We were talking about the Whistling Birds in another thread, and I've statted stuff like this before, so I figured I'd start a thread for it and see what you people think.
Mandalorian Vambraces:
Armor Attachment. Each Vambrace costs 500 credits and each is capable of holding up to three of the weapons I will outline below. Whether you have one or two vambraces, they only take up 1 HP on Mandalorian armor, but on other armor they take up 1 per vambrace. Each vambrace is 1 Encumbrance, and Attachments do not increase it.
Wrist Mounted Weapon:
Weapon Attachment: See CotR page 61.
(Think the blasters the Death Watch have on their wrist. That is why I included it)
Retractable Wrist Blades:
Armor (Vambrace) Attachment: See CotR page 63. (remove mod options)
Portable Plasma Shield:
Armor (Vambrace) Attachment: See CotR page 63. (reduce mod options to "1 Item Quality [Deflection +1] Mod" and reduce price to 1,500 credits)
Micro-Rocket Launcher:
Armor (Vambrace) Attachment: See CotR page 62. (reduce mod options to "1 Remove a Setback from checks to fire micro-rockets from this attachment Mod")
Whipcord Thrower:
Armor (Vambrace) Attachment: See CotR page 63.
Compact Flame Projector:
Armor (Vambrace) Attachment: (Ranged [Light]; Damage 5; Critical 2; Range [Short]; Blast 2, Burn 2, Pierce 2, Vicious 3) (R) 750/8. The stats are from official NPCs, the price is conjecture.
Repulsor Blast:
(Custom) Vambrace Attachment: (Ranged [Light]; Damage 3; Critical - ; Range [Engaged]; Disorient 3, Knockdown, Slow-Firing 2, Stun Damage. 650/8.
Additional qualities: May spend 1 Threat or a Despair on a combat check against this character made by an engaged opponent to disengage as an incidental, and may spend an additional Despair to force them to fall prone.
When any of the weapon's abilities are triggered, the weapon counts as firing this turn, and the weapon's abilities cannot be triggered if the weapon is not ready to fire.
Mod options: 1 Innate Talent (Push Aside) Mod, 1 Item quality (Concussive +1) Mod.
(Think what Sabine had in Rebels)
Dart Shooter:
(Custom) Vambrace Attachment: (Ranged [Light]; Damage 4; Critical 3; Range [Short]; Accurate 1, Linked 1, Pierce 3, Limited Ammo 8. 400/6.
(Think what Pre Visla used against Maul)
"Whistling Birds":
(Pretty sure this is it. Thanks Varlie!)
(Custom) Vambrace Attachment: (Ranged [Light]; Damage 4; Critical 2; Range [Short]; Guided 2, Limited Ammo 12, Pierce 5. (R) 1,000/9.
Designate targets up to 12 (or remaining missiles if previously fired). If firing at more than one target, the initial target must always be the target with the highest difficulty and highest defense. Increase the difficulty of the attack once if designating more than 1 target. Make a Ranged (Light) attack based on the most difficult target. It takes 1 Advantage to hit an additional target and advantages must be spent on targets before spending them on criticals if multiple targets were designated.
Additional qualities: The cost to purchase additional ammo is 100 credits with a rarity equal to the weapon. It takes an action to reload the weapon.
I'm looking for advise on pricing it and pricing its ammo, as well as reloading. This is the most complicated of the weapons I've statted.
Vambrace Encumbrance