So - I had my first game with the Nantex fighters, and I was impressed how it went.
Game 1
-
Stalgasin Hive Defender x 5
- Gravetic Deflection
versus
-
Darth Vader
- Fire Control System
- Proton Rockets
- Afterburners
-
Soontir Fel
- Targeting Computer
-
"Duchess"
- Predator
- Fifth Brother
- Seismic Charges
- Afterburners
This game was against one of the best players in our local store. Obviously it was his first time facing Nantex but it was also my first time using them, and they gave a very respectable performance - I actually ended up winning, though I admit that was after probably an hour and a half and he'd been ahead on points for pretty much all of it; had it been a game whose result 'mattered' he could have run for it earlier on. Still, I win few enough games against him that that's an unusual achievement for me in and of itself.
- I set up in a loose 'gaggle', one group of three and one of two.
- Stupidly, I put the two on the inside, with the upshot that when I engaged, he was able to throw all three aces at the ship on the end of the line at range 2, whilst only that ship got shots back.
- Gravetic Deflection made its debut in no uncertain terms; thanks to rerolls, that the targeted ship faced with three double modified, 3-dice attacks casually went 'triple evade, triple evade, double evade' and only took damage because the last attacker had rolled more hits than I had evade dice.
- Also, the fourth hit is very nice. One Nantex got hit by "Duchess" seismic charge and my first thought was genuinely 'eh' - especially given that the blast clipped Vader and took off a shield as well. Even with range 1 force/fire control, focus/predator or focus/lock attacks being the norm, I never felt I was in danger of having a ship one-shotted.
- In the following turn, everyone pretty much turned and used pinpoint tractor array to slew their turrets; "Duchess" was able to evade the killbox but only by using her ailerons and a fast bank manouvre through a debris cloud (picking up 2 stress) and burning an afterburners charge. To add insult to injury, the one hit I did get was a panicked pilot, leaving her carrying a faintly ridiculous stack of four stress tokens around.
- The game pretty much shifted into the aces doing ace things and the Nantex circling with their turrets slewed sideways.
- I didn't get much use out of the bullseye arc - I think I fired it maybe twice? - but against these ships making my opponent take the odd stress token on barrel rolls to avoid bullseye shots counts as as much of a win as I think I have a right to expect.
- 2-dice attacks are a lot more reliable than they were in 1st edition. Obviously I've played TIE fighters and know that intellectually, but 2-3 2-dice attacks is a genuine threat even to someone like Vader or Soontir. One thing to note was that Fel and Vader kept having to kiogran and talon roll whilst I could just do a white turn and still focus; once "Duchess" eventually died, Soontir went down a couple of turns later because he kept coming under fire with no actions and only his innate free focus to protect himself.
- One thing that felt very impressive is that in the process of fighting three of the most mobile ships in the game, I didn't feel tempted to do a red move once; the colour only mattered at the point one Nantex took a panicked pilot critical and was nailed to banks for a couple of turns.
- My opponent fairly consistantly went for ships which had tractored themselves, but a couple of times I was able to make him fire at a full agility ship with rerolls if he wanted the kill.
- It eventually boiled down to a full health Nantex and one on a single hit versus a shieldless Vader. He took out the damaged one after a couple of turns, but took a structural damage critical. We then ended up on parallel courses with my turret facing him. He closed, shot the Nantex and put two damage on it, but the return fire killed him.
The Bughouse Swarm was very interesting to play. They feel very mobile - with their turrets they don't have much firepower but felt able to consistantly keep laying attacks on a target; a genuinely top-tier player with an Imperial Aces list was getting shot at every turn. Granted each individual shot doesn't do much but they add up fast and with the dial allowing a range of movement from speed 1 bank all the way up to speed 3 turn and a boost or barrel roll without giving up focus, Nantex can circle-strafe like few other ships.
Major lessons:
- Keep Nantex in at least supporting pairs. The lone flanker was asking to be pounced on and only Gravetic Deflection kept it from being killed in one turn for no return shots.
- Most 'aces' can't put their arcs of fire on a spot just behind their starting position without giving up their action and being fairly vulnerable. Turn behind and Pinpoint Tractor Array to rotate feels generally a better choice than a koiogran.
- You're unlikely to lose a ship in one shot. Being killed before you can engage is different, but if you can at least force your opponent to use 2-3 attacks to get a kill, in a heavy swarm you're probably on to a winner.