeglan said:

They aren't rumors. While we do not know the exact wording of the contract we do know that it does not allow PDFs and it most certainly would not allow a D&D beyond thing. We were told by Rodney Thompson back in the saga days.

It makes one wonder... if FFG Star Wars was able to be a top 5 selling rpg throughout it’s lifespan, how much more popular could it have been if it had been able to leverage digital channels with its products. Of course we’ll never know.

I agree with @DreadPiratGinger that the success of ANY rpg line, from here forward, will be severely hamstrung if they cannot produce digital tools and materials.

As I mentioned earlier in the thread, I would be interested in maps and deck plans. The game I run is TotM but it’s always nice to have visual reference. Obviously there are a lot of generic resources of this type out there, but Star Wars has its own aesthetic, which I like. It also seems like the kind of product they could get to market quickly (well as quick as COVID would allow) which send a message to the player base that Edge is committed to the line.

5 minutes ago, Hutchback said:

It makes one wonder... if FFG Star Wars was able to be a top 5 selling rpg throughout it’s lifespan, how much more popular could it have been if it had been able to leverage digital channels with its products. Of course we’ll never know.

I agree with @DreadPiratGinger that the success of ANY rpg line, from here forward, will be severely hamstrung if they cannot produce digital tools and materials.

As I mentioned earlier in the thread, I would be interested in maps and deck plans. The game I run is TotM but it’s always nice to have visual reference. Obviously there are a lot of generic resources of this type out there, but Star Wars has its own aesthetic, which I like. It also seems like the kind of product they could get to market quickly (well as quick as COVID would allow) which send a message to the player base that Edge is committed to the line.

Someone need to have a conversation with Lucas licensing to get this straightened out. Because yes digital tools would really help. The old revised starship guide had deck plan pieces. but they would have been far more useful as PNG files.

1 hour ago, Daeglan said:

They aren't rumors. While we do not know the exact wording of the contract we do know that it does not allow PDFs and it most certainly would not allow a D&D beyond thing. We were told by Rodney Thompson back in the saga days.

The same was confirmed for the FFG line by Sam Stewart and Steve Horvath. Though with regards to wording, it comes down to the licenses' rather loose definition of "electronic media." WotC used a loophole that let them put free PDFs of supplemental material (such as errata and bonus articles) on their website under the category of "RPG support material," and I suspect that FFG has done the same thing with regards to the follow-up adventures for each of the Beginner Box sets.

1 hour ago, Hutchback said:

It makes one wonder... if FFG Star Wars was able to be a top 5 selling rpg throughout it’s lifespan, how much more popular could it have been if it had been able to leverage digital channels with its products. Of course we’ll never know.

Probably not enough to break D&D and Pathfinder's stranglehold on the industry top spots. As is, the Star Wars RPG has largely gotten by on name-brand recognition, being an admittedly niche product in what has until recently been a niche market, and largely getting a single boost as Star Wars came back into mainstream culture's view with the release of the prequels. The popularity of shows like Critical Role and various other livestream/vid games has helped boost the popularity of RPGs considerably, but most of those are focused on D&D and/or Pathfinder. I've seen on various reddits blurbs for "hey, we're starting a new Star Wars vid series!" but it's hard to say how much impact those are having on this specific RPG's overall viability.

Hi guys, Is there any official announcement?