Belecane-pattern 90.r Gellar field is missing.
Starship Construction Utility RTSU v1.41 Published
Routa-maa said:
Belecane-pattern 90.r Gellar field is missing.
Deliberately left out to protect the weak willed and those that don't want to meet demons- just joking - FIXED. It'll be in the next version.
Forgot to add the description of Fleet Defense Turrets (on the CUSTOM page) to the utility.
- Fleet defense turrets (Power 4, Space 1, SP 1); Capable of protecting the ship in which they are installed OR any one other vessel within 5VU each strategic turn, adding +2 to the turret strength of the ship it is defending (this does not alter bomber attack rolls when used to defend another vessel). These otherwise work exactly as normal turrets do in all other respects.
Craftsmanship
- Decided on how to add Craftsmanship to the sheet. Will add a CRAFTSMANSHIP sheet and allow per item type choices of craftsmanship and its modifiers. So far I've added Plasma Drives to the sheet. Now that I have the general idea down i'll add more item types in each update of the utility.
- You can communicate with me or just follow status updates on twitter @roguetrader_su
Maniac! Clearly going for the zillion XP points for this work. Well done!
Bobh,
Searching for you on Twitter is coming up blank.
Try this it worked fine for me.
As listed previously by bobh its roguetrader_su
Main Cargo Hold / Hold Landing Bay problem fixed. What was going on: When you selected HOLD Landing bay on the BUILD Sheet the power and space changes would be incorrectly done as well as displaying the wrong number of MCH on the Character SHeet and the incorrect Trade bonus from the available MCH's. I reworked the logic so that the correct power was taken out for only the first MCH as well as adding 1 SP cost for the HLB which was not adding up properly either.
- Hold Landing Bay / MCH calculations and display on character sheet fixed.
Will probably release the new version tonight or tomorrow night as there have been so many fixes over the last few days.
Is the sheet missing "Clemency-pattern Life Sustainer"? pg. 32 (Table 1-8)
Looks like it - I dont even recognize the name so ill go forth and add it tonight - thanks for the catch Pater-Sin!
Okay I added it - it'll be in the next version out tonight sometime.
Clarification on Craftsmanship: it will not show on the character sheet if COMMON, unless previously coded that way.
Clemency pattern Life Sustainer added.
Voss Pattern Glimmer Shields Added.
FIXED an error where Shield SP cost wasn't being added.
Something seems wonky with the hulls with the Built-in Main Cargo Holds, for example:
Universe-class Mass Conveyor has 80 space and -9 power, when it should start with 92 space and +2 power
(4x built-in Main Cargo Holds [4 space, -2 power], and Secondary Power Genetorium [+10 Power])
Goliath-class Factory Ship has 34 space (should be 40), -5 power (should be -4 [+6 with stellar harvesting])
Carrack-class Transport has 36 space (should be 38), -3 power (should be -2).
Or does this happen only on OpenOffice ?
Thanks for the utility, btw!
RTSU v1-41 is ready for download. Go here to get the link: Rogue Trader Ship Utilities
I noticed the MCH thing was wonky today and made some changes. Check the MCH issue now and see if it works properly. I think I fixed it but i've had limited time to test it.
Where is the craftmanship for ship components outside of the plasma drive on the craftmanship page? I don't see them even when I select the ship and other components. It still to be added?
Read the previous couple of pages, it's explained there.
thor2006 said:
Where is the craftmanship for ship components outside of the plasma drive on the craftmanship page? I don't see them even when I select the ship and other components. It still to be added?
I had to discard the Craftsmanship work I had done over the last couple of months as it was not working properly and this delayed getting the utility out and updated. The new CRAFTSMANSHIP page is what i am trying next. Over time I will add to what is available in the CRAFTSMANSHIP page as I have the time. it is still a work in progress.
Clemency Pattern Life Support system isn't showing correctly when i choose it. It shows M-1.r life support system instead.
Routa-maa was kind enough to report an error: the Clemency pattern Life Sustainer wasn't appearing correctly on the Character Sheet when selected. It showed a Mr.1 LS instead. FIXED. New version is available for download at the bottom of the page at http://rtrpg.blogspot.com/
Is there any way to select a craftsmanship level for anything other than Plasma Drive? I only see Plasma Drive and the ListBox in front of it with COMMON/GOOD/... in the craftsmanship tab. Rest seems like it should be filledwith something but I only see the Plasma Drive ...
Okay I should have read the changelog, not yet implemented. Sorry!
This is a fantastic tool, thank you very much!
Some stuff I've found:
The Munitorium apparently only uses the LC/C stats: 3 power, 4 space, even when placed in a transport, raider or frigate. I believe the core book says that in those smaller ships, the Munitorium only uses 2 power and 3 space. When I placed it in a Loki, with 5 power and 5 space remaining, it dropped to 2 power, 1 space, instead of the expected 3 power and 2 space.
Also, in the second weapon slot and every slot thereafter the turbo weapons upgrade does not appear to increase the weapons' range on the character sheet tab as it does in the first weapon slot (and the >Turbo< modifier does not even appear for the fourth weapon slot in my version on the character sheet).
iridium said:
This is a fantastic tool, thank you very much!
Some stuff I've found:
The Munitorium apparently only uses the LC/C stats: 3 power, 4 space, even when placed in a transport, raider or frigate. I believe the core book says that in those smaller ships, the Munitorium only uses 2 power and 3 space. When I placed it in a Loki, with 5 power and 5 space remaining, it dropped to 2 power, 1 space, instead of the expected 3 power and 2 space.
Also, in the second weapon slot and every slot thereafter the turbo weapons upgrade does not appear to increase the weapons' range on the character sheet tab as it does in the first weapon slot (and the >Turbo< modifier does not even appear for the fourth weapon slot in my version on the character sheet).
Check the version you have. Download 1-41r2 from HERE.
As for the second issue ""the turbo weapons upgrade does not appear to increase the weapons' range on the character sheet tab as it does in the first weapon slot (and the >Turbo< modifier does not even appear for the fourth weapon slot in my version on the character sheet).""
In version 1-41r2 this does not happen when I select a hull and fill in each weapon slot, choose a location and turbo GOOD/BEST. Each range is increased by 1 and the turbo quality shows up. Lances will never benefit from this.
Also, can you mail me a copy of the excel sheet you are using so I can see your exact ship setup to test it again? send it to [email protected]
The munitorium component seems to have a flaw in it when choosing anything beyond the LUNAR hull so i'll get to work on fixing that.
Thanks!
Fixed the Munitorium component. Now its a drop box so you can select the type you want T,R,F or CL,C,CB,CG type. The drop box saved me some time in re-coding the component.
When I select the frigate hull type (without entering '1' into the multiples field or checking off the actual component) for augmented thrusters, 3 power is deduced. Once I check off the box and enter the multiple, another 3 are deduced, and maneuverability updates. Essentialy, it takes 6 power instead of 3. This only happens for raiders/frigates.
I will check into this error report as soon as I return from vacation. I'm across country and don't have the 'stuff' with me. Might take me a week.