E-Web and FFGs typical mess ups

By Voloch, in Star Wars: Legion

Noticed that in their illustrated example, they show how the E-Web moves, then pivots to be in perfect position to target the rebels ... only the **** thing can't shoot because it's cumbersome ... <sigh>

1 minute ago, Voloch said:

Noticed that in their illustrated example, they show how the E-Web moves, then pivots to be in perfect position to target the rebels ... only the **** thing can't shoot because it's cumbersome ... <sigh>

Please note the cumbersome keyword description.

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Just now, Voloch said:

Noticed that in their illustrated example, they show how the E-Web moves, then pivots to be in perfect position to target the rebels ... only the **** thing can't shoot because it's cumbersome ... <sigh>

I think the idea is that it takes a standby action afterwords.

Just now, Squark said:

I think the idea is that it takes a standby action afterwords.

Also they have sidearms.

2 minutes ago, MasterShake2 said:

Also they have sidearms.

True, although you're only getting 40% what an identically priced squad of storm troopers would in this scenario (Also, said sidearms are not fixed-front, so the pivot is less relevant).

10 minutes ago, Squark said:

True, although you're only getting 40% what an identically priced squad of storm troopers would in this scenario (Also, said sidearms are not fixed-front, so the pivot is less relevant).

Yep but your're lining up for an aimed shot next turn - you could also take a dodge.

... also I'm seeing a bit more value being added to T-47 and Speeder Bikes.

Would you still be able to shoot the main gun with a standby, or does it count as the same activation and is disabled by cumbersome still?

You will still be able to fire via standby. Or move a second time if the enemy are fleet troopers and are out of range.

Edited by Mr. Ghoti
14 minutes ago, Mr. Ghoti said:

You will still be able to fire via standby. Or move a second time if the enemy are fleet troopers and are out of range.

The plodding keyword states they can't actually do 2 moves.

7 minutes ago, Deuzerre said:

The plodding keyword states they can't actually do 2 moves.

Read it again. It says this activation. Performing an action from standby isn't part of that activation.

2 hours ago, Indy_com said:

Please note the cumbersome keyword description.

That doesn't change anything, since in the illustrated example the E-web took a regular move first.

As others have said, the intent would be to move, free pivot, standby.

1 hour ago, sirfrancisdubois said:

Would you still be able to shoot the main gun with a standby, or does it count as the same activation and is disabled by cumbersome still?

Already stated in regard to HH-12, cumbersome weapons can still be fired in standby even if the unit performed a move action that turn.

1 hour ago, Mr. Ghoti said:

Read it again. It says this activation. Performing an action from standby isn't part of that activation.

I messed up there, I admit it...

Just now, Indy_com said:

I messed up there, I admit it...

No worries. It's exactly the same with standby on a hh12. The standby "activation" has no memory of what the unit did prior in the turn.

Cumbersome really hurts this unit though. Cumbersome alone almost makes the HH-12 unplayable.

1 minute ago, Gun4hire said:

Cumbersome really hurts this unit though. Cumbersome alone almost makes the HH-12 unplayable.

Why though? A first turn double move into position next to veers and the rest of the game is spent aiming, recovering, and firing.

When u look at units u have kinda see how they work in every objective. And objective like breakthrough or claim objectives or any objective where u have to move your units instead of just sitting, and firing cumbersome takes away alot of utility out of that unit.

Everyone says vader is too slow cuz he only moves speed 1, but at least he can move twice and still attack. The e-web cant move and shoot, it can only move once, and is only range 3. Standby works ok if you opponent just walks right into the standby. But they could just shoot u out side of range 3 and you lose the standby token. Causing you to either move or shoot but not both. So cumbersome holds this unit back.

I wonder if they will have an objective where you can deploy outside of the deployment zones, that's not the skill that lets you move after you deploy. Alternatively, how about an objective that has a shared deployment zone that lets you deploy ... 1 away from any enemy unit? That would be fun (especially for Vader).

13 minutes ago, Thraug said:

I wonder if they will have an objective where you can deploy outside of the deployment zones, that's not the skill that lets you move after you deploy. Alternatively, how about an objective that has a shared deployment zone that lets you deploy ... 1 away from any enemy unit? That would be fun (especially for Vader).

So if an "Emplacement Trooper" also counts as a "Trooper," then the Rapid Reinforcement Environment card would allow you deploy the Emplacement troopers on turn two outside of your deployment zone.

39 minutes ago, Gun4hire said:

When u look at units u have kinda see how they work in every objective. And objective like breakthrough or claim objectives or any objective where u have to move your units instead of just sitting, and firing cumbersome takes away alot of utility out of that unit.

But not every unit needs to be fulfilling those tasks. Take breakthrough for example. You only need 1 more unit than your opponent in the endzone. So some of your units can devote themselves to defense and pick-off any approaching enemies. Every unit has a role it can fill, it's just a matter of finding that role.

8 hours ago, Gun4hire said:

Everyone says vader is too slow cuz he only moves speed 1, but at least he can move twice and still attack. The e-web cant move and shoot, it can only move once, and is only range 3. Standby works ok if you opponent just walks right into the standby. But they could just shoot u out side of range 3 and you lose the standby token. Causing you to either move or shoot but not both. So cumbersome holds this unit back.

Very few units have a range 4 option though. So standby works well compared to regular standby.

10 hours ago, sirfrancisdubois said:

Would you still be able to shoot the main gun with a standby, or does it count as the same activation and is disabled by cumbersome still?

It works. Its not that activation. So if you move and Stand-by, if it gets triggered you can use Cumbersome weapons. They already clarified this.

With range 3, these guys can actually use it to some effect. Though you definitely prefer to simply stay put and let loose.

25 minutes ago, TallGiraffe said:

Very few units have a range 4 option though. So standby works well compared to regular standby.

*yet.
I guess commandos with sniper rifle will probably be range 4 and would be a practical tool against them (especially if suppressive) while in mirror matches, DLTs are so frequent it isn't even funny.