Yaimpar be te Bes'uliik OOC

By P-47 Thunderbolt, in Star Wars: Edge of the Empire Beginner Game

First pilot: Initiative : 1eP+2eA 3 successes, 1 advantage
p-s-s.png a-a.png a-s.png

Second pilot: Initiative : 1eP+2eA 3 successes, 1 advantage
p-s-a.png a-s.png a-s.png

They act right after Tam here, but they move to the top of the round after this one.

Maneuver (both): Fly into close range of the TIEs
Actions: ALL! GUNS! ALL GUNS BLAZING!: Shooting at the TIEs : 2eP+1eA+2eD 3 successes, 1 advantage
p-s-s.png p-s-a.png a-a-a.png d-th.png d-th.png

(one down)

Shooting at the TIEs : 2eP+1eA+2eD 4 successes, 1 threat, 1 Triumph
p-tr.png p-s-s.png a-s.png d--.png d-th.png

(and that's the other two!)

Transport:
Maneuver: Deploy jetpack troopers (Initiative: Initiative : 1eA 1 success
a-s.png Initiative : 1eA 1 success
a-s.png )
Action: Shoot at Jurir Gotabor'e: Shooting at Jurir Gotabor'e : 1eP+2eA+3eD+1eS 0 successes, 2 threat
p-s-a.png a--.png a-s.png d-th.png d-th.png d-f-f.png s-th.png

Misses again, and adds a Boost to your next check.

Jetpack Stormtroopers:

Maneuver (both): Accelerate
Maneuver (both): Move towards Jurir Gotabor'e

Fang fighters:

Maneuver (both): Move into Close range of the transport
Action (leader): Shooting at the Stormtroopers Shooting at the Stormtroopers : 2eP+1eA+3eD 2 successes, 1 advantage
p-s-s.png p-a-a.png a-s-a.png d-th.png d-f.png d-th.png
Action (wingman): Shoot at the Stormtroopers: Shooting at the Stormtroopers : 2eP+1eA+3eD 1 failure, 1 threat
p--.png p-s-s.png a-a.png d-f-f.png d-th.png d-f-th.png

Kebiin's turn! There is one group of stormtroopers left and the transport is also still airborne.

(I always check OOC first, I almost swore out-loud when I saw all those die results without the IC context! ) :D :D

Kebiin Open fire on the transport! : 2eA+1eP+2eD+1eB 2 successes, 2 threat
a-s-s.png a--.png p-s-s.png d-f-f.png d-th-th.png b--.png

Nice! You get a decent hit, the transport is struggling to stay in the air.

With the 2 Threat, you gain a Setback on the next check.

Please go ahead and post IC, then it's Tam's turn.

It is now Tam's turn. There are 4 stormtroopers still in the air. The transport is still in the air as well, but only barely.

Yeah, I've been trying to log onto the dice site for a bout an hour or more, so I can possibly use the transport cannons to shoot down their own troopers.. but as yet, no luck 😢

I can roll 'em for you. However, since Kebiin is the one flying and gunning, the front weapons have had their shot and the back weapons are in the wrong fire arc. You could try to shut down the transports engines, though.

Oh, shoot the troopers. You can try, but the difficulty is Daunting.

Oh, wait, I misunderstood twice.

Average check to gain control of the transport's weapons, but it would then be a Daunting difficulty check, Upgraded once (Despair would result in you shooting yourself).

What do you want to do?

... I'll go for disabling the transport.. probably the guns. that leaves it open for Kebiin and the Fangs

If you go for the guns, it's Easy. The engines are Hard. Which do you want to go for?

Guns

Computers : 3eP+1eB+1eD 1 success, 4 advantage
p-s-a.png p-a-a.png p--.png b-s-a.png d-f.png

That's... a lot of Advantage. Want do you want to do with them?

setbacks for the troopers!

Okay, please go ahead and post IC.

Transport:

Maneuver: Accelerate
Maneuver (downgrading action): Move away

Stormtroopers:

Maneuver: Decelerate
Maneuver: Land on Jurir Gotabor'e

Fang Fighters :

Maneuver (Both): Move into Close range of the Transport
Action (Leader): Shooting at the Transport : 2eP+1eA+2eD+1eS 1 failure, 3 advantage, 1 Triumph
p-a-a.png p-tr.png a-a-a.png d-th.png d-f-f.png s--.png (Pass on a Boost, an Upgrade, and pass a Boost to the leader)
Action (Wingman): Shooting at the Transport : 3eP+2eB+2eD+1eS 1 success, 2 advantage
p-s.png p-s.png p-s-a.png b-a-a.png b-s.png d-f-f.png d-f.png s-th.png

Hits and triggers linked, downing the transport.

Kebiin's turn!

Any troopers still airborne?

What's the Kom'rk status?

All 4 troopers landed. The Kom'rk can't fly until its "Engines Down" crit is repaired (Hard, requires access to the engines).

Alright, I guess we land and clear the bugs off our ship.

Okay, Landing can be done as a Maneuver, it takes another Maneuver to get to the hatch, so Kebiin's turn would be spent getting there since opening the hatch requires a Maneuver.

Would Tam join her? If so, Tam would have an action left after opening the hatch (or you could just move there and set up).

Land and set up at the hatch.

Okay, please go ahead and narrate that IC, then it's the troopers' turn.

Kebiin is back up.