39 minutes ago, Rikalonius said:Perhaps I missed it, but is there someplace I can see some charts, or proof of some kind of in-depth work that justifies all these cost reductions? I'm not saying they are incorrectly arrived at values, though it does tell me power creep is alive and well in Imperial Assault despite the chorus of boos to the last time I suggested such a thing. How about some cost increases instead. I see you've increased Sabine by 1, and I don't discount that, but how abut Ezra I think he needs to be bumped up at least one point, if not two. Would there be less characters that would need a cost increase to balance out the available figures? Than this many reductions? And this only season 1. We already know Boba and RGC are too expensive. Also, what is the baseline? I was always told E. Stormtroopers and E. Probe Droids are the baseline, but there is a reduction of E. Stormtroopers by 2 points? This sounds like a recipe for just having bigger groups, which would slow down the game. It would be my earnest suggestion that a baseline is established and those figure are NOT changed, if the object of this project is game elegance and not a series of perpetual rule changes forever chasing an unattainable balance.
Our baseline is the Heart of the Empire meta. This meta saw Han Rangers for rebels, Scum hunters for scum, and Vader/riots for imperials. At this time eProbes and eStorms are extremely irrelevant to the meta (eStorms have been irrelevant since the points per figure change when Jabba's realm was released, I'm not sure eProbes were ever relevant).
As far as the work to justify these reductions: that is the purpose of season 1. Season 1 is a collaborative effort between the community to see if these changes can add to the meta. Think of these changes as the steering committee's suggested changes, it's up to the community to suss them out. We will make changes during the season if there is some obvious imbalance, but we'd like to see if playtesting leads to interesting solutions as well.
You have some very reasonable concerns about meta bloat with lots of cheap figures, and we hear that for sure! this is something we've thought about from the beginning and is one of our bigger concerns. Originally some community members asked for a complete rebalance to every figure in the game, which is completely unrealistic. Our goal is to have 2-3 playable archetypes per faction. We believe this goal isnt overly ambitious. We hope the archetypes change per season, we don't think it's realistic that an archetype stays relevant forever.