@Bellona , what's the plan here? Do you have anything to add?
Tales from the Fringe Anthology OOC
10 minutes ago, P-47 Thunderbolt said:@Bellona , what's the plan here? Do you have anything to add?
Nothing beyond trying to Charm the Imp into overlooking the trade permit lack and/or using Negotiation to get a retroactive permit for as low a cost as possible and no questions asked by the agent.
@Bellona Hard Charm check, upgraded once with a Boost. (He's bored and just wants to get back to his soaps.)
So... does Cadena get foisted into this situation, or will Aleena take care of it?
1 minute ago, P-47 Thunderbolt said:So... does Cadena get foisted into this situation, or will Aleena take care of it?
Shrug, He's going to log the "infraction", but if you can smooth him over enough...
5 minutes ago, RuusMarev said:@Bellona Hard Charm check, upgraded once with a Boost. (He's bored and just wants to get back to his soaps.)
Is that +1 Boost vs. 3 Difficiulty, or is there a missing comma which means that it's +1 Boost vs. 1 Challenge + 2 Difficulty?
(It's the "upgraded once" which is causing me confusion.)
Just now, Bellona said:Is that +1 Boost vs. 3 Difficiulty, or is there a missing comma which means that it's +1 Boost vs. 1 Challenge + 2 Difficulty?
(It's the "upgraded once" which is causing me confusion.)
Hard, upgraded once, but with a Boost.
So 1eC+2eD+1eB.
Charm offensive ...
No need to exert yourself, good sir!: Charm + Influ. upgrade
:
1eP+2eA+1eB+2eF+1eC+2eD
1 success, 3 advantage, 2 Dark Side
No need to use any DS pips!
I have to go AFK for about an hour, but I'll be back later this evening (CET time).
3 hours ago, RuusMarev said:Shrug, He's going to log the "infraction", but if you can smooth him over enough...
I should have asked, what is "enough" in this case?
I'd assumed that one success was enough, but should I instead use the 2 DS pips to generate +2 Successes?
26 minutes ago, Bellona said:I should have asked, what is "enough" in this case?
I'd assumed that one success was enough, but should I instead use the 2 DS pips to generate +2 Successes?
ooo, that would've been interesting.... generate some conflict 'early' on in the adventure?
Perspective:
I think at this point, it's a happy medium.. yes they are in the system... ( although, they are also logged in the system when they 'talked' to Air Traffic Control, and the guy passed out.. ) but as of now, a group of traders who aren't up on their paperwork? not too bad...
So you should be at 7,343 in mixed credits. Where to next?
We have local maps, business lists, and the landing field (as opposed to the spaceport) to investigate.
Presumably we also also have a few days before the spaceport mechanic (does he have a name?) demands that we move out of the Clunker ? Or do we have to find lodging first (including space for the two crates of mixed trade goods)?
I suggest that we try to find Gala's ship first.
What does everyone think of splitting the party? Too dangerous/awkward for posting, or simply being logical and time-efficient?
I'm okay with splitting the party here.
Any plans for Crash as he clears out the shuttle?
I don't think so...
What're the local hotels' policies as regards... err... droid attendants?
You can scout around and see.. Are we thinking splitting the party to look for housing and / or "....."?
(Who ever is on the "housing" team can roll an Average Streetwise check, with a Boost -you have maps- )
I'm fine with splitting the party. Sienna will be on the housing detail since she has 3 Cunning. @Bellona , any other immediate objectives?
Do you accept pets? He's house-trained.
:
3eA+1eB+2eD
2 successes, 3 advantage
3 minutes ago, P-47 Thunderbolt said:I'm fine with splitting the party. Sienna will be on the housing detail since she has 3 Cunning. @Bellona , any other immediate objectives?
Do you accept pets? He's house-trained. : 3eA+1eB+2eD 2 successes, 3 advantage
The map shows a couple housing blocks shaded in dark gray, along with several buildings around the former Imperial spaceport, the legend indicates that these are unavailable to you. There are two other housing blocks available to you (marked in light green) One block is centrally located in the main area of town, From the prices listed it appears to be for a "middle-class" clientele. The other block is adjacent to 'Poor Field', and rates are far cheaper and seem to be geared towards visiting traders when their ships are unavailable, or low income visitors. Both locations show that droids are able to stay, but are charged half rates compared to organics.
I vote we go with the less-expensive option. Let's be careful not to be divested of the credits we need to buy the ship.
ok, who's going where again?
4 minutes ago, RuusMarev said:ok, who's going where again?
Crash, Sienna, and Barda are headed to the hotel, and are going to protect Crash from getting mugged (apparently ).
Cadena and Aleena are headed to the landing field to find Gala's ship.
Was there enough information in the briefing materials so that Aleena and Cadena can identify Gala's ship?
Just now, Bellona said:Was there enough information in the briefing materials so that Aleena and Cadena can identify Gala's ship?
According to his earlier statement , no.
I think our best bet is to narrow down by how long the ships have been here, what they were taken for, what they used to do, etc.
5 minutes ago, P-47 Thunderbolt said:According to his earlier statement , no.
I think our best bet is to narrow down by how long the ships have been here, what they were taken for, what they used to do, etc.
I could flip a DP and write something up.... or there is always the Contact....