jyn and new troops

By Taiowaa, in Star Wars: Legion

I'm surprised that Jyn is a Commander and not an Operative. She was only brought along because of her personal connection with Galen afterall and didn't want anything to do with the Rebellion until the eleventh hour.

Cassian by comparison was the actual leader.

56 minutes ago, FrogTrigger said:

I wonder what the logic is behind their release order for Legion. I know in IA it followed the OT timeline for the most part.. but with legion they seem to just be picking things and putting them out. I guess just whatever helps to keep the game balanced?

The Original Trilogy is 'timeless' but the lustre of Rogue One doesn't have that longevity (for the record I love RO but it definitely has less of a lingering presence in people's minds).

12 minutes ago, Arbitrator said:

I'm surprised that Jyn is a Commander and not an Operative. She was only brought along because of her personal connection with Galen afterall and didn't want anything to do with the Rebellion until the eleventh hour.

Cassian by comparison was the actual leader.

She can be justified as a commander because she "led" the mission to Scarif. She was the one that inspired the Pathfinders and the rest of the Rogue One crew to follow her on the mission.

Also kind of how I think she's intended to work in game with them, which being an operative wouldn't benefit. She is "leading" the mission usually by popping in with the Pathfinders an acting as the commander role (to hand out orders and such) which would not work so well if she was an Operative.

47 minutes ago, Arbitrator said:

I'm surprised that Jyn is a Commander and not an Operative. She was only brought along because of her personal connection with Galen afterall and didn't want anything to do with the Rebellion until the eleventh hour.

Cassian by comparison was the actual leader.

I agree with you that Rogue One is good.

Cassian Andor has been referred to as a "Rebel Operative" in canon before IIRC.

18 minutes ago, UnitOmega said:

Also kind of how I think she's intended to work in game with them, which being an operative wouldn't benefit. She is "leading" the mission usually by popping in with the Pathfinders an acting as the commander role (to hand out orders and such) which would not work so well if she was an Operative.

That's a good point, she definitely leads more than the other main characters and Im not sure what her special abilities would be had she been an operative. I could definitely see Cassian and K2SO show up as operatives with saboteur abilities, and that would probably be more fitting thematically for them too. In the movie we see Cassian start as a spy doing his own thing, yet begrudgingly accepts taking Jyn to find her father... and then they pick up some friends along the way 😂

Let us also not forget that Krennic is coming (assumably as a commander) and he isnt much of a combat leader either.

In the spectrum of Legion being a large skirmish game rather than "army vs army", having these characters act as commanders makes sense if you picture them leading a small, localized force compared to an entire battalion.

1 hour ago, jcmonson said:

I agree and can see why they made the standard game that way, I guess I was hoping they were going to be making some of the operations have a more cinematic feel and be more asymmetrical. Given those are more tightly controlled they could make a balanced asymmetrical scenario with different objectives for both sides.

I totes agree with that! Would love more assym Ops!

2 minutes ago, CaptainRocket said:

I totes agree with that! Would love more assym Ops!

I doubt the upcoming Deathtroopers have the Infiltrate ability, so they'll be somewhat different at least.

My personal bet is that they'll have Dauntless as a shared keyword.

4 hours ago, CaptainRocket said:

Personally I feel that the game's default mode / 'out of the box' is focused on creating balanced match ups - that is, the times when the Rebels stuck around to fight toe to toe because, the larger number of Imperial troops is delayed, or distracted or tied up elsewhere.

And yet they found a way to make SOMEONE to usually be outnumbered... just the one that canonically isn't. Feels weird to say the least.

I guess I can pretend the hard and fast 6 turn limit is because turn 7 is when you can expect 3,500 points worth of Imperial reinforcements to arrive and/or the rebel transports to escape.

6 hours ago, pflrocha said:

Stats wise and abilities wise, if you already have Rebel Commandos, I see no reason to buy the Pathfinders. And Jyn is a meh commander.

I disagree abilities wise. It looks like infiltrate says: You may deploy anywhere beyond range 3 of all enemy units. That might be overpowered, as you can start at an objective.

Infiltraite will be great for recover the supplies. And I'm curious if it will help red player vs key positions since they will be able to flank easier if blue keeps both their objectives close together (thus surrending a lot of the board for legal deployment)

Jyn and Pathfinders look like they will be able to deploy onto objectives/ cover and then be more difficult to shift than commandos with Danger Sense adding additional dice. The design seems interesting as they seem to WANT suppression. I am also interested in what the other configurations of blaster look like.

18 hours ago, pflrocha said:

Some people collect figurines, other play the game

Keep this in the thread i made to stop this from happening

14 hours ago, TauntaunScout said:

And yet they found a way to make SOMEONE to usually be outnumbered... just the one that canonically isn't. Feels weird to say the least.

I guess I can pretend the hard and fast 6 turn limit is because turn 7 is when you can expect 3,500 points worth of Imperial reinforcements to arrive and/or the rebel transports to escape.

That's how I view it. The Rebels are making a surgical strike against odds they think they can manage before the rest of the legion is alerted to their presence.

As far as Jyn being a leader goes, with her abilities she's not much of a leader. She's very independent on the battlefield and pretty much just provides her courage and command range while zipping off on her own. I think that works for someone who inspired an attack but then went off on her own part of the mission. She's a leader in more of the Luke sense than the Leia sense.

2 hours ago, ImhotepMagi said:

As far as Jyn being a leader goes, with her abilities she's not much of a leader. She's very independent on the battlefield and pretty much just provides her courage and command range while zipping off on her own. I think that works for someone who inspired an attack but then went off on her own part of the mission. She's a leader in more of the Luke sense than the Leia sense.

And we SHOULD see a lot of heroes that "don't make sense as a commander" as long as the rules require a commander. Without lots of different commanders and corps to choose from you can't collect the characters/squads you think are cool and put together a legal and reasonably capable (ie, has >4 command cards) force.

22 hours ago, pflrocha said:

Some people collect figurines, other play the game

Some people do both.

21 minutes ago, TauntaunScout said:

And we SHOULD see a lot of heroes that "don't make sense as a commander" as long as the rules require a commander. Without lots of different commanders and corps to choose from you can't collect the characters/squads you think are cool and put together a legal and reasonably capable (ie, has >4 command cards) force.

I don't mind her being a commander. I actually like the idea of having all sorts of cool characters to use and different types of command styles to choose from. I was more saying her command style is more "you kill that stuff, I'll do my thing". She'll be a fun commander.

5 hours ago, Caimheul1313 said:

Jyn and Pathfinders look like they will be able to deploy onto objectives/ cover and then be more difficult to shift than commandos with Danger Sense adding additional dice. The design seems interesting as they seem to WANT suppression. I am also interested in what the other configurations of blaster look like.

Seems like they’ll be very hard to remove. Fitting since they may be in the line of fire from multiple enemy units turn 1.

1 hour ago, ImhotepMagi said:

I don't mind her being a commander. I actually like the idea of having all sorts of cool characters to use and different types of command styles to choose from. I was more saying her command style is more "you kill that stuff, I'll do my thing". She'll be a fun commander.

Not you but other people seem to complain that every other character that comes out: "They don't make any sense as a commander, aren't they more of an operative?" unless they get to see their degree from Space West Point. I think nearly all independent heroes should be commanders, for a variety of reasons including the above one.

2 hours ago, TauntaunScout said:

Not you but other people seem to complain that every other character that comes out: "They don't make any sense as a commander, aren't they more of an operative?" unless they get to see their degree from Space West Point. I think nearly all independent heroes should be commanders, for a variety of reasons including the above one.

That's a fair point regarding "independent heroes," almost every "main character" is at some point shown giving orders and having those orders obeyed. I do expect and hope to see another Operative for both sides sometime soon, as there are multiple Operative slots, or possibly even generic Operatives.

3 minutes ago, Caimheul1313 said:

That's a fair point regarding "independent heroes," almost every "main character" is at some point shown giving orders and having those orders obeyed. I do expect and hope to see another Operative for both sides sometime soon, as there are multiple Operative slots, or possibly even generic Operatives.

I believe we will get new Operatives for each faction (hopefully soon) that are some iconic character. I also hope we get a generic Operative for each faction, to provide a cheaper alternative (of course at the cost of not being as effective). I was thinking it might be interesting that if they made a generic Operative, there could be the option for that generic Operative to take the heavy weapon slot in a corps unit (sort of like the generic Commander can take the personnel slot of a corps unit and become the unit leader). Like the generic Commander operating as a corps unit leader, a generic Operative acting as a corps unit heavy would not be too different than a normal heavy and maybe add some small advantage (like maybe Pierce 1 or Impact 1).

Speaking of something taking the "Heavy Slot" has it been pointed out yet that one of the Heavy upgrades for the Pathfinders seems to have the "Leader" special rule?

2 minutes ago, Caimheul1313 said:

Speaking of something taking the "Heavy Slot" has it been pointed out yet that one of the Heavy upgrades for the Pathfinders seems to have the "Leader" special rule?

Yes it has.

Basically turns the unit into a "Deluxe" Heavy Weapons Team.

1 minute ago, Caimheul1313 said:

Speaking of something taking the "Heavy Slot" has it been pointed out yet that one of the Heavy upgrades for the Pathfinders seems to have the "Leader" special rule?

That has been briefly discussed I believe. I think the reason that does is the other Pathfinder heavy appears to be Pao, who was specifically identified by Cassian as one of the leaders of the group going out to cause trouble during the infiltration on Scarif. So I guess FFG wanted to stick with Pao being a leader type, even though he has a heavy weapon. We cannot see it on the revel, but I suspect his card will also have the unique marking like the other heavy (we probably cannot see it, as his name is pretty short, and thus when centered does not show given the amount they have reveled).