Surges clarification

By cfrahme52, in Road to Legend

Hello.

I'm a new Descent: Road To Legend player looking for clarification on the wording of SURGES.

For example: if a character has rolled two (2) surges on a turn and it's ability reads

"Surge = +1 Range, +1 HEART (Damage) " does it mean Range AND Heart using both (one after the other) or choose EITHER Range OR Damage?

Thanks.

Edited by cfrahme52
Additional information

You can use surges only once on an ability, so, in your case, you can add +1 range and +1 damage (the surge activates both effects if the ability is written as you wrote). The other surge should be spent on another ability or to recover a fatigue. Monsters cannot recover fatigue using surges. (see page 13 of Descent 2.0 rulebook)

I'm going to post here since the thread is only kind of old but still relatively near the top and has to do with surges.

I've searched and searched but haven't found definitive agreement on the following statement:

True or False? "Even if a monster has a surge ability listed on its card, if it is not listed in the App Info Panel Skull Icon order it cannot use the ability."

This has occurred for us several times but unfortunately I didn't list down the specific monster at the time. I want to guess that it was probably a monster with multiple surges listed on the card like Ynfernael Hulk's Knockback or Shadow Dragon's Fire Breath but I can't be 100% certain. I'll post back here next time it happens and take a screen shot.

pag. 10 of RTL manual:

Generally, a monster attempts to use surges on special abilities (such as
inflicting a condition), followed by additional damage. However, the
following rules take priority over the order provided in the info panel:
• The figure always spends any surges that prevent the attack from being
a miss. This includes gaining additional Range when necessary but also
game effects that require surges to be spent in order to not miss.
• The figure always spends surges to defeat a hero, if possible. This can
cause it to ignore surges with special abilities in favor of those that cause
additional damage.
• The figure will not spend a surge that has no effect. For example, a
monster will not inflict a condition upon a hero who already has that
condition.
• If a figure, such as a hero, doesn’t have an info panel for its surge
order and is forced to perform an attack, it focuses upon dealing the
maximum amount of damage, still following the other instructions in
this list.

and

DECISION-MAKING
When resolving app instructions, players frequently have multiple
options. When this happens, it is up to the players to decide how to
resolve it within the confines of the provided instructions.
How the decision-making is approached is largely up to the play group.
New players or players looking for a easier experience are free to steer the
monsters toward choices that favor the heroes. Players looking for a true
test of skill should steer the monsters toward the tactical maneuvers that a
skilled overlord would employ.
Regardless of how players approach them, these decisions need to be made
as quickly as possible without excess deliberation.