Hi,
I would need your opinion on a houserule based on a stress level as Alien Rpg.
To make it short with Alien Rpg, each time you take a stress level up, you add a D6 for your pool dices. So in a way, you increase your chance of success (having a 6 is a success) but also, due to stress you increase your chances to panic by making a 1 on this stress D6.
if you have a level 2 of stress you add 2D6 etc...
i would like to adapt this mechanic to Genesys by this proposition:
Stress level 1:
option houserule 1: adding a boost die and upgrading the difficulty die by one and spend also 2 strains. (The despair probability represents a kind of panic)
option 2 houserule: instead of adding a boost die, I upgrade my ability die by one and still upgrade the difficulty die+2 strains
stress level 2: add 2 boost dice, upgrade difficulty dice by 2, 2 more strain.
Tks for your feedback and suggestions