*Spoilers Ho*
I finished my first play through for the app. My Jabba's realm arrived last week and I decided to play out via Vassal. I hope to soon set up and try another play through using my gaming table in the near future as I made my share of mistakes. Since I was eager to do the app, I hadn't played the regular campaign, but I think I will do that before another app play through. So, from my prospective I can't compare the two. I thoroughly enjoyed playing the app content, however, more so than Flight of the Freedom fighter. I thought the story could have been a little better thought out, but overall I enjoyed the enemies become friends and friends become enemies twists. I feel like I could sit down and bang out a screenplay based on my play through and it would make an excellent film. Fenn and Biv are my regulars. They've been in 90% of the campaigns I've done. My head canon views them as best of friends. The grizzled Veteran and the ex-Stormtrooper who are sent all over the galaxy by Rebel command recruiting others. In this case, because I just got Jabba's Realm, I'd been waiting to use Vinto. I hadn't thought one way or another about Onar, but I'm glad I chose him, especially towards the end. I may have had to loose him for the final battle, but the rancor, without the huge buffs of the Nal Hutta mission, was actually fairly easy for a buffed up Onar to keep occupied. I even took a piggie with me into the trapdoor, trying to do my part to eliminate enemies for my friends. I didn't want to risk the captives, but I probably could have crawled back and snatched another figure. A buffed up Vinto is also pretty lethal. Between him and Fenn I was able to whittle down Captain Terro through indirect fire while he was flanked by his troops. That was another situation were Onar was good for peeling off a block by pushing a figure away and using Hold Still. Vinto was a bit squishy in the early going. He ended getting withdrawn before the speeder mission, which I had no idea was coming, and that contributed to our loss of that mission because there were just to many enemies. I've read complaints about the squishy nature of E-Webs, but that the trade-off for nearly being able to one-shot a hero. Besides, you don't need to destroy the equipment, just the man controlling it. It would be nice if once you eliminated him, you could take over his gun.
I don't knew who I'll take next, but I'm going to attempt to take 4 different heroes. I'd love to hear other players' stories about which characters they took and ways their abilities helped or hindered their campaign.